Like the popular falling block game, but flatter and less fun.
This is a FRP reimplementation of a little game I wrote a long time ago.
The original was written in C++ using OpenGL.
This version is written in Haskell using SVG in a web browser, via the Reflex FRP library.
Building with nix and GHC:
nix-shell --run "cabal configure && cabal build"
Building with nix ghcjs:
nix-shell --argstr compiler ghcjs --run "cabal configure --ghcjs && cabal build"
Full site build with minification (uses nix-shell
and Shake). Will create a
Note that the build depends on the Reflex Platform
environment. You will want to check that
first. Make sure the binary cache for reflex is added to your Nix
config, or your computer will be building a lot of packages.
If you build for GHC, the app will run in a WebKitGtk frame. The code
can be loaded and started through
For automatic reloading, the app runs a web server and is viewed with a web browser. It uses ghcid to monitor the sources and reload the code.
To start the auto-reloading dev server (do this within nix-shell):
Then visit http://localhost:3030/