Browse files

Add dshow_base / D3D8 headers for easier compiling

  • Loading branch information...
1 parent 1148b3c commit 86f5089dfc4879f27f681c5434b20c7ee248ad07 @rygorous committed Oct 12, 2010
View
1,279 deps/d3d8.h
@@ -0,0 +1,1279 @@
+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d8.h
+ * Content: Direct3D include file
+ *
+ ****************************************************************************/
+
+#ifndef _D3D8_H_
+#define _D3D8_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0800
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX8 interfaces
+#if(DIRECT3D_VERSION >= 0x0800)
+
+
+/* This identifier is passed to Direct3DCreate8 in order to ensure that an
+ * application was built against the correct header files. This number is
+ * incremented whenever a header (or other) change would require applications
+ * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
+ * (The number itself has no meaning.)*/
+
+#define D3D_SDK_VERSION 220
+
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <windows.h>
+
+#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
+ #define HMONITOR_DECLARED
+ DECLARE_HANDLE(HMONITOR);
+#endif
+
+#define D3DAPI WINAPI
+
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+
+/* IID_IDirect3D8 */
+/* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
+DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
+
+/* IID_IDirect3DDevice8 */
+/* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
+DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
+
+/* IID_IDirect3DResource8 */
+/* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
+DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
+
+/* IID_IDirect3DBaseTexture8 */
+/* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
+DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
+
+/* IID_IDirect3DTexture8 */
+/* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
+DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
+
+/* IID_IDirect3DCubeTexture8 */
+/* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
+DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
+
+/* IID_IDirect3DVolumeTexture8 */
+/* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
+DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
+
+/* IID_IDirect3DVertexBuffer8 */
+/* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
+DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
+
+/* IID_IDirect3DIndexBuffer8 */
+/* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
+DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
+
+/* IID_IDirect3DSurface8 */
+/* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
+DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
+
+/* IID_IDirect3DVolume8 */
+/* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
+DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
+
+/* IID_IDirect3DSwapChain8 */
+/* {928C088B-76B9-4C6B-A536-A590853876CD} */
+DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
+
+#endif
+
+#ifdef __cplusplus
+
+interface IDirect3D8;
+interface IDirect3DDevice8;
+
+interface IDirect3DResource8;
+interface IDirect3DBaseTexture8;
+interface IDirect3DTexture8;
+interface IDirect3DVolumeTexture8;
+interface IDirect3DCubeTexture8;
+
+interface IDirect3DVertexBuffer8;
+interface IDirect3DIndexBuffer8;
+
+interface IDirect3DSurface8;
+interface IDirect3DVolume8;
+
+interface IDirect3DSwapChain8;
+
+#endif
+
+
+typedef interface IDirect3D8 IDirect3D8;
+typedef interface IDirect3DDevice8 IDirect3DDevice8;
+typedef interface IDirect3DResource8 IDirect3DResource8;
+typedef interface IDirect3DBaseTexture8 IDirect3DBaseTexture8;
+typedef interface IDirect3DTexture8 IDirect3DTexture8;
+typedef interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8;
+typedef interface IDirect3DCubeTexture8 IDirect3DCubeTexture8;
+typedef interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8;
+typedef interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8;
+typedef interface IDirect3DSurface8 IDirect3DSurface8;
+typedef interface IDirect3DVolume8 IDirect3DVolume8;
+typedef interface IDirect3DSwapChain8 IDirect3DSwapChain8;
+
+#include "d3d8types.h"
+#include "d3d8caps.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * DLL Function for creating a Direct3D8 object. This object supports
+ * enumeration and allows the creation of Direct3DDevice8 objects.
+ * Pass the value of the constant D3D_SDK_VERSION to this function, so
+ * that the run-time can validate that your application was compiled
+ * against the right headers.
