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Fixed a critical issue that caused any slots added by mods not to appear at Enceladus Prime if the station had been unloaded at any point and required a game restart to have them appear again.
Changed the way the EquipmentDriver processes equipment items and slots. It now does not need to be processed by the Equipment.gd pointer.
This change must be reflected in any ModMains that use this feature, or else no equipment will not show up. Check this library's wiki for an updated method
EquipmentDriver data is now stored in a node at the root level, which means it's easier for other mods to check or modify it if necessary.
Improved integrity of the event suppressor
Stopped the game engine from screaming at anyone poking through the logs that a folder didn't exist when not using any mods that used the EventDriver module. It has been put in time out for the time being.