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Commits on Mar 21, 2013
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Merge pull request #1 from dougbinks/blog
Sample now working wth DX10+ hardware
Commits on Mar 20, 2013
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Sample now working wth DX10+ hardware, by removing requirement for D2…
…D11_RESOURCE_MISC_BUFFER_STRUCTURED.
Doug Binks committedMar 20, 2013
Commits on Mar 9, 2013
Commits on Mar 5, 2013
Commits on Mar 4, 2013
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Asset library: Share materials instead of copying them
NOTE this is not necessarily safe! It's just intended as an illustration. Load time: 1.88s -> 1.46s Render scene med. time: 2.56ms -> 1.95ms
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ConfigBlock GetValueByName: Get rid of temp string for key compare
Load time: 2.03s -> 1.95s
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Make input layout cache stop using strings (from dev branch)
Load time: 2.54s -> 2.03s
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ConfigBlock: Use wtof instead of swscanf_s to convert string->float.
Load time: 2.74s -> 2.54s
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LoadFile rewrite to do less string allocs (from dev branch)
Load time 4.32s -> 2.83s
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AssetLibrary FindAsset: Only resolve absolute path when necessary.
Load time 4.40s -> 4.32s
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AssetLibrary FindAsset: Compare hashes before we compare strings
Load time 4.54s -> 4.40s
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Commits on Mar 3, 2013
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Since we discard on every render call anyway, can just use one dynami…
…c model constant buffer.
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Commits on Feb 28, 2013
Commits on Feb 24, 2013
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No need for persistent mpXformedPos in TransformedAABBoxSSE, just kee…
…p them on the stack.
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