+ */
+
+IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
+
+
+/*
+ * Direct3D interfaces
+ */
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D8
+
+DECLARE_INTERFACE_(IDirect3D8, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3D8 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
+};
+
+typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D8_AddRef(p) (p)->AddRef()
+#define IDirect3D8_Release(p) (p)->Release()
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice8
+
+DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DDevice8 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
+ STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
+ STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
+ STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
+ STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
+ STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+};
+
+typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#else
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice8_Release(p) (p)->Release()
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSwapChain8
+
+DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DSwapChain8 methods ***/
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
+};
+
+typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#else
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain8_Release(p) (p)->Release()
+#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DResource8
+
+DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+};
+
+typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource8_AddRef(p) (p)->AddRef()
+#define IDirect3DResource8_Release(p) (p)->Release()
+#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource8_GetType(p) (p)->GetType()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DBaseTexture8
+
+DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+};
+
+typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#else
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture8_Release(p) (p)->Release()
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture8
+
+DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+};
+
+typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture8_Release(p) (p)->Release()
+#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture8_GetType(p) (p)->GetType()
+#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolumeTexture8
+
+DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+};
+
+typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DCubeTexture8
+
+DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
+};
+
+typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture8_Release(p) (p)->Release()
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexBuffer8
+
+DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
+};
+
+typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DIndexBuffer8
+
+DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
+};
+
+typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSurface8
+
+DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DSurface8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+};
+
+typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#else
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface8_Release(p) (p)->Release()
+#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolume8
+
+DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DVolume8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+};
+
+typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume8_Release(p) (p)->Release()
+#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+/****************************************************************************
+ * Flags for SetPrivateData method on all D3D8 interfaces
+ *
+ * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
+ * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
+ * pointer and Release when the private data is destroyed. The data will be
+ * destroyed when another SetPrivateData with the same GUID is set, when
+ * FreePrivateData is called, or when the D3D8 object is freed.
+ ****************************************************************************/
+#define D3DSPD_IUNKNOWN 0x00000001L
+
+/****************************************************************************
+ *
+ * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
+ * the current mode only.
+ *
+ ****************************************************************************/
+
+#define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D8::CreateDevice's BehaviorFlags
+ *
+ ****************************************************************************/
+
+#define D3DCREATE_FPU_PRESERVE 0x00000002L
+#define D3DCREATE_MULTITHREADED 0x00000004L
+
+#define D3DCREATE_PUREDEVICE 0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
+
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
+
+
+/****************************************************************************
+ *
+ * Parameter for IDirect3D8::CreateDevice's iAdapter
+ *
+ ****************************************************************************/
+
+#define D3DADAPTER_DEFAULT 0
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D8::EnumAdapters
+ *
+ ****************************************************************************/
+
+#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
+
+/****************************************************************************
+ *
+ * Maximum number of back-buffers supported in DX8
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_BACK_BUFFERS_MAX 3L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice8::SetGammaRamp
+ *
+ ****************************************************************************/
+
+#define D3DSGR_NO_CALIBRATION 0x00000000L
+#define D3DSGR_CALIBRATE 0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice8::SetCursorPosition
+ *
+ ****************************************************************************/
+
+#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for DrawPrimitive/DrawIndexedPrimitive
+ * Also valid for Begin/BeginIndexed
+ * Also valid for VertexBuffer::CreateVertexBuffer
+ ****************************************************************************/
+
+
+/*
+ * DirectDraw error codes
+ */
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* (DIRECT3D_VERSION >= 0x0800) */
+#endif /* _D3D_H_ */
+
View
BIN deps/d3d8.lib
Binary file not shown.
View
364 deps/d3d8caps.h
@@ -0,0 +1,364 @@
+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d8caps.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3D8CAPS_H
+#define _D3D8CAPS_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0800
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX8 interfaces
+#if(DIRECT3D_VERSION >= 0x0800)
+
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+typedef struct _D3DCAPS8
+{
+ /* Device Info */
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ /* Caps from DX7 Draw */
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ /* Cursor Caps */
+ DWORD CursorCaps;
+
+ /* 3D Device Caps */
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
+ DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
+ DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
+ DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
+ DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
+
+ DWORD LineCaps; // D3DLINECAPS
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride; // max stride for SetStreamSource
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst; // number of vertex shader constant registers
+
+ DWORD PixelShaderVersion;
+ float MaxPixelShaderValue; // max value of pixel shader arithmetic component
+
+} D3DCAPS8;
+
+//
+// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
+//
+
+//
+// Caps
+//
+#define D3DCAPS_READ_SCANLINE 0x00020000L
+
+//
+// Caps2
+//
+#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
+#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
+#define D3DCAPS2_RESERVED 0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
+
+//
+// Caps3
+//
+#define D3DCAPS3_RESERVED 0x8000001fL
+
+// Indicates that the device can respect the ALPHABLENDENABLE render state
+// when fullscreen while using the FLIP or DISCARD swap effect.
