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Commits on Mar 22, 2012
  1. @taoneill

    Closes gh-417. Potion effects are cleared properly again at warzone e…

    taoneill authored
    …xit and at death - that part of the bukkit API is broken in 1.2.3-R0.1 and R0.2, at least.
Commits on Mar 3, 2012
  1. @taoneill

    Compatibility fixes for 1.1-R6. War doesn't use any Craftbukkit or ne…

    taoneill authored
    …t.minecraft classes anymore. Removed getLogger override which was breaking Bukkit's calls to the plugin's logger accessor - weird.
Commits on Feb 2, 2012
  1. @taoneill
Commits on Jan 30, 2012
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Commits on Jan 29, 2012
  1. @taoneill

    Changed version to War v1.7.

    taoneill authored
  2. @taoneill

    Much less glitchy lobbies: proper handling of team adding, deleting a…

    taoneill authored
    …nd of autoassign mode switching. Win.
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    Fixed War Spout feed and stats text not scaling with Spout settings (…

    taoneill authored
    …Small, Normal, Large, Auto). Much better now.
Commits on Jan 28, 2012
  1. @taoneill

    Made potion effects less frequent when stealing flag or cake, because…

    taoneill authored
    … they got on my nerves. Wish I could disable the sound for an effect from the server.
  2. @taoneill

    Closes gh-367. Using flint and steel on enemy spawn doesn't give you …

    taoneill authored
    …a fire block anymore. :)
Commits on Jan 27, 2012
  1. @taoneill

    Closes gh-348. Levels and exp are stored at warzone entry and restore…

    taoneill authored
    …d at exit, like the rest of the player's state.
  2. @taoneill

    Updated pom to Bukkit 1.1-R1, which broke the Events API again. Guess…

    taoneill authored
    … they never heard of backward compatibility. Oh well.
Commits on Jan 26, 2012
  1. @taoneill

    Back to Bukkit 1.1-R1-SNAPSHOT until they publish to their repo, so I…

    taoneill authored
    … don't have to mvn-install it on my ci server - lazy.
  2. @taoneill

    Closes gh-344. Updated pom for Bukkit 1.1-R1. Fixed compatibility wit…

    taoneill authored
    …h Heroes and other plugins by introducing new config REALDEATHS. If you turn it on, there no longer fast respawns (i.e. the player actually dies, letting other plugins register the death). Now you can also turn off death messages with DEATHMESSAGES. Fixed bug in inventory checking job.
Commits on Jan 25, 2012
  1. @taoneill
Commits on Jan 24, 2012
  1. @taoneill

    Closes gh-364. Smoke effect for bomb thieves and potion effect for ca…

    taoneill authored
    …ke and flag thieves (with proper thief-team color). Also made thieves' hands get filled with their stolen item automatically to prevent them from picking up other items and from hiding their identity.
Commits on Jan 23, 2012
  1. @taoneill

    My local craftbukkit got out of sync with the build server's. Re-addi…

    taoneill authored
    …ng event names until they get deprecated on the bukkit SNAPSHOT build.
  2. @taoneill
Commits on Jan 22, 2012
  1. @taoneill

    Closes gh-361. Closes gh-363. Finally fixed the stupid issue with max…

    taoneill authored
    …score being used as teamsize when on autoassign - it was staring me right in the face. Adjusted new Events API annotations. Prevented a mysterious NPE when a loadout config section fails to get created.
Commits on Jan 21, 2012
  1. @taoneill

    Fixing the pom.xml so plugin.yml - which I moved a couple of commits …

    taoneill authored
    …ago - makes it into the final jar in the maven build. Still messing around with namespaces while everything is broken.
  2. @taoneill
  3. @taoneill

    Renamed namespaces for consistency moving forward. Sorry to everyone …

    taoneill authored
    …who's references to War are going to break because of this. It's for the greater good... the greater gooood.
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  5. @taoneill

    Closes gh-357. Bombs and cakes now get saved properly when there are …

    taoneill authored
    …no monuments in the zone. Autoedits to project and classpath for standalone build by m2eclipse.
Commits on Jan 18, 2012
  1. @taoneill
  2. @taoneill

    Closes gh-355. Prevented use of items when still in spawn, including …

    taoneill authored
    …potions (which could be abused by switching between loadouts).
  3. @taoneill

    Bug hunting. When you get prevented from placing an item, you get ite…

    taoneill authored
    …m back in your hand. Actually preventing you from placing cake now. Resetting Bomb block if it gets exploded by nearby TNT. Preventing Bomb block ignition. Nerfed player-hit explosion of suicide bomber. Made spawn-hit explosion a bit bigger (same as player-hit).
Commits on Jan 17, 2012
  1. @taoneill

    Closes gh-353. Closes gh-354. Finally some new gameplay elements. Add…

    taoneill authored
    …ed Bomb and Cake structures. Use /setbomb <name>, /setcake <name>, /deletebomb and /deletecake. Grab the bomb and blow up your enemy's spawn for a point. Don't get touched or you blow up. Return the cake to your spawn to get a point and a replenished lifepool.
Commits on Jan 16, 2012
  1. @taoneill

    Using EnumMap since enum's hashCode isn't stable from one VM to anoth…

    taoneill authored
    …er. Fixed ConcurrentModificationException when clearing SpoutPlugin widgets and players.
  2. @taoneill
Commits on Jan 14, 2012
  1. @taoneill
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  3. @taoneill
  4. @taoneill

    Removed Permissions from dependencies since everything works just fin…

    taoneill authored
    …e with SuperPerms API. Restoring Spout player title color upon leaving warzone.
  5. @taoneill
Commits on Jan 13, 2012
  1. @taoneill

    Fixed Spout stats header alignment and font display in fullscreen. Ma…

    taoneill authored
    …de notifications and text stick longer because you can't re-read it through chat. Add 5 message limit in War message feed to counter large message inflows.
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