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Sign upCrates should allow private impl of external traits for external structs #493
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rust-highfive
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Nov 30, 2014
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Crates should allow private impl of external traits for external structs #13721
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dead10ck
commented
Nov 30, 2014
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I'm very much in favor of this. It should be possible to extend existing types without having to wrap them in a unit struct, or define a new trait where it doesn't make sense to (e.g. adding a single helper method). |
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I agree that the current restrictions enforcing coherence (essentially global uniqueness for Having globally unique instances is something of a devil's bargain: convenient at a small, local scale, but leads to a number of problems in the long run, seriously limiting how the language can evolve. This is the situation Haskell is in now, having embraced coherence: see here, and here. I'm a little concerned Rust is making a similarly unfortunate (and unnecessary) choice… Distinguishing the definition of an Aside from helping to restore some modularity now and retain flexibility going forward, explicit canonicalization opens to the door to more general and more powerful mechanisms for implementation resolution. For example, see the work on explicit unification hints here subsuming type classes, canonical structures, etc. Another well-known but somewhat less general approach using ML-style modules is modular type classes. |
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On the other side of this debate, of course, is Edward Kmett. He was going to give a talk about this, but it got cancelled - I hope it'll be rescheduled at some point! |
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@glaebhoerl I want to point out that I'm not advocating "implicits" or "ML-modules" per-se as an alternative to type-classes, so in that sense I don't think what I'm proposing is on the "other side" at all, but something else entirely. I would advocate an approach that does not require global uniqueness but would still allow the current behavior to more or less be recovered in a controlled fashion and as a special case without sacrificing modularity. I don't think Kmett addresses this possibility. Having said that, I think Kmett has some great ideas and has done some really amazing things with Haskell but where coherence is concerned, I don't find his arguments convincing. To me, it basically boils down to "coherence is really convenient, and besides look at all we've managed to accomplish with Haskell type classes". What I find lacking is a principled response to the alternatives, e.g., canonical structures, unification hints or other more general mechanisms, or the differences in the way type-classes are implemented in various theorem provers. Part of the reason for this is that it's difficult to compare the alternatives in a practical sense given differences in languages, libraries, and other factors. But that doesn't make the argument in favor of Haskell's approach any more convincing. I also feel such arguments ignore most of the collateral complexity of embracing global uniqueness and trying to work around the consequences elsewhere: several random extensions relating to type-classes, issues with the proposal for the module system (backpack), generalized newtype deriving (with all its quirks), roles, etc. Global uniqueness only simplifies some things from a particular perspective. As a general language design principle, it's hard to justify (especially in retrospect!) and I believe definitely a case of "worse is better". There are very real and well known pain points associated with embracing coherence, as the op points out. I guarantee these will only become more of a thorn in the side of Rust users as the language grows. It would be a shame for Rust to simply adopt the status quo on this rather than reconsider some of the decisions Haskell has made while it's still within the realm of possibility. Furthermore, it seems to me (and I could be off base), that one of the principles behind Rust is to avoid making things implicit when having them explicit offers greater flexibility and control. The current approach ties two different concepts together, definition and canonicalization (globally), where the latter is implicit and doesn't need to be. |
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dobkeratops
commented
Dec 1, 2014
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+10000 Changes like this would draw me back to the language. |
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@darinmorrison couldn't agree with you more. Need to look at Edward's comments more, but I am not sure where he could have gotten that opinion. By separating cannonicalization and definition, one can fine tune the coherence rules to exactly what they think they should be (which seems to very from person to person) without sacrificing the expressiveness of the language. Does anything more need to be said? (As an aside, I started writing an RFC https://github.com/Ericson2314/rfcs/blob/master/active/0000-combine-mod-trait.md, which would combine traits and modules, around the time of the associated items RFC. I was told that this was too much to do for 1.0 -- even more obvious at this point in time than then. To reiterate, I do see plenty of advantages to separating cannonicalization and definition, even if traits and modules are kept separate.) |
