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1.5.0

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@rwqfsfasxc100 rwqfsfasxc100 released this 14 May 07:23
· 1059 commits to main since this release
  • Completely refactored the way equipment is handled (again). This should be considerably more stable and reliable when working on tags, especially for non-hardpoint equipment. (keyword should, this is what I said on the last refactor and it still broke)
    • I would heavily recommend rewriting any and all tags within your mods. This update involves some heavy changes to the way things are done. Nothing from the previous systems will work 100% with this new system, however equipment and slot additions will require the fewest changes (outside of the camel case -> snake case changes, which are relatively minimal in comparison) as they were considerably more robust than the rest of the system to begin with. I've added a Powerpoint slideshow with the mod that should properly explain how the system works in much more thorough detail than any of the current documentation.
  • Fixed inconsistencies with how equipment tags are stored. From now on, camel case (e.g. nameOverride) is entirely depreciated, and snake case will be used in all cases (e.g. name_override)
  • Added a folder for documentation. This is to parallel the wiki for more realtime info. This info usually will be worked on as new features get developed, so is more streamlined with the data's correctness and examples