Permalink
Cannot retrieve contributors at this time
Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.
Sign up
Fetching contributors…
| // Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, | |
| // refer to the Cargo.toml file at the top-level directory of this distribution. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| //! Angle units for type-safe, self-documenting code. | |
| use std::fmt; | |
| use std::f64; | |
| use std::iter; | |
| use std::ops::*; | |
| use rand::Rng; | |
| use rand::distributions::{Distribution, Standard}; | |
| use rand::distributions::uniform::SampleUniform; | |
| use num_traits::{cast, Bounded}; | |
| use structure::*; | |
| use approx; | |
| use num::BaseFloat; | |
| /// An angle, in radians. | |
| /// | |
| /// This type is marked as `#[repr(C)]`. | |
| #[repr(C)] | |
| #[derive(Copy, Clone, PartialEq, PartialOrd)] | |
| #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] | |
| pub struct Rad<S>(pub S); | |
| /// An angle, in degrees. | |
| /// | |
| /// This type is marked as `#[repr(C)]`. | |
| #[repr(C)] | |
| #[derive(Copy, Clone, PartialEq, PartialOrd)] | |
| #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] | |
| pub struct Deg<S>(pub S); | |
| impl<S> From<Rad<S>> for Deg<S> | |
| where | |
| S: BaseFloat, | |
| { | |
| #[inline] | |
| fn from(rad: Rad<S>) -> Deg<S> { | |
| Deg(rad.0 * cast(180.0 / f64::consts::PI).unwrap()) | |
| } | |
| } | |
| impl<S> From<Deg<S>> for Rad<S> | |
| where | |
| S: BaseFloat, | |
| { | |
| #[inline] | |
| fn from(deg: Deg<S>) -> Rad<S> { | |
| Rad(deg.0 * cast(f64::consts::PI / 180.0).unwrap()) | |
| } | |
| } | |
| macro_rules! impl_angle { | |
| ($Angle:ident, $fmt:expr, $full_turn:expr, $hi:expr) => { | |
| impl<S: BaseFloat> Zero for $Angle<S> { | |
| #[inline] | |
| fn zero() -> $Angle<S> { | |
| $Angle(S::zero()) | |
| } | |
| #[inline] | |
| fn is_zero(&self) -> bool { | |
| ulps_eq!(self, &Self::zero()) | |
| } | |
| } | |
| impl<S: BaseFloat> iter::Sum<$Angle<S>> for $Angle<S> { | |
| #[inline] | |
| fn sum<I: Iterator<Item=$Angle<S>>>(iter: I) -> $Angle<S> { | |
| iter.fold($Angle::zero(), Add::add) | |
| } | |
| } | |
| impl<'a, S: 'a + BaseFloat> iter::Sum<&'a $Angle<S>> for $Angle<S> { | |
| #[inline] | |
| fn sum<I: Iterator<Item=&'a $Angle<S>>>(iter: I) -> $Angle<S> { | |
| iter.fold($Angle::zero(), Add::add) | |
| } | |
| } | |
| impl<S: BaseFloat> Angle for $Angle<S> { | |
| type Unitless = S; | |
| #[inline] fn full_turn() -> $Angle<S> { $Angle(cast($full_turn).unwrap()) } | |
| #[inline] fn sin(self) -> S { Rad::from(self).0.sin() } | |
| #[inline] fn cos(self) -> S { Rad::from(self).0.cos() } | |
| #[inline] fn tan(self) -> S { Rad::from(self).0.tan() } | |
| #[inline] fn sin_cos(self) -> (S, S) { Rad::from(self).0.sin_cos() } | |
| #[inline] fn asin(a: S) -> $Angle<S> { Rad(a.asin()).into() } | |
| #[inline] fn acos(a: S) -> $Angle<S> { Rad(a.acos()).into() } | |
| #[inline] fn atan(a: S) -> $Angle<S> { Rad(a.atan()).into() } | |
| #[inline] fn atan2(a: S, b: S) -> $Angle<S> { Rad(a.atan2(b)).into() } | |
| } | |
| impl<S: BaseFloat> Neg for $Angle<S> { | |
| type Output = $Angle<S>; | |
| #[inline] | |
| fn neg(self) -> $Angle<S> { $Angle(-self.0) } | |
| } | |
| impl<'a, S: BaseFloat> Neg for &'a $Angle<S> { | |
| type Output = $Angle<S>; | |
| #[inline] | |
| fn neg(self) -> $Angle<S> { $Angle(-self.0) } | |
| } | |