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@Ericson2314 interesting… I remember seeing comments about ML style modules somewhere but didn't realize anyone had started writing up an RFC. Even aside from this issue, it would be pretty awesome to have them in Rust if it were feasible. (Higher-rank polymorphism and existentials would also be great with HKTs but I agree it seems tricky with the monomorphization.) I would be willing to help with an implementation effort somehow. /cc @jonsterling |
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You can get a correct local version of the reasoning that Edward Kmett takes as the main advantage of type classes with the Modular Type Classes approach, albeit with some changes to the version described in the paper. The original paper models type classes using ML modules with generative functors (meaning that a functor applied to the same arguments gives fresh abstract type components in the resulting module) rather than applicative functors (meaning that each distinct application gives identical abstract types in the resulting module). This implies that instance functors are required to be fully transparent, with no abstract type components. If they were modeled with applicative functors instead, you could use ordinary type abstraction to enforce Edward Kmett's desired guarantees from type classes locally. An email to the TYPES mailing list and some slides explain this in a bit more detail. It's unfortunate that this has never appeared in a real programming language, since it really seems like the correct way to combine modules and type classes. There is another issue that comes up with modeling type classes using ML modules that wouldn't really be a problem for Rust. Haskell type classes allow you to write programs that have an unbounded number of instances at runtime: f :: Eq a => Int -> a -> Bool
f 0 x = x == x
f n x = f (n-1) [x]
main = do n <- getLine; print (f (read n) ())Encoding this example with ML modules would require first-class modules, but with Rust you already encounter ad-hoc failure during monomorphization for examples like this. [Edit: @jonsterling pointed out that I swapped generative and applicative in describing the original MTC paper, even though it was clear what I meant from later context.] |
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@zwarich Interesting! Furthermore, Since Rust doesn't allow impure My draft RFC proposes much of the functionality discussed in the slide show (arguments on functions being lifted onto the projection, etc), but I only hoped it would work out. Nice to learn from the slide show that it actually does (with pure applicative functors)! |
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@Ericson2314 If you want to see the semantics for an ML module system with both generative and applicative functors worked out in detail, the F-ing Modules paper by Rossberg, Russo, and Dreyer is interesting. They express all module system features by translation into System F_omega. If you want recursive modules with type abstraction, then you have to extend System F_omega to something like Dreyer's RTG. |
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jonsterling
commented
Dec 8, 2014
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Might be good to see if we can get @RobertHarper to weigh in on this, particularly on the question of whether or not generative functors make sense in a Rust-like language. (Bob, if you're too busy and don't want to receive notifications on this thread, there's an unsubscribe button on the right side of the screen that you can hit.) |
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RobertHarper
commented
Dec 8, 2014
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I haven't a clue about the context, but if someone wishes to summarize I could comment or make suggestions. I see that Modular Type Classes are being discussed, which I think are a good idea, of course, and cleaner and more general than the over-evolved mess in Haskell. In particular instance declarations in Haskell are wrong-headed; one should separate the instance itself, which is a functor, from its activation for use during type inference. And then one should be able to instantiate explicitly rather than always rely on the inference mechanism to trip over the thing you want, another problem area. In my view modeling type classes as run-time records is wrong-headed; instances are static, because they are inferred during elaboration. If you wan to pass actual run-time generated records or existentials, please do so, but that's not what type classes are for. It may be helpful to look at our old paper on separate compilation for Standard ML. We thought long and hard about this, but no one paid any attention afaict, for largely "meta" reasons of the timing. But maybe none of this is relevant to your discussion, so forgive me if not, and please fill me in if I can be of help. |
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jonsterling
commented
Dec 8, 2014
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@zwarich Can you elaborate on how type abstraction can be used to enforce Haskell-style “coherence” in certain cases? This is interesting. @RobertHarper Hi Bob, Thanks for popping in. I was wondering about the following: In spite of the fact that Rust has more fine-grained structure than ML wrt mutability & references, I think that generative functors are probably crucial and shouldn't be ignored. It feels like applicative functors aren't actually that useful except when you consider them as enabling certain patterns of use with type classes as Derek's slides point out. Moreover, a module system with type classes can start off with only generative functors and be perfectly useful; then applicative functors can be added later to sort of patch over the areas that were slightly more difficult to use. Bob, do you have any comments or corrections to what I have said above? |
