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Commits on Mar 21, 2013

  1. Merge pull request #1 from dougbinks/blog

    Sample now working wth DX10+ hardware
    rygorous committed Mar 21, 2013

Commits on Mar 20, 2013

  1. Sample now working wth DX10+ hardware, by removing requirement for D2…

    …D11_RESOURCE_MISC_BUFFER_STRUCTURED.
    Doug Binks committed Mar 20, 2013

Commits on Mar 9, 2013

Commits on Mar 4, 2013

  1. Asset library: Share materials instead of copying them

    NOTE this is not necessarily safe! It's just intended as an illustration.
    
    Load time: 1.88s -> 1.46s
    Render scene med. time: 2.56ms -> 1.95ms
    rygorous committed Mar 4, 2013
  2. CPUT ptoc: Get rid of temporary allocs

    Load time: 1.95s -> 1.88s
    rygorous committed Mar 4, 2013
  3. ConfigBlock GetValueByName: Get rid of temp string for key compare

    Load time: 2.03s -> 1.95s
    rygorous committed Mar 4, 2013
  4. Make input layout cache stop using strings (from dev branch)

    Load time: 2.54s -> 2.03s
    rygorous committed Mar 4, 2013
  5. ConfigBlock: Use wtof instead of swscanf_s to convert string->float.

    Load time: 2.74s -> 2.54s
    rygorous committed Mar 4, 2013
  6. More config reading fixes from dev branch

    Load time 2.83s -> 2.74s
    rygorous committed Mar 4, 2013
  7. LoadFile rewrite to do less string allocs (from dev branch)

    Load time 4.32s -> 2.83s
    rygorous committed Mar 4, 2013
  8. AssetLibrary FindAsset: Only resolve absolute path when necessary.

    Load time 4.40s -> 4.32s
    rygorous committed Mar 4, 2013
  9. AssetLibrary FindAsset: Compare hashes before we compare strings

    Load time 4.54s -> 4.40s
    rygorous committed Mar 4, 2013
  10. Load materials once, not once per model.

    Load time 9.29s -> 4.54s
    rygorous committed Mar 4, 2013
  11. Track loading time

    rygorous committed Mar 4, 2013

Commits on Mar 3, 2013

  1. Since we discard on every render call anyway, can just use one dynami…

    …c model constant buffer.
    rygorous committed Mar 3, 2013
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