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Fix #1082 (seed_from_u64 with non multiple of 4) #1083

merged 2 commits into from
Jan 4, 2021


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@dhardy dhardy commented Jan 1, 2021

@newpavlov review?

If all goes well I'll release this plus the new rand patch (#1081) in a couple of days.

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Looks good! A slightly more efficient version can look like this:

// We use PCG32 to generate a u32 sequence, and copy to the seed
fn pcg32(state: &mut u64) -> [u8; 4] {
    const MUL: u64 = 6364136223846793005;
    const INC: u64 = 11634580027462260723;

    // We advance the state first (to get away from the input value,
    // in case it has low Hamming Weight).
    *state = state.wrapping_mul(MUL).wrapping_add(INC);
    let state = *state;

    // Use PCG output function with to_le to generate x:
    let xorshifted = (((state >> 18) ^ state) >> 27) as u32;
    let rot = (state >> 59) as u32;
    let x = xorshifted.rotate_right(rot);

let mut seed = Self::Seed::default();
let mut iter = seed.as_mut().chunks_exact_mut(4);
for chunk in &mut iter {
    chunk.copy_from_slice(&pcg32(&mut state));
let rem = iter.into_remainder();
if !rem.is_empty() {
    rem.copy_from_slice(&pcg32(&mut state)[..rem.len()]);

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dhardy commented Jan 1, 2021

I suspect the above relies on inlining to be more optimal, thus increases code size. Is the optimisation important here? Seeding is not usually frequent.

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pcg32 takes less than 10 instructions. Considering that compiler usually will unroll the loop, such hypothetical increase does not really matter. Plus most (if not all?) seeds are multiple of 4 bytes, so the last if will be removed by compiler. Compiler may optimize out unnecessary slicing in the chunks_mut-based loop for such seeds as well, so I would say that choosing between them is a matter of taste.

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dhardy commented Jan 2, 2021

I can buy that argument 👍

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2 participants