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RobertHarper
commented
Dec 9, 2014
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hi john, not sure i understand "fine-grained srtucture" in rust, so it's hard for me to answer. i agree that applicative functors are a theoretical curiosity, and a bit of a hack in ocaml (they use an approximation of code equality, violating repind, to distinguish Set(X).t from Set(Y).t. There's a decent theory of it now, done by Russo, Dreyer, and Rossberg (in some order), but they are of marginal use in any language with state, certainly, and even without. The only argument for applicative functors was to have useful higher-order functors, but that never panned out. The only reasonable solution for higher-order functors is essentially what Tofte and MacQueen proposed a long time ago in the yucky Definition style; this may or may not be what was used by Dreyer, et al in their paper (I don't recall and don't have it to hand.) |
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RobertHarper
commented
Dec 9, 2014
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BTW, I don't understand why generative functors interfere with type classes, can you explain? As long as you propagate that "type t = int", etc then the instance is going to be type-transparent, regardless of the functor being "generative". BTW, I'm still not sure that I like the terminology "applicative vs generative functors", because it's not really about the functors, but about tracking the effects using type abstraction. |
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jonsterling
commented
Dec 9, 2014
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Bob Re type classes and gen. functors, I think you are right, and I seem to recall that we had a similar conversation at one point where I raised a concern about generative functors and type classes, but I had forgotten it. Honestly, I'm not really sure of the point of having applicative functors in Rust... |
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RobertHarper
commented
Dec 9, 2014
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I wouldn't know the designer's motives, of course, but I highly doubt there's any technical justification. Putting it the other way 'round, I'd like to hear the justification for it in Rust. |
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@RobertHarper Excusing the use of the terms 'generative' and 'applicative', doesn't it make more sense for instance functors in the Modular Type Classes approach to be applicative rather than generative? The paper uses generative functors, and this forces instance functors to be transparent, so that distinct applications of the functor that arise from elaboration produce compatible types. Using applicative functors instead would allow for transparent instance functors. That's what Dreyer argues in those slides I linked, and it makes sense to me. Am I missing something? |
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RobertHarper
commented
Dec 9, 2014
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Type classes are by nature transparent; they cannot be opaque, because if they were, they'd be useless. (See PFPL for a discussion.) I don't see any advantage to applicative functors for anything, and not for type classes, unless I'm missing something. All that applicative functors do for you is to make abstract types more often equal than they would be without them. I don't see the relevance to type classes at all. |
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Bob, thank you for coming here. First things first. Rust does not allow any effectful top-level (or impl-level, the closest thing to module-level) definitions. (Functions defined here can of course have effects, but the definition of function themselves is effect free.) Put differently, all static initialization is effect-free. This leads me to believe that were functors added to the Rust of today, they would need to be effect-free, "generative" vs "applicative" semantics aside. Does anybody disagree? |
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RobertHarper
commented
Dec 9, 2014
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No, that is irrelevant. Even in a totally pure functional language, you want only generative functors, because you do not want to confuse, say, posets ordered two different ways. The one-liner is that type abstraction is an effect. That's why existentials combine open with bind. To reiterate, you never want applicative functors, and never ever these only. Robert Harper
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Mmm sorry, by "they would need to be effect-free" I meant that generative functors in Rust would be able to do only what generative functors do in a "totally pure functional language", i.e. no incrementing of global counters or anything like that. My intention was not to squash all discussion of generative functors. I see that "effect-free" is really the wrong term for what I meant. |
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RobertHarper
commented
Dec 9, 2014
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well, yes, there would be no storage effects, but there are nevertheless abstraction effects. Robert Harper
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RobertHarper
commented
Dec 9, 2014