| impl<S: Bounded> Bounded for $Angle<S> { | |
| #[inline] | |
| fn min_value() -> $Angle<S> { | |
| $Angle(S::min_value()) | |
| } | |
| #[inline] | |
| fn max_value() -> $Angle<S> { | |
| $Angle(S::max_value()) | |
| } | |
| } | |
| impl_operator!(<S: BaseFloat> Add<$Angle<S> > for $Angle<S> { | |
| fn add(lhs, rhs) -> $Angle<S> { $Angle(lhs.0 + rhs.0) } | |
| }); | |
| impl_operator!(<S: BaseFloat> Sub<$Angle<S> > for $Angle<S> { | |
| fn sub(lhs, rhs) -> $Angle<S> { $Angle(lhs.0 - rhs.0) } | |
| }); | |
| impl_operator!(<S: BaseFloat> Div<$Angle<S> > for $Angle<S> { | |
| fn div(lhs, rhs) -> S { lhs.0 / rhs.0 } | |
| }); | |
| impl_operator!(<S: BaseFloat> Rem<$Angle<S> > for $Angle<S> { | |
| fn rem(lhs, rhs) -> $Angle<S> { $Angle(lhs.0 % rhs.0) } | |
| }); | |
| impl_assignment_operator!(<S: BaseFloat> AddAssign<$Angle<S> > for $Angle<S> { | |
| fn add_assign(&mut self, other) { self.0 += other.0; } | |
| }); | |
| impl_assignment_operator!(<S: BaseFloat> SubAssign<$Angle<S> > for $Angle<S> { | |
| fn sub_assign(&mut self, other) { self.0 -= other.0; } | |
| }); | |
| impl_assignment_operator!(<S: BaseFloat> RemAssign<$Angle<S> > for $Angle<S> { | |
| fn rem_assign(&mut self, other) { self.0 %= other.0; } | |
| }); | |
| impl_operator!(<S: BaseFloat> Mul<S> for $Angle<S> { | |
| fn mul(lhs, scalar) -> $Angle<S> { $Angle(lhs.0 * scalar) } | |
| }); | |
| impl_operator!(<S: BaseFloat> Div<S> for $Angle<S> { | |
| fn div(lhs, scalar) -> $Angle<S> { $Angle(lhs.0 / scalar) } | |
| }); | |
| impl_assignment_operator!(<S: BaseFloat> MulAssign<S> for $Angle<S> { | |
| fn mul_assign(&mut self, scalar) { self.0 *= scalar; } | |
| }); | |
| impl_assignment_operator!(<S: BaseFloat> DivAssign<S> for $Angle<S> { | |
| fn div_assign(&mut self, scalar) { self.0 /= scalar; } | |
| }); | |
| impl<S: BaseFloat> approx::AbsDiffEq for $Angle<S> { | |
| type Epsilon = S::Epsilon; | |
| #[inline] | |
| fn default_epsilon() -> S::Epsilon { | |
| S::default_epsilon() | |
| } | |
| #[inline] | |
| fn abs_diff_eq(&self, other: &Self, epsilon: S::Epsilon) -> bool { | |
| S::abs_diff_eq(&self.0, &other.0, epsilon) | |
| } | |
| } | |
| impl<S: BaseFloat> approx::RelativeEq for $Angle<S> { | |
| #[inline] | |
| fn default_max_relative() -> S::Epsilon { | |
| S::default_max_relative() | |
| } | |
| #[inline] | |
| fn relative_eq(&self, other: &Self, epsilon: S::Epsilon, max_relative: S::Epsilon) -> bool { | |
| S::relative_eq(&self.0, &other.0, epsilon, max_relative) | |
| } | |
| } | |
| impl<S: BaseFloat> approx::UlpsEq for $Angle<S> { | |
| #[inline] | |
| fn default_max_ulps() -> u32 { | |
| S::default_max_ulps() | |
| } | |
| #[inline] | |
| fn ulps_eq(&self, other: &Self, epsilon: S::Epsilon, max_ulps: u32) -> bool { | |
| S::ulps_eq(&self.0, &other.0, epsilon, max_ulps) | |
| } | |
| } | |
| impl<S> Distribution<$Angle<S>> for Standard | |
| where Standard: Distribution<S>, | |
| S: BaseFloat + SampleUniform { | |
| #[inline] | |
| fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> $Angle<S> { | |
| $Angle(rng.gen_range(cast::<_, S>(-$hi).unwrap(), cast::<_, S>($hi).unwrap())) | |
| } | |
| } | |
| impl<S: fmt::Debug> fmt::Debug for $Angle<S> { | |
| fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { | |
| write!(f, $fmt, self.0) | |
| } | |
| } | |
| } | |
| } | |
| impl_angle!(Rad, "{:?} rad", f64::consts::PI * 2.0, f64::consts::PI); | |
| impl_angle!(Deg, "{:?}°", 360, 180); |