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MonoBehaviour +{ + [Tooltip("If the issue card is moved faster than this speed, it will not be added to the visualization when dropping")] + [SerializeField] private float speedThreshhold = 0.2f; + [Tooltip("Time the component gets before it is destroyed after being added to a visualization")] + [SerializeField] private float destroyTime = 0.25f; + [Tooltip("If set to true, issues will be deleted with a little animation after they are dropped into a visualization")] + [SerializeField] private bool destroyIssueAfterDrop = true; + [Tooltip("Line Gameobject used to indicate which visualizations overlap with the Issue")] + [SerializeField] private GameObject indicatorLine; + + #region ThreshholdFeatureFields + private Vector3 oldPosition; + //coroutine that tests if speed Threshhold is reached + private Coroutine speedConditionCoroutine; + //list of objects that wait to be added when speed is below threshhold + private List hitWaitList; + #endregion ThreshholdFeatureFields + + #region IssueDestructionFields + /* variables for the Issue destruction feature */ + private float timeOffset = 0; + private Vector3 destroyStartPosition; + private Vector3 destroyStartSize; + #endregion IssueDestructionFields + + #region OverlapIndicatorFields + /* variables for the overlap indicator feature */ + //list of all currently existing lines + private List overlapIndicators; + //get unique visualizations that overlap with the issue; there can be duplicates in currentHits + private HashSet uniqueHitSet; + #endregion OverlapIndicatorFields + + // other components + private IssueSelector issueManipulator; + private IssueDataDisplay issueDataDisplay; + private ObjectManipulator grabComponent; + private GameObject issueGameObject; + //A list of Visualizations that currently overlap with the Issue + private List currentHits; + //Is true iff the issue is currently being grabbed + private bool issueIsGrabbed = false; + + /// + /// indicates that the Issue is being destroyed right now; happens after it is added to a visualization + /// + public bool IssueInSelfDestruction { get; private set; } = false; + + //Awake is called when the script instance is being loaded + void Awake() + { + //instantiate lists + currentHits = new List(); + hitWaitList = new List(); + overlapIndicators = new List(); + uniqueHitSet = new HashSet(); + + issueManipulator = GetComponentInParent(); + if(issueManipulator == null) + { + SpecialDebugMessages.LogComponentNotFoundError(this, nameof(IssueSelector), gameObject); + } + else + { + issueGameObject = issueManipulator.gameObject; + } + + issueDataDisplay = GetComponentInParent(); + if(issueDataDisplay == null) + { + SpecialDebugMessages.LogComponentNotFoundError(this, nameof(IssueDataDisplay), gameObject); + Debug.LogError("The DragAndDrop Component needs to be a child of an Issue object"); + } + + grabComponent = transform.parent.GetComponentInChildren(); + if(grabComponent == null) + { + SpecialDebugMessages.LogComponentNotFoundError(this, nameof(ObjectManipulator), gameObject); + } + else + { + grabComponent.OnManipulationStarted.AddListener(SetManipulationStartedFlag); + grabComponent.OnManipulationEnded.AddListener(SetManipulationEndedFlag); + } + + //Make it so object is not influenced by forces + GetComponent().isKinematic = true; + GetComponent().useGravity = false; + } + private void Update() + { + //only show lines if more than one visualization is hit + if (uniqueHitSet.Count > 1) + { + int i = 0; + foreach(GameObject uniqueHit in uniqueHitSet) + { + //set the line end position and activate it + Vector3 targetPos = uniqueHit.transform.position; + LineRenderer laser = overlapIndicators[i]; + laser.SetPosition(1, laser.transform.worldToLocalMatrix * ((Vector4)targetPos + new Vector4(0, 0, 0, 1))); + laser.enabled = true; + i += 1; + } + } + else if (uniqueHitSet.Count == 1) + { + //deactivate lines that are still pointing to the last visualization + overlapIndicators.ForEach(x => x.enabled = false); + } + + //if the issue is set to be destroyed, move it towards the visualization it is added to, then delete it + if(IssueInSelfDestruction) + { + //don't do anything if destroy feature is deactivated + if(!destroyIssueAfterDrop) + { + IssueInSelfDestruction = false; + return; + } + //if visualizations were moved out of reach of the Issue it doesn't have a target to move to anymore + if(currentHits.Count == 0) + { + Debug.LogWarning("Issue is in destroy routine, but there is no visualization in its reach anymore. " + + "Destroy it immediately."); + //destroy component over the network. If that doesn't work, destroy it locally + try{PhotonNetwork.Destroy(issueGameObject);} + catch{Destroy(issueGameObject);} + return; + } + + timeOffset += Time.deltaTime * (1.0f / destroyTime); + + //move Issue towards visualization, such that it reaches it after destroyTime seconds + Vector3 endPosition = currentHits[0].transform.position; + issueGameObject.transform.position = Vector3.Lerp(destroyStartPosition, endPosition, timeOffset); + + //change the size so it shrinks while moving + issueGameObject.transform.localScale = Vector3.Lerp(destroyStartSize, destroyStartSize * 0.1f, timeOffset); + + //destroy the Issue when it reaches its goal + if (timeOffset >= 1) + { + //destroy component over the network. If that doesn't work, destroy it locally + try { PhotonNetwork.Destroy(issueGameObject); } + catch { Destroy(issueGameObject); } + } + } + } + + #region TriggerEvents + private void OnTriggerEnter(Collider potentialTarget) + { + //only add object if issue is grabbed to prevent it being highlighted if visualization is moved over it + if (issueIsGrabbed) + { + //don't add object directly to the hitsList + hitWaitList.Add(potentialTarget.gameObject); + if (speedConditionCoroutine != null) + { + //stop old coroutine so only one is running at a time + StopCoroutine(speedConditionCoroutine); + } + speedConditionCoroutine = StartCoroutine(TestForSpeedCondition()); + } + + } + private void OnTriggerExit(Collider potentialTarget) + { + //if no more objects are on the waiting list, the coroutine for the speed condition can be stopped + hitWaitList.Remove(potentialTarget.gameObject); + if (hitWaitList.Count == 0 && speedConditionCoroutine != null) + { + StopCoroutine(speedConditionCoroutine); + } + + RemoveObjectFromHitsList(potentialTarget.gameObject); + } + #endregion TriggerEvents + + /// + /// This coroutine tests if the speed is under the speed threshhold and then adds all objects that are on the HitWaitList. + /// It only does so when necessary, i.e. when there is an overlap, to save recources. + /// + internal IEnumerator TestForSpeedCondition() + { + //each frame test if distance traveled per time (i.e. speed) is slower than the threshhold to add it + oldPosition = transform.position; + float speed; + do + { + yield return null; + speed = (transform.position - oldPosition).magnitude / Time.deltaTime; + oldPosition = transform.position; + } while (speed > speedThreshhold); + + //when speed condition is satisfied, add all current objects on the waiting list + foreach (GameObject target in hitWaitList) + { + //don't add target if it was deactivated during the wait time + if (target.activeSelf) + { + AddObjectToHitsList(target); + } + } + hitWaitList.Clear(); + + } + + /// + /// Add issue to a visualization. Can only be used if this component is part of an issue. + /// Is ignored if the issue is already inside the visualization + /// + /// the visualization this issue should be added to. + public void AddIssueToVisualization(GameObject target) + { + Visualization visualization = target.GetComponent(); + + List issueList = new List(visualization.ContentProvider.Issues); + //only add an issue to a visualization once + if (issueList.Contains(issueDataDisplay.Content)) + { + Debug.Log("Issue " + issueDataDisplay.Content.Name + " already in visualization."); + return; + } + + try + { + /** + * For some reason that evades any logic whatsoever, the FilterWords string is not instantiated inside + * the CompetenceDisplay, but in the Configuration menu, so if you try to add an issue without first + * opening the menu at least once, there is an error which abborts the UpdateView routine and the issue + * deletion. The end result is a Competence display that may have issues added, but doesn't show them and + * an Issue card which is inside the CompetenceDisplay Hitbox, which makes it nigh unreachable. + * + * Therefore, if visualization is a competence display, initialize the FilterWords variable. + */ + ((CompetenceDisplay)visualization).FilterWords = new string[0]; + } + catch {} + + //done this way because just adding an element doesn't update the visualization + issueList.Add(issueDataDisplay.Content); + visualization.ContentProvider.Issues = issueList; + + //set the start position and size of the destroy routine in the update function + destroyStartPosition = issueGameObject.transform.position; + destroyStartSize = issueGameObject.transform.localScale; + IssueInSelfDestruction = true; + } + + private void AddObjectToHitsList(GameObject target) + { + //test if target is a visualization + Visualization visualization = target.GetComponentInParent(); + if (visualization == null) + { + return; + } + + currentHits.Add(visualization.gameObject); + + //get count of unique overlapping visualizations, then get new list after removing visualization + int oldHitCounter = uniqueHitSet.Count; + uniqueHitSet = new HashSet(currentHits); + + if (uniqueHitSet.Count > oldHitCounter) + { + //add a line which is used to point to one of the visualizations + overlapIndicators.Add(Instantiate(indicatorLine, transform).GetComponent()); + } + + //Activate selection indicator of the issue + issueManipulator.Selected = true; + issueManipulator.UpdateViewIgnoreIssueSelectionManager(); + + //Add listener so as soon as object is let go it is added to the target visualization + grabComponent.OnManipulationEnded.AddListener(ManipulationEnded); + } + + private void RemoveObjectFromHitsList(GameObject target) + { + //test if target is a visualization + Visualization visualization = target.GetComponentInParent(); + if (visualization == null) + { + return; + } + + if (!currentHits.Contains(visualization.gameObject)) + { + return; + } + + currentHits.Remove(visualization.gameObject); + //get count of unique overlapping visualizations, then get new list after removing visualization + int oldHitCounter = uniqueHitSet.Count; + uniqueHitSet = new HashSet(currentHits); + + if(uniqueHitSet.Count < oldHitCounter) + { + //remove a line from the list as it is not needed anymore + Destroy(overlapIndicators[0].gameObject); + overlapIndicators.RemoveAt(0); + } + + //Deactivate selection indicator of the issue, but only if it doesn't overlap with any visualization + if (currentHits.Count > 0) + { + return; + } + + //remove listener so letting go no longer adds this issue to visualizations + grabComponent.OnManipulationEnded.RemoveListener(ManipulationEnded); + + issueManipulator.Selected = false; + //manually update view because the Selected variable only does so if IssueSelectionManager is in selection mode + issueManipulator.UpdateViewIgnoreIssueSelectionManager(); + } + + private void ManipulationEnded(ManipulationEventData eventData) + { + //When Issue is let go, add it to all visualizations it overlaps with + foreach(GameObject vis in currentHits) + { + AddIssueToVisualization(vis); + } + } + + #region GrabbingEvents + void SetManipulationStartedFlag(ManipulationEventData eventData) + { + issueIsGrabbed = true; + } + void SetManipulationEndedFlag(ManipulationEventData eventData) + { + issueIsGrabbed = false; + } + #endregion GrabbingEvents + + private void OnDestroy() + { + //remove listeners to prevent possible memory leaks + grabComponent.OnManipulationEnded.RemoveListener(ManipulationEnded); + grabComponent.OnManipulationStarted.RemoveListener(SetManipulationStartedFlag); + grabComponent.OnManipulationEnded.RemoveListener(SetManipulationEndedFlag); + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/DragAndDrop.cs.meta b/Frontend/VIAProMa/Assets/Scripts/DragAndDrop.cs.meta new file mode 100644 index 000000000..ded22c459 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/DragAndDrop.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21bf9131190a9ec43910b26caae313c4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/FadeOutAndDeactivate.cs b/Frontend/VIAProMa/Assets/Scripts/FadeOutAndDeactivate.cs index 5c63406db..e9aa32424 100644 --- a/Frontend/VIAProMa/Assets/Scripts/FadeOutAndDeactivate.cs +++ b/Frontend/VIAProMa/Assets/Scripts/FadeOutAndDeactivate.