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Now that I have a keyboard .... Even if Rust is effect-free at initialization time (but then what does initialization consist of if not effects?), so-called generative functors nevertheless introduce a top-level effect, namely type abstraction. Actually, even structure declarations with a "sealing" effect introduce such effects, so it's not really about functors, it's about abstraction. The only reason the discussion becomes about functors is that it is of paramount importance to be able to distinguish statically between different instances of a functor, even if the type parts are the same, because the instances proxy for the difference of interpretation provided by the code attached to the type. So Posets of natural numbers ordered by LT should be distinguishable from those ordered by GT. This is not a matter of effects, notice, but in the presence of effects it becomes even more important, eg one wishes to distinguish statically between two different instances of a hash table, even if all the parameters about keys and values are the same. This example is about state, of course. Historically, the invention of applicative functors was a dead-end attempt to have a useful notion of higher-order functor, which does not fall out easily from standard type theories of modules. (Nor is there a case for higher-order functors even being very useful.) Even with so-called applicative functors, you still don't get a very useful concept of higher-order modules. Standard ML modules are a local optimum that cannot easily be improved upon without making very large changes and introducing considerable complexity. The main improvements that I can envision are modular type classes (mostly to keep up with the Peyton-Jones's, but they can be handy in limited circumstances), and my re-working of data types to better integrate with modules. The latter is definitely worth doing, for a host of good reasons, and is the most significant improvement that I know about to the SML module system. Does Rust have data types in the sense of SML? If you're doing them like in SML or Haskell or O'Caml, then I claim you are doing them wrong, and I know how to do them right. |
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jonsterling
commented
Dec 9, 2014
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Bob, do you have a paper or any literature that summarizes your re-working of data types? If I recall correctly, the idea was to support something like this: signature OPTION = data
type 'a t
con some : 'a -> 'a t
con none : 'a t
endAs a result of the special declarations the signature also exposes pattern matching somehow. My questions: does this signature give rise to a default standard implementation structure |
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RobertHarper
commented
Dec 9, 2014
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the design is implicit in the harper-stone semantics given in the milner volume, and is sketched explicitly in my ml workshop talk, which is available on my web page. i haven’t taken it further, but between the two i feel confident that it can be made to work out. the main ideas are as follows:
the tag “data” on “structure” makes ‘a S.t available for pattern matching. in 2a it also indicates what it means to have a default implementation (as a recursive type). when you implement it yourself, there is trouble if you use effects, because the pattern compiler re-orders things to optimize pattern matching. a modal distinction would be helpful here, so that pattern-matching implementations could be required to be pure. there are details to work out that will no doubt complicate matters, such as mutually recursive data types, or gadt’s, which are a hack in my view anyway, so maybe i don’t care about that so much. there are opportunities to combine this with modular type classes to get a general form of “deriving” in haskell (one that works more broadly), and for providing special syntax in a non-ad hoc manner. bob
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Blaisorblade
commented
Dec 14, 2014
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(Sorry to butt in, via Twitter).
To summarize @zwarich's point, Derek Dreyer agrees that the classical motivation for applicative functors are not interesting, and makes a different point in the links. That point is not part of the paper on F-ing modules (by Rossberg, Russo, Dreyer) which you cited, and it doesn't seem to have been published.
A summary of Dreyer's point follows (as a separate, longer comment), in case it helps. |
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Blaisorblade
commented
Dec 14, 2014
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Dreyer's canonical example is the MkSet functor: it's a natural candidate for being an instance functor, but it's not transparent, so you need to apply it explicitly even to instances you make canonical — to which Dreyer comments:
Here's MkSet from his slides:
To answer @RobertHarper's point:
Dreyer agrees, but provides a different solution (which however does appear in the F-ing modules paper, at least in the journal version). If it weren't for decidability, you'd just want to compare the ordering functions with contextual equivalence. To approximate that, instead of adding stamps to the result of (generative) functor application (which IIRC is one way of understanding generative functors), you can attach those to value declarations (at least, "moving the stamp generation" is how I understand this, he doesn't say it), so that applicative functors will distinguish posets ordered in different ways. From the email:
As he points out (in the slides), this only works for pure applicative functors. I think "semantically we'd want contextual equivalence, but can't have it" should be a compelling argument. I'm not sure I like this conservative approximation, but it's certainly less conservative than pure generative functors, and I don't see downsides — Dreyer claims it solves at least all the problems in Ocaml.