+// COPY and COPYVSYNC swap effects work whether or not this flag is set.
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
+
+//
+// PresentationIntervals
+//
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
+#define D3DPRESENT_INTERVAL_ONE 0x00000001L
+#define D3DPRESENT_INTERVAL_TWO 0x00000002L
+#define D3DPRESENT_INTERVAL_THREE 0x00000004L
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
+
+//
+// CursorCaps
+//
+// Driver supports HW color cursor in at least hi-res modes(height >=400)
+#define D3DCURSORCAPS_COLOR 0x00000001L
+// Driver supports HW cursor also in low-res modes(height < 400)
+#define D3DCURSORCAPS_LOWRES 0x00000002L
+
+//
+// DevCaps
+//
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
+#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
+#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
+#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
+
+//
+// PrimitiveMiscCaps
+//
+#define D3DPMISCCAPS_MASKZ 0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
+#define D3DPMISCCAPS_CULLNONE 0x00000010L
+#define D3DPMISCCAPS_CULLCW 0x00000020L
+#define D3DPMISCCAPS_CULLCCW 0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
+#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
+
+//
+// LineCaps
+//
+#define D3DLINECAPS_TEXTURE 0x00000001L
+#define D3DLINECAPS_ZTEST 0x00000002L
+#define D3DLINECAPS_BLEND 0x00000004L
+#define D3DLINECAPS_ALPHACMP 0x00000008L
+#define D3DLINECAPS_FOG 0x00000010L
+
+//
+// RasterCaps
+//
+#define D3DPRASTERCAPS_DITHER 0x00000001L
+#define D3DPRASTERCAPS_PAT 0x00000008L
+#define D3DPRASTERCAPS_ZTEST 0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
+#define D3DPRASTERCAPS_ZBIAS 0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
+#define D3DPRASTERCAPS_WBUFFER 0x00040000L
+#define D3DPRASTERCAPS_WFOG 0x00100000L
+#define D3DPRASTERCAPS_ZFOG 0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
+
+//
+// ZCmpCaps, AlphaCmpCaps
+//
+#define D3DPCMPCAPS_NEVER 0x00000001L
+#define D3DPCMPCAPS_LESS 0x00000002L
+#define D3DPCMPCAPS_EQUAL 0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
+#define D3DPCMPCAPS_GREATER 0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
+#define D3DPCMPCAPS_ALWAYS 0x00000080L
+
+//
+// SourceBlendCaps, DestBlendCaps
+//
+#define D3DPBLENDCAPS_ZERO 0x00000001L
+#define D3DPBLENDCAPS_ONE 0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
+
+//
+// ShadeCaps
+//
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
+
+//
+// TextureCaps
+//
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
+#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
+#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
+// Device can use non-POW2 textures if:
+// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
+// 3) mip mapping is not enabled (use magnification filter only)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
+
+//
+// TextureFilterCaps
+//
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
+
+//
+// TextureAddressCaps
+//
+#define D3DPTADDRESSCAPS_WRAP 0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
+#define D3DPTADDRESSCAPS_BORDER 0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
+
+//
+// StencilCaps
+//
+#define D3DSTENCILCAPS_KEEP 0x00000001L
+#define D3DSTENCILCAPS_ZERO 0x00000002L
+#define D3DSTENCILCAPS_REPLACE 0x00000004L
+#define D3DSTENCILCAPS_INCRSAT 0x00000008L
+#define D3DSTENCILCAPS_DECRSAT 0x00000010L
+#define D3DSTENCILCAPS_INVERT 0x00000020L
+#define D3DSTENCILCAPS_INCR 0x00000040L
+#define D3DSTENCILCAPS_DECR 0x00000080L
+
+//
+// TextureOpCaps
+//
+#define D3DTEXOPCAPS_DISABLE 0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
+#define D3DTEXOPCAPS_MODULATE 0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
+#define D3DTEXOPCAPS_ADD 0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
+#define D3DTEXOPCAPS_LERP 0x02000000L
+
+//
+// FVFCaps
+//
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
+#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
+
+//
+// VertexProcessingCaps
+//
+#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
+#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
+#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
+
+#pragma pack()
+
+#endif /* (DIRECT3D_VERSION >= 0x0800) */
+#endif /* _D3D8CAPS_H_ */
+
View
1,600 deps/d3d8types.h
@@ -0,0 +1,1600 @@
+/*==========================================================================;
+ *
+ * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d8types.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3D8TYPES_H_
+#define _D3D8TYPES_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0800
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX8 interfaces
+#if(DIRECT3D_VERSION >= 0x0800)
+
+#include <float.h>
+
+#pragma warning(disable:4201) // anonymous unions warning
+#pragma pack(4)
+
+// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+// maps unsigned 8 bits/channel to D3DCOLOR
+#define D3DCOLOR_ARGB(a,r,g,b) \
+ ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+
+// maps floating point channels (0.f to 1.f range) to D3DCOLOR
+#define D3DCOLOR_COLORVALUE(r,g,b,a) \
+ D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+
+ };
+ float m[4][4];
+ };
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
+typedef struct _D3DVIEWPORT8 {
+ DWORD X;
+ DWORD Y; /* Viewport Top left */
+ DWORD Width;
