Liberated Pixel Cup Repo
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assets
build
data
includes
lib/windows
src
.gitignore
AUTHORS.txt
CMakeLists.txt
COPYING.txt
README.md
gpl-3.0.txt
legalcode.txt

README.md

For Villages Compiling:

-Install CMake (http://www.cmake.org/cmake/resources/software.html)

  • Extract Villages.zip
  • Open CMake
  • For the path to source, use the base directory of the villages directory (ie, this directory has the src, assests, data, etc folders)
  • For the build directory, choose the build/linux/ directory
  • Click the compile button
  • Select Unix Makefiles
  • Keep 'Use default native compilers' option selected
  • click Finish

If you installed SDL in the base directory, all the paths should auto-resolve. If for some reason they do not, then you will have to browse for the proper paths.

  • Click Generate

Navigate to the build/linux directory with a command line

note, as part of the cmake generate command, the data/ folder should have been copied in here

  • use the make command with no additional parameters
  • there are a few warnings, but there should be no errors*
  • Execute Villages