By looking at Dreyer's page, that paper must be the already cited F-ing modules (journal version). On terminology, they also write:
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Blaisorblade
commented
Dec 14, 2014
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To be extra-clear: I don't mean to be polemic, I'm sincerely interested in @RobertHarper and @jonsterling comments/arguments on Dreyer's design (and everybody else of course, but we seem to already buy Dreyer's points). I'm especially interested because I'd like to use similar designs in other contexts. |
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This proposal, to allow private impls but not public impls of traits/types you didn't create, seems completely sensible to me. In addition to allowing local convenience impls, it also simplifies local experimentation with trait impls before upstreaming those impls. Does this proposal have any downsides? Does anyone have interest in moving it forward, with a concrete RFC? I'd be happy to help anyone interested in writing one. |
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burdges
commented
Dec 11, 2016
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I've only skimmed some of the above, so maybe I've missed something, but.. These local A priori, I'd think wrapper |
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Blaisorblade
commented
Dec 12, 2016
Thanks for pointing that out; semantic versioning guidelines would need updating. Could you elaborate on why that's actually a showstopper rather than a tradeoff to think about? Dropping a local instance when upgrading a dependency doesn't sound hard and it happens already in Haskell (if you resort to orphans). If instances are different then you need wrapper On the other hand, disadvantages of wrapper structs and delegation of implementation have been discussed above in quite a few posts. In particular, if you go for wrapper Moreover, delegation of implementation sounds related to "generalized newtype deriving", which in Haskell needed further fixes for a bunch of soundness issues in combination with other advanced features (IIRC, mostly GADTs and type families, which Rust might or might not have). I'm not sure any of those apply (yet) to your proposal though, and wrapper structs/delegation are useful beyond a hack for coherence. |
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burdges
commented
Dec 13, 2016
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I'd imagine you'll get a better answer from someone more experienced, but.. Anything that makes reading or reasoning about the code harder sounds dangerous. In particular, a security audit retains its value much longer if the There was considerable opposition to adding an As an aside, there is a |
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You're assuming that the impl defined in the dependency you're upgrading isn't materially different from the impl you've defined locally. If it does produce a materially different output that breaks the behavior of your code. For example, maybe you've locally defined But of course we could just accept that adding impls of existing traits for existing types is a breaking change. This works, except that right now there are a bunch of impls we don't have yet in std for various reasons (eg. any impl on an array of length greater than 32). So maybe someday, when we do think we have all the impls we want, you'd think we could do this. The "philosophical" reason against this, even at that point in the future, is that we're trying (with some frustrating exceptions involving People often lump this property into coherence, but coherence is about what happens when you change the compiler underneath the code, not changing the code itself. I've want to name this property "concordance" but I can't bring myself to finish a blog post. |
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Blaisorblade
commented
Dec 13, 2016
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Thanks for your comment. When I said "if instances are different you need
wrapper structs" I should have said "if impls are different", because of
the kind of scenario you describe. So agreed there.
Regarding monotonicity: that's an interesting guarantee, and one that's
often broken for somewhat boring reasons (unqualified imports). That would
mean that local impls have to override global ones, among the last options,
though this raises other questions on where the overriding applies. I
haven't looked
Regarding bug fixes not propagating: that's a concern, but wrapper structs
don't help at all with this problem. If a global impl is added and you want
to replace a local impl with the global one, just drop the local impl. With
wrapper structs you also need to delegate the impl (and now your wrapper is
pointless).