+ DWORD Height; /* Viewport Dimensions */
+ float MinZ; /* Min/max of clip Volume */
+ float MaxZ;
+} D3DVIEWPORT8;
+
+/*
+ * Values for clip fields.
+ */
+
+// Max number of user clipping planes, supported in D3D.
+#define D3DMAXUSERCLIPPLANES 32
+
+// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
+//
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+// The following bits are used in the ClipUnion and ClipIntersection
+// members of the D3DCLIPSTATUS8
+//
+
+#define D3DCS_LEFT 0x00000001L
+#define D3DCS_RIGHT 0x00000002L
+#define D3DCS_TOP 0x00000004L
+#define D3DCS_BOTTOM 0x00000008L
+#define D3DCS_FRONT 0x00000010L
+#define D3DCS_BACK 0x00000020L
+#define D3DCS_PLANE0 0x00000040L
+#define D3DCS_PLANE1 0x00000080L
+#define D3DCS_PLANE2 0x00000100L
+#define D3DCS_PLANE3 0x00000200L
+#define D3DCS_PLANE4 0x00000400L
+#define D3DCS_PLANE5 0x00000800L
+
+#define D3DCS_ALL D3DCS_LEFT | \
+ D3DCS_RIGHT | \
+ D3DCS_TOP | \
+ D3DCS_BOTTOM | \
+ D3DCS_FRONT | \
+ D3DCS_BACK | \
+ D3DCS_PLANE0 | \
+ D3DCS_PLANE1 | \
+ D3DCS_PLANE2 | \
+ D3DCS_PLANE3 | \
+ D3DCS_PLANE4 | \
+ D3DCS_PLANE5;
+
+typedef struct _D3DCLIPSTATUS8 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS8;
+
+typedef struct _D3DMATERIAL8 {
+ D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
+ D3DCOLORVALUE Ambient; /* Ambient color RGB */
+ D3DCOLORVALUE Specular; /* Specular 'shininess' */
+ D3DCOLORVALUE Emissive; /* Emissive color RGB */
+ float Power; /* Sharpness if specular highlight */
+} D3DMATERIAL8;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT8 {
+ D3DLIGHTTYPE Type; /* Type of light source */
+ D3DCOLORVALUE Diffuse; /* Diffuse color of light */
+ D3DCOLORVALUE Specular; /* Specular color of light */
+ D3DCOLORVALUE Ambient; /* Ambient color of light */
+ D3DVECTOR Position; /* Position in world space */
+ D3DVECTOR Direction; /* Direction in world space */
+ float Range; /* Cutoff range */
+ float Falloff; /* Falloff */
+ float Attenuation0; /* Constant attenuation */
+ float Attenuation1; /* Linear attenuation */
+ float Attenuation2; /* Quadratic attenuation */
+ float Theta; /* Inner angle of spotlight cone */
+ float Phi; /* Outer angle of spotlight cone */
+} D3DLIGHT8;
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
+#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
+#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
+
+/*
+ * The following defines the rendering states
+ */
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+ D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+ D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5,
+ D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLENDOP;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5,
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+ D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+ D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+ D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1, // Z buffering
+ D3DZB_USEW = 2, // W buffering
+ D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+ D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23,
+ D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTRANSFORMSTATETYPE;
+
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+ D3DRS_FILLMODE = 8, /* D3DFILL_MODE */
+ D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
+ D3DRS_LINEPATTERN = 10, /* D3DLINEPATTERN */
+ D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
+ D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
+ D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
+ D3DRS_SRCBLEND = 19, /* D3DBLEND */
+ D3DRS_DESTBLEND = 20, /* D3DBLEND */
+ D3DRS_CULLMODE = 22, /* D3DCULL */
+ D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
+ D3DRS_ALPHAREF = 24, /* D3DFIXED */
+ D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
+ D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
+ D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
+ D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
+ D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
+ D3DRS_ZVISIBLE = 30, /* TRUE to enable z checking */
+ D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
+ D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
+ D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
+ D3DRS_FOGEND = 37, /* Fog end */
+ D3DRS_FOGDENSITY = 38, /* Fog density */
+ D3DRS_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
+ D3DRS_ZBIAS = 47, /* LONG Z bias */
+ D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
+ D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
+ D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
+ D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+ D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
+ D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+ D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
+ D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
+ D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
+ D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
+ D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
+ D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
+ D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
+ D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
+ D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
+ D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
