Commits on Dec 28, 2011
  1. Added a README

    committed Dec 28, 2011
Commits on Dec 20, 2011
Commits on Dec 19, 2011
  1. Removed unused code

    committed Dec 19, 2011
Commits on Dec 15, 2011
  1. Allow an extra 5ms for ant movements

    Few small style updates
    committed Dec 15, 2011
Commits on Dec 12, 2011
  1. My ants should dampen food smells more so that they are more efficien…

    …t at picking them up
    committed Dec 12, 2011
Commits on Dec 10, 2011
  1. Optimised visibility code

    committed Dec 10, 2011
Commits on Dec 9, 2011
Commits on Dec 7, 2011
  1. Switched to floats for diffusion, don't reset diffusion map between t…

    …urns and don't eliminate smells completely when passing through my ants
    committed Dec 7, 2011
Commits on Dec 6, 2011
  1. Added a TODO file

    committed Dec 6, 2011
Commits on Nov 30, 2011
  1. Tweaked timeout code a bit to ensure don't time out

    (Leave 20ms for ant movements)
    committed Nov 30, 2011
Commits on Nov 29, 2011
  1. Don't do anything in turn 0

    Visibility now uses arrays too
    committed Nov 29, 2011
  2. Merge branch 'diffusion'

    committed Nov 29, 2011
  3. Don't walk on own hills

    Dropped iteration to 20
    committed Nov 29, 2011
  4. Fixed a bug where ants would walk into each other if they were stuck …

    …in a group unable to move
    committed Nov 29, 2011
Commits on Nov 28, 2011
Commits on Nov 24, 2011
Commits on Nov 23, 2011
  1. Added some helper methods to game class

    Don't walk on own ant hill
    committed Nov 23, 2011
  2. Ignore DS_Store files

    committed Nov 23, 2011
  3. Attack enemy ant hills

    committed Nov 23, 2011
Commits on Nov 22, 2011