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Commits on Oct 2, 2011
Commits on Sep 1, 2011
Commits on May 26, 2011
  1. Changed syntax style.

    authored
Commits on May 25, 2011
  1. Added Color float array conversion method.

    authored
    For convenience when dealing with OpenGL.
Commits on May 17, 2011
Commits on May 16, 2011
  1. Added 4D vector class.

    authored
Commits on Apr 23, 2011
  1. Fixed build on Mac.

    authored
Commits on Mar 25, 2011
Commits on Mar 24, 2011
Commits on Mar 23, 2011
  1. Changed variable name.

    authored
    Bit more clear.
  2. Changed function style.

    authored
    Moved from a declare variable, then setup transformations. e.g.
    
    Matrix4 m;
    setupScaling(m, ...);
    
    To a more concise syntax which allows for better use of temporary
    variables.
    
    Matrix4 m = scaling(...)
  3. Namespace reshuffling.

    authored
    Moved Epsilon into an internal namespace. The same functionality is
    provided by libcore for public usage.
  4. More specific test assertions.

    authored
    The goal being to get better quality test failure messages.
  5. Removed some utility definitions that weren't used.

    authored
    Or rather, were only used by the tests. These definitions were
    duplicated in libcore, so better to get rid of them.
Commits on Mar 21, 2011
  1. Friend functions behave as expected.

    authored
    Previously they were getting defined outside of the gfx namespace.
Commits on Mar 16, 2011
  1. Added all code into a 'gfx' namespace.

    authored
    This is necessary just because of how common some of these class names
    are.
  2. Renamed library from libmath to libgfx.

    authored
    That's more accurate.
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