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace i5.VIAProMa +namespace i5.VIAProMa { public class FadeOutAndDeactivate : MonoBehaviour { diff --git a/Frontend/VIAProMa/Assets/Scripts/IssueSelector/IssueSelector.cs b/Frontend/VIAProMa/Assets/Scripts/IssueSelector/IssueSelector.cs index 8c4e705f8..21b2b67b9 100644 --- a/Frontend/VIAProMa/Assets/Scripts/IssueSelector/IssueSelector.cs +++ b/Frontend/VIAProMa/Assets/Scripts/IssueSelector/IssueSelector.cs @@ -167,6 +167,23 @@ public void UpdateView() } } + /// + /// Updates the visual selection indiciation on the card, ignores the status of the IssueSelectionManager. + /// Mainly needed for drag-and-drop functionalities to highlight issue even outside of the SelectionMode. + /// + public void UpdateViewIgnoreIssueSelectionManager() + { + selectionIndicator.SetActive(Selected); + if (Selected) + { + backgroundRenderer.material.color = selectedColor; + } + else + { + backgroundRenderer.material.color = originalRendererColor; + } + } + public void OnPointerDown(MixedRealityPointerEventData eventData) { } diff --git a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs index 5afef7c70..a435c31c1 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs @@ -13,8 +13,8 @@ public class VoiceRecorderManager : MonoBehaviour /// private void Start() { - PhotonVoiceNetwork.Instance.PrimaryRecorder.Init(PhotonVoiceNetwork.Instance); - Debug.Log("Voice Recorder initialized"); +/* PunVoiceClient.Instance.PrimaryRecorder.Init(PunVoiceClient.Instance); + Debug.Log("Voice Recorder initialized");*/ } } } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset index ce4d80c5b..b80eeea46 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset +++ b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset @@ -20,6 +20,10 @@ MonoBehaviour: path: Assets/Photon/PhotonUnityNetworking/Demos/DemoAsteroids/Resources/BigAsteroid.prefab - prefab: {fileID: 100006, guid: 4e5a0d387dc27394b81600988ad0216f, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Boy.prefab + - prefab: {fileID: 100006, guid: 918176382df6c6644be68959372cc869, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Boy-Local.prefab + - prefab: {fileID: 100006, guid: d62ea5ac8adc4824d87ab6b7a37eda44, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Boy-Remote.prefab - prefab: {fileID: 8195115283832244517, guid: 46c83ff4ac3c6b544ae08879bf7ecf2f, type: 3} path: Assets/Prefabs/Visualizations/BuildingProgress Bar/Resources/Building Progress @@ -27,7 +31,7 @@ MonoBehaviour: - prefab: {fileID: 856870972359737783, guid: 4a7259eec1f7cf34f96e9ac5654022cc, type: 3} path: Assets/Prefabs/Resources/Card In Scene.prefab - prefab: {fileID: 1641048942848062, guid: 943e4e55bdf2c284c8773bdadda7c2e0, type: 3} - path: Assets/Photon/PhotonVoice/Demos/DemoProximityVoiceChat/Resources/Character.prefab + path: Assets/Photon/PhotonVoice/Demos/DemoVoiceProximityChat/Resources/Character.prefab - prefab: {fileID: 5080653008957622152, guid: aa10f59180665eb4388d0e7c0ebe46f9, type: 3} path: Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab @@ -36,6 +40,10 @@ MonoBehaviour: path: Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab - prefab: {fileID: 153412, guid: 548c56f4bcf4db24b8aa057e9846a005, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant.prefab + - prefab: {fileID: 153412, guid: ee7e51a42c13bcb428e1b8728ece9394, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant-Local.prefab + - prefab: {fileID: 153412, guid: 912c2829d51be264d909b2ec61a5c020, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant-Remote.prefab - prefab: {fileID: 1136539183282164811, guid: 8fbf5f2477b9d3a4b86d7874db0ee9a9, type: 3} path: Assets/Prefabs/Shelves/Resources/IssueShelf.prefab @@ -72,5 +80,13 @@ MonoBehaviour: path: Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab - prefab: {fileID: 100000, guid: ea3c2728ef33e3a4d99527a86cda6465, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBear.prefab + - prefab: {fileID: 100000, guid: 2126f6a7336d8a4409cf8a7e94649979, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBear-Local.prefab + - prefab: {fileID: 100000, guid: c837b50fc5b9d4e45931d6380ecb1086, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBear-Remote.prefab - prefab: {fileID: 100002, guid: e5171f72421770240bd7c3989fe351e3, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBunny.prefab + - prefab: {fileID: 100002, guid: 4233d53159a29e241aaa0aecfbd62c78, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBunny-Local.prefab + - prefab: {fileID: 100002, guid: aadccf00e42c1bb4584dda76b9032d2b, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBunny-Remote.prefab diff --git a/Frontend/VIAProMa/Assets/Scripts/Shelf/Widgets/CopyMover.cs b/Frontend/VIAProMa/Assets/Scripts/Shelf/Widgets/CopyMover.cs index a6b2d0c45..ea638b849 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Shelf/Widgets/CopyMover.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Shelf/Widgets/CopyMover.cs @@ -3,8 +3,10 @@ using i5.VIAProMa.ResourceManagagement; using i5.VIAProMa.UI.ListView.Issues; using i5.VIAProMa.Utilities; +using i5.VIAProMa.Visualizations; using Microsoft.MixedReality.Toolkit.Input; using Microsoft.MixedReality.Toolkit.UI; +using System.Collections.Generic; using Photon.Pun; using UnityEngine; @@ -130,8 +132,19 @@ public void OnPointerUp(MixedRealityPointerEventData eventData) // if yes, the instantiation went to plan if (handlerOnCopy != null) { + //if parent has Visualization component, this issue card is inside a Kanban Board + Visualization visualization = transform.GetComponentInParent(); + IssueDataDisplay issueDataDisplay = transform.GetComponentInParent(); + if(visualization != null && issueDataDisplay != null) + { + List issueList = new List(visualization.ContentProvider.Issues); + //done this way because just adding an element doesn't update the visualization + issueList.Remove(issueDataDisplay.Content); + visualization.ContentProvider.Issues = issueList; + } + handlerOnCopy.OnPointerUp(eventData); } } } -} \ No newline at end of file +} diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/AppBar/AppBarActions.cs b/Frontend/VIAProMa/Assets/Scripts/UI/AppBar/AppBarActions.cs index ed7a5bbd9..a73c3679e 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/AppBar/AppBarActions.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/AppBar/AppBarActions.cs @@ -49,7 +49,7 @@ public void RemoveObject() } // check if the bounding box still exists (in this case it was not a child of the target gameobject) - if (appBarPlacer.TargetBoundingBox == null) + if (appBarPlacer.TargetBoundingBox != null) { Destroy(appBarPlacer.TargetBoundingBox.gameObject); } diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/ListView/Core/DataDisplay.cs b/Frontend/VIAProMa/Assets/Scripts/UI/ListView/Core/DataDisplay.cs index 933036695..6d9158d5c 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/ListView/Core/DataDisplay.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/ListView/Core/DataDisplay.cs @@ -5,7 +5,7 @@ namespace i5.VIAProMa.UI.ListView.Core public class DataDisplay : MonoBehaviour, IViewContainer where DataType : IListViewItemData { - protected DataType content; + [SerializeField] protected DataType content; public DataType Content { diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenuActions.cs b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenuActions.cs index dae212cf6..34fb33964 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenuActions.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenuActions.cs @@ -11,7 +11,7 @@ public class MainMenuActions : MonoBehaviour public void ToggleMicrophone() { bool microphoneOn = (microphoneButton.CurrentDimension == 1); - PhotonVoiceNetwork.Instance.PrimaryRecorder.TransmitEnabled = microphoneOn; + PunVoiceClient.Instance.PrimaryRecorder.TransmitEnabled = microphoneOn; } } } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/CompetenceDisplay/CompetenceDisplayVisualController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/CompetenceDisplay/CompetenceDisplayVisualController.cs index 827a1478e..19951ae85 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/CompetenceDisplay/CompetenceDisplayVisualController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/CompetenceDisplay/CompetenceDisplayVisualController.cs @@ -14,6 +14,7 @@ public class CompetenceDisplayVisualController : MonoBehaviour, IVisualizationVi [SerializeField] private GameObject userBadgePrefab; [SerializeField] private GridObjectCollection gridObjectCollection; [SerializeField] private BoundsControl boundsControl; + [SerializeField] private BoxCollider DragAndDropCollider; [Header("Values")] [SerializeField] private float maxSize = 1f; @@ -68,6 +69,10 @@ private void Awake() SpecialDebugMessages.LogMissingReferenceError(this, nameof(boundsControl)); } boundingBoxCollider = boundsControl?.gameObject.GetComponent(); // must exist since BoundingBox requires a BoxCollider + if(DragAndDropCollider == null) + { + SpecialDebugMessages.LogMissingReferenceError(this, nameof(DragAndDropCollider)); + } } public void DisplayCompetences() @@ -102,6 +107,7 @@ public void DisplayCompetences() MoveChildrenToMiddle(); boundsControl.transform.localPosition = new Vector3(0, 0, 0); + DragAndDropCollider.transform.localPosition = new Vector3(0, 0, 0); boundsControl.UpdateBounds(); } @@ -119,6 +125,12 @@ private void DetermineSizes() 2 * targetRadius + cellSize.y + 0.02f, // add 0.02f to clear the username at the bottom 1f ); + + //change size of the DandD collider to be a bit smaller than the bBC, so it doesn't interfere with it + if (DragAndDropCollider != null) + { + DragAndDropCollider.size = boundingBoxCollider.size * 0.95f; + } } titleLabel.MaxWidth = targetRadius * 0.8f; diff --git a/Frontend/VIAProMa/Assets/Tests/DragAndDrop.meta b/Frontend/VIAProMa/Assets/Tests/DragAndDrop.meta new file mode 100644 index 000000000..9722b37ab --- /dev/null +++ b/Frontend/VIAProMa/Assets/Tests/DragAndDrop.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65ca59e27e3f1ed4db50cf0ea838b863 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTest.unity b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTest.unity new file mode 100644 index 000000000..9b316ff2c --- /dev/null +++ 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a/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTest.unity.meta b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTest.unity.meta new file mode 100644 index 000000000..047c3dd78 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTest.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b5a1e15bde34b8647bc024b43ea6db87 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTestRunner.cs b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTestRunner.cs new file mode 100644 index 000000000..1cec84510 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTestRunner.cs @@ -0,0 +1,59 @@ +using i5.VIAProMa.DataModel.API; +using i5.VIAProMa.Visualizations; +using i5.VIAProMa.Utilities; +using i5.VIAProMa.Visualizations.KanbanBoard; +using i5.VIAProMa.UI.ListView.Issues; +using i5.VIAProMa.ResourceManagagement; +using i5.VIAProMa.Visualizations.BuildingProgressBar; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DragAndDropTestRunner : MonoBehaviour +{ + public GameObject issuePrefab; + public KanbanBoardColumn column; + public int issues = 10; + private int issueCount; + + private void Awake() + { + //if not set to zero, there is a graphical bug where the building is shown fully even though there are no elements inside + BuildingProgressBarVisuals[] visualArray = GameObject.FindObjectsOfType(); + foreach (BuildingProgressBarVisuals visualComponent in visualArray) + { + visualComponent.PercentageDone = 0f; + } + } + + private void Update() + { + + if (Input.GetKeyDown(KeyCode.F5)) + { + //Fill the "Random Issues" Kanban Board with issues + SingleIssuesProvider provider = new SingleIssuesProvider(); + for (int i = 0; i < issues; i++) + { + provider.Issues.Add(new Issue(DataSource.REQUIREMENTS_BAZAAR, i, "Issue " + i, "Description for " + i, 1, new User(), IssueStatus.OPEN, "", "", new User[0], new User[0])); + } + column.ContentProvider = provider; + } + + + if (Input.GetKeyDown(KeyCode.F6)) + { + //Create a new Issue in the scene to test Drag And Drop + GameObject IssueParent = GameObject.Find("Issues"); + GameObject newIssue = Instantiate(issuePrefab, transform.position, transform.rotation, IssueParent.transform); + + int id = Random.Range(issues + 1, issues + 1000); + IssueStatus status = (IssueStatus)Random.Range(0, 3); + newIssue.GetComponent().Setup( + new Issue(DataSource.REQUIREMENTS_BAZAAR, id, "Issue " + id, "Description for " + id, 1, new User(), status, "", "", new User[0], new User[0])); + } + + + + } +} diff --git a/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTestRunner.cs.meta b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTestRunner.cs.meta new file mode 100644 index 000000000..5b8845182 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Tests/DragAndDrop/DragAndDropTestRunner.cs.meta @@ -0,0 +1,11 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