In general, if local implementations are forbidden, clients will still
implement what they need in some other way, and it will be more work to
turn that into the client of a global impl.
--
Paolo Giarrusso
From smartphone, sorry for typos or excessive brevity
Il 13 dic 2016 11:42, "withoutboats" <notifications@github.com> ha scritto:
… Thanks for pointing that out; semantic versioning guidelines would need
updating. Could you elaborate on why that's actually a showstopper rather
than a tradeoff to think about? Dropping a local instance when upgrading a
dependency doesn't sound hard and it happens already in Haskell (if you
resort to orphans). If instances are different then you need wrapper
structs.
Or am I missing some Rust-specific reason?
You're assuming that the impl defined in the dependency you're upgrading
isn't materially different from the impl you've defined locally. If it does
produce a materially different output that breaks the behavior of your
code. For example, maybe you've locally defined Add on Vec<T> as a concat
operator, because you think its so silly that Rust doesn't have that sugar,
and then in std after years of debate we decide on some mathy operation to
be performed instead. If you delete your impl and upgrade, your code will
be totally broken.
But of course we could just accept that adding impls of existing traits
for existing types is a breaking change. This works, except that right now
there are a bunch of impls we don't have yet in std for various reasons
(eg. any impl on an array of length greater than 32). So maybe someday,
when we do think we have all the impls we want, you'd think we could do
this.
The "philosophical" reason against this, even at that point in the future,
is that we're trying (with some frustrating exceptions involving Send and
Sync) to provide this guarantee: *adding new items to your system is
never a breaking change*. Whether that's through adding a dependency or
upgrading one, as you keep introducing new well-formed items the program
keeps compiling. "Information monotonically increases."
People often lump this property into coherence, but coherence is about
what happens when you change the compiler underneath the code, not changing
the code itself. I've want to name this property "concordance" but I can't
bring myself to finish a blog post.
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burdges
commented
Dec 13, 2016
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At least a wrapper A person reading code carefully needs to identify the We worry not just about bugs here but hostile developers too. An attacker can find a change in an |
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But one doesn't know in advance if the impl you write will be different from the impl that doesn't exist yet. We're not going to require people to rewrite their code to use newtype structs in order to upgrade to a new version of Rust, that would definitely meet our definition of a breaking change.
There are a few cases where name resolution is an issue (for example, adding a default method to a trait is this sort of breaking change). Since we have a canonical, fully qualified, unambiguous way to name any item, we could consider a breaking change of this sort (all you have to do is change the syntax you use to perform a function call). |
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In the abstract, would it make logical sense to say that:
It feels like these things are connected, even if Rust doesn't currently let you make the choice. (Of course, it would probably violate separation of concerns between Cargo and Rust, which is why I'm asking "in the abstract".) |
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@glaebhoerl You mean orphan impls here? |
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Yes I think? Isn't that what the discussion's about? |
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Yes, I just woke up and I'm quite groggy. |
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burdges
commented
Dec 17, 2016
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If you want to depend on a specific version, then you can just "vender the dependency" to use Go speak. In that vein, you could maybe avoid violating separation between cargo and rustc by making the dependency live in your own source tree, and enforce the dependency on a specific version using git submodules. As an aside, I do think Go's policy of expecting people to vender dependencies is kinda antithetical to free software, but this usage sounds reasonable. And git submodules stand out like a sore thumb too. |
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RReverser
commented
Mar 1, 2017
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I probably missed something in the discussion, but if concern is that upstream might add own
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On your first point, the key difference is that there is a fully explicit syntax you just need to transform to to fix the error - On your second point, that would violate the coherence property we're trying to maintain. It would be very bad to violate this property because of something called 'the HashTable problem'. For example: mod foo {
impl Hash for i32 { ... }
fn f(mut table: HashMap<i32, &'static str>) {
table.insert(0, "hello");
::bar::f(&table);
}
}
mod bar {
impl Hash for i32 { ... }
fn f(table: &HashMap<i32, &'static str>) {
