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improving wording for some levels

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1 parent 5e716ec commit 467d0a61f78c2a9c6976b3636230c1c2a1c456b2 @ryanb committed Apr 28, 2012
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2 towers/beginner/level_002.rb
@@ -3,7 +3,7 @@
# --------
description "It is too dark to see anything, but you smell sludge nearby."
-tip "Use warrior.feel.empty? to see if there's anything in front of you, and warrior.attack! to fight it. Remember, you can only do one action (ending in !) per turn."
+tip "Use warrior.feel.empty? to see if there is anything in front of you, and warrior.attack! to fight it. Remember, you can only do one action (ending in !) per turn."
clue "Add an if/else condition using warrior.feel.empty? to decide whether to warrior.attack! or warrior.walk!."
time_bonus 20
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2 towers/beginner/level_003.rb
@@ -4,7 +4,7 @@
description "The air feels thicker than before. There must be a horde of sludge."
tip "Be careful not to die! Use warrior.health to keep an eye on your health, and warrior.rest! to earn 10% of max health back."
-clue "When there's no enemy ahead of you, call warrior.rest! until health is full before walking forward."
+clue "When there is no enemy ahead of you call warrior.rest! until health is full before walking forward."
time_bonus 35
ace_score 71
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4 towers/beginner/level_005.rb
@@ -3,8 +3,8 @@
# -------
description "You hear cries for help. Captives must need rescuing."
-tip "Use warrior.feel.captive? to see if there's a captive, and warrior.rescue! to rescue him. Don't attack captives."
-clue "Don't forget to constantly check if you're taking damage and rest until your health is full if you aren't taking damage."
+tip "Use warrior.feel.captive? to see if there is a captive and warrior.rescue! to rescue him. Don't attack captives."
+clue "Don't forget to constantly check if you're taking damage. Rest until your health is full if you aren't taking damage."
time_bonus 45
ace_score 123
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2 towers/beginner/level_006.rb
@@ -3,7 +3,7 @@
# --------
description "The wall behind you feels a bit further away in this room. And you hear more cries for help."
-tip "You can walk backward by passing ':backward' as an argument to walk!. Same goes for feel, rescue! and attack!."
+tip "You can walk backward by passing ':backward' as an argument to walk!. Same goes for feel, rescue! and attack!. Archers have a limited attack distance."
clue "Walk backward if you are taking damage from afar and do not have enough health to attack. You may also want to consider walking backward until warrior.feel(:backward).wall?."
time_bonus 55
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2 towers/intermediate/level_002.rb
@@ -5,7 +5,7 @@
description "Another large room, but with several enemies blocking your way to the stairs."
tip "Just like walking, you can attack! and feel in multiple directions (:forward, :left, :right, :backward)."
-clue "Call warrior.feel(direction).enemy? in each direction to make sure there isn't an enemy beside you (attack if there is). Call warrior.rest! if you're low and health when there's no enemies around."
+clue "Call warrior.feel(direction).enemy? in each direction to make sure there isn't an enemy beside you (attack if there is). Call warrior.rest! if you're low and health when there are no enemies around."
time_bonus 40
ace_score 84
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2 towers/intermediate/level_003.rb
@@ -6,7 +6,7 @@
description "You feel slime on all sides, you're surrounded!"
tip "Call warrior.bind!(direction) to bind an enemy to keep him from attacking. Bound enemies look like captives."
-clue "Count the number of enemies around you, if there's two or more, bind one."
+clue "Count the number of enemies around you. Bind an enemy if there are two or more."
time_bonus 50
ace_score 101

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