+ D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
+ D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_SOFTWAREVERTEXPROCESSING = 153,
+ D3DRS_POINTSIZE = 154, /* float point size */
+ D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
+ D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
+ D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
+ D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
+ D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
+ D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
+ D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
+ D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
+ D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
+ D3DRS_PATCHSEGMENTS = 164, // Number of segments per edge when drawing patches
+ D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
+ D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
+ D3DRS_TWEENFACTOR = 170, // float tween factor
+ D3DRS_BLENDOP = 171, // D3DBLENDOP setting
+
+ D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DRENDERSTATETYPE;
+
+// Values for material source
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0, // Color from material is used
+ D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
+ D3DMCS_COLOR2 = 2, // Specular vertex color is used
+ D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DMATERIALCOLORSOURCE;
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U 0x00000001L
+#define D3DWRAP_V 0x00000002L
+#define D3DWRAP_W 0x00000004L
+
+/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
+#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
+#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
+#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W
+#define D3DWRAPCOORD_3 0x00000008L
+
+/* Flags to construct D3DRS_COLORWRITEENABLE */
+#define D3DCOLORWRITEENABLE_RED (1L<<0)
+#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+
+/*
+ * State enumerants for per-stage texture processing.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+ D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+ D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
+ D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
+ D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+ D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
+ D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
+ D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
+ D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
+ D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
+ D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
+ D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
+ D3DTSS_MAGFILTER = 16, /* D3DTEXTUREFILTER filter to use for magnification */
+ D3DTSS_MINFILTER = 17, /* D3DTEXTUREFILTER filter to use for minification */
+ D3DTSS_MIPFILTER = 18, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
+ D3DTSS_MIPMAPLODBIAS = 19, /* float Mipmap LOD bias */
+ D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+ D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
+ D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
+ D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
+ D3DTSS_ADDRESSW = 25, /* D3DTEXTUREADDRESS for W coordinate */
+ D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
+ D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
+ D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
+ D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+// and normal in the camera space) should be taken as texture coordinates
+// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+//
+#define D3DTSS_TCI_PASSTHRU 0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DRENDERSTATE.
+ */
+typedef enum _D3DTEXTUREOP
+{
+ // Control
+ D3DTOP_DISABLE = 1, // disables stage
+ D3DTOP_SELECTARG1 = 2, // the default
+ D3DTOP_SELECTARG2 = 3,
+
+ // Modulate
+ D3DTOP_MODULATE = 4, // multiply args together
+ D3DTOP_MODULATE2X = 5, // multiply and 1 bit
+ D3DTOP_MODULATE4X = 6, // multiply and 2 bits
+
+ // Add
+ D3DTOP_ADD = 7, // add arguments together
+ D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
+ D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
+ D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
+ D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
+ // Arg1 + Arg2 - Arg1*Arg2
+ // = Arg1 + (1-Arg1)*Arg2
+
+ // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+ D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
+ D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
+ D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
+
+ // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+ D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
+ D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
+
+ // Specular mapping
+ D3DTOP_PREMODULATE = 17, // modulate with next texture before use
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
+ // COLOROP only
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
+ // COLOROP only
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+ // COLOROP only
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+ // COLOROP only
+
+ // Bump mapping
+ D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
+ D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
+
+ // This can do either diffuse or specular bump mapping with correct input.
+ // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+ // where each component has been scaled and offset to make it signed.
+ // The result is replicated into all four (including alpha) channels.
+ // This is a valid COLOROP only.
+ D3DTOP_DOTPRODUCT3 = 24,
+
+ // Triadic ops
+ D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
+ D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
+ * operations set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
+#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)
+#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write)
+#define D3DTA_TEXTURE 0x00000002 // select texture color (read only)
+#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR (read only)
+#define D3DTA_SPECULAR 0x00000004 // select specular color (read only)
+#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write)
+#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier)
+#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier)
+
+//
+// Values for D3DTSS_***FILTER texture stage states
+//
+typedef enum _D3DTEXTUREFILTERTYPE
+{
+ D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
+ D3DTEXF_POINT = 1, // nearest
+ D3DTEXF_LINEAR = 2, // linear interpolation
+ D3DTEXF_ANISOTROPIC = 3, // anisotropic
+ D3DTEXF_FLATCUBIC = 4, // cubic
+ D3DTEXF_GAUSSIANCUBIC = 5, // different cubic kernel
+ D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DTEXTUREFILTERTYPE;
+
+/* Bits for Flags in ProcessVertices call */
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+//-------------------------------------------------------------------
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0 0x001
+#define D3DFVF_POSITION_MASK 0x00E
+#define D3DFVF_XYZ 0x002
+#define D3DFVF_XYZRHW 0x004
+#define D3DFVF_XYZB1 0x006
+#define D3DFVF_XYZB2 0x008
+#define D3DFVF_XYZB3 0x00a
+#define D3DFVF_XYZB4 0x00c
+#define D3DFVF_XYZB5 0x00e
+
+#define D3DFVF_NORMAL 0x010
+#define D3DFVF_PSIZE 0x020
+#define D3DFVF_DIFFUSE 0x040
+#define D3DFVF_SPECULAR 0x080
+
+#define D3DFVF_TEXCOUNT_MASK 0xf00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x000
+#define D3DFVF_TEX1 0x100
+#define D3DFVF_TEX2 0x200
+#define D3DFVF_TEX3 0x300
+#define D3DFVF_TEX4 0x400
+#define D3DFVF_TEX5 0x500
+#define D3DFVF_TEX6 0x600
+#define D3DFVF_TEX7 0x700
+#define D3DFVF_TEX8 0x800
+
+#define D3DFVF_LASTBETA_UBYTE4 0x1000
+
+#define D3DFVF_RESERVED2 0xE000 // 4 reserved bits
+
+//---------------------------------------------------------------------
+// Vertex Shaders
+//
+
+/*
+
+Vertex Shader Declaration
+
+The declaration portion of a vertex shader defines the static external
+interface of the shader. The information in the declaration includes:
+
+- Assignments of vertex shader input registers to data streams. These
+assignments bind a specific vertex register to a single component within a
+vertex stream. A vertex stream element is identified by a byte offset
+within the stream and a type. The type specifies the arithmetic data type
+plus the dimensionality (1, 2, 3, or 4 values). Stream data which is
+less than 4 values are always expanded out to 4 values with zero or more
+0.F values and one 1.F value.
+
+- Assignment of vertex shader input registers to implicit data from the
+primitive tessellator. This controls the loading of vertex data which is
+not loaded from a stream, but rather is generated during primitive
+tessellation prior to the vertex shader.
+
+- Loading data into the constant memory at the time a shader is set as the
+current shader. Each token specifies values for one or more contiguous 4
+DWORD constant registers. This allows the shader to update an arbitrary
+subset of the constant memory, overwriting the device state (which
+contains the current values of the constant memory). Note that these
+values can be subsequently overwritten (between DrawPrimitive calls)
+during the time a shader is bound to a device via the
+SetVertexShaderConstant method.
+
+
+Declaration arrays are single-dimