Adam Harley edited this page Mar 28, 2017 · 28 revisions

The Button class constructs objects that represents a single Button attached to the physical board.


  • pin A Number or String address for the Button pin (digital).

    var button = new five.Button(8);
    // Attached to an analog pin
    var button = new five.Button("A0");
  • Options An object of property parameters.

    Property Type Value/Description Default Required
    pin Number, String Digital Pin. The Number or String address of the pin the button is attached to, ie. 5 or “I1” yes
    invert Boolean true, false. Invert the up and down values. This is useful for inverting button signals when the pin itself doesn’t have built-in pullup resistor capabilities. false no
    isPullup Boolean true, false. Initialize as a pullup button false no
    isPulldown Boolean true, false. Initialize as a pulldown button false no
    holdtime Number Time in milliseconds that the button must be held until emitting a "hold" event. 500ms no


Property Name Description Read Only
id A user definable id value. Defaults to a generated uid No
pin The pin address that the Button is attached to No
downValue 0 or 1, depending on invert or pullup No
upValue 0 or 1, depending on invert or pullup No
holdtime milliseconds No

Component Initialization


new five.Button(2);

button breadboard


new five.Button({
  pin: 2, 
  invert: true

button breadboard


var five = require("johnny-five");
var board = new five.Board();

board.on("ready", function() {

  // Create a new `button` hardware instance.
  var button = new five.Button(2);

  button.on("hold", function() {
    console.log( "Button held" );

  button.on("press", function() {
    console.log( "Button pressed" );

  button.on("release", function() {
    console.log( "Button released" );


  • hold The button has been held for holdtime milliseconds

  • down, press The button has been pressed.

  • up, release The button has been released.


Button supports a Buttons collection class, which allows multiple Button instances to be controlled via a single instance object. Events emitted by instances of the Button class are forwarded through instances of the Buttons class. The handler receives the instance that emitted the event as the first parameter.

new five.Buttons([ 2, 3, 4, 5 ]);
new five.Buttons([ { pin: 2 }, { pin: 3 }, { pin: 4 }, { pin: 5 } ]);
new five.Buttons([ button1, button2, button3 ]);


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