assert_eq!(table.get(0), Some("hello"));
}
}You might get a different value out for the same key if you move the HashMap between modules/crates, because it will Hash with a different impl. This would be quite bad. And of course it applies to all kinds of traits, not only Hash. In general, when people write code they assume that if you call a method on the same value, you keep dispatching to the same place. Basically, methods ought to be type scoped, not module scoped. |
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burdges
commented
Mar 1, 2017
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In fact, there is a safer version of this that you can do in Rust @RReverser so long as all you want is convenience in your own crate. Just |
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RReverser
commented
Mar 1, 2017
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@burdges That's exactly the entire point we're trying to avoid with local derives (which is this issue about) - not having For example, if upstream defines own implementation for |
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RReverser
commented
Mar 1, 2017
@withoutboats I'm not sure this is a strong argument, this applies to any languages and to anything that can be named, not just traits - e.g. if I have same-named structure called Not really a trait issue in any way, just normal scope semantics. |
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Blaisorblade
commented
Mar 1, 2017
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@RReverser There's a misunderstanding about "move". In general, |
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In addition, you don't get the hashtable problem if names refer to different items in different scopes, you get a type error. e.g. mod foo {
struct Foo;
fn foo() -> u32 {
::bar::bar(Foo)
}
}
mod bar {
pub struct Foo(u32);
pub fn bar(foo: Foo) -> u32 {
foo.0
}
}You don't get some undefined behavior hear, you just get a compiler error. And you can always call But impls don't have names and aren't scoped. In order to scope them, you'd have to give them names, and then pass them around as well ass the types. In order for this to behave well it wouldn't be |
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RReverser
commented
Mar 1, 2017
Oh right, thanks for explanation. Although not sure if that's a big problem? Exactly same applies to
Yes, that's exactly what I'm suggesting to change. |
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RReverser
commented
Mar 1, 2017
Not if it's a function or variable name or ... E.g. when you have |
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@RReverser Specialization ( |
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Namespacing is not the same as what we're talking about. The important thing is that you can't pass something with one shape from one module to another just because they have the same name. |
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RReverser
commented
Mar 2, 2017
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Ah fair enough.
@withoutboats Here you couldn't either, in both places object needs to implement same trait, even if specific implementations differ (just like with functions where you still must have same arguments&return types, but implementations don't matter). |
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That's not correct, the implementation is a part of the shape. What you're describing is not lexical scope but a very implicit kind of dynamic scope, because hashing calls inside of HashMap can't call free functions from the module its called in unless you pass them in as arguments the same way it can with methods. Its totally different! Methods must be dispatched based on type and not scope, because they are passed around with the type. |
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RReverser
commented
Mar 2, 2017
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Well I'm open to hear other suggestions. Example: I want all Neither I want to implement custom Note that this isn't specific to If speaking not about lexical scope, would it be possible, for example, to have custom trait implementations bound to owner struct? |
rust-highfive commentedNov 30, 2014
Thursday Apr 24, 2014 at 02:31 GMT
For earlier discussion, see rust-lang/rust#13721
This issue was labelled with: in the Rust repository
As you know, you can't provide an impl for a trait if neither the type nor the trait are defined in the current crate, you get:
For public implementations, this makes perfect sense, there are issues with collisions between implementations and sheer surprise. However, for a private implementation of the trait, this is a real hindrance.
Consider the case of
std::path::Pathnot implementingstd::fmt::Show. The rationale for closing #13009 is perfectly valid: we don't want people treating paths as strings. However, by refusing to add an implementation ofShow, you have made that decision for all programs everywhere. In my case, I had a large struct with numerousPathelements that I wanted to print for debugging, but#[deriving(Show)]won't work becausePathhas noShowimpl, and now I'm stuck either implementing it tediously from scratch, or switching tostrfor my path names.The perfect compromise would have been to allow my crate to define a private
Showimpl forPath. There is precedent for this in other languages, go allows interfaces to implemented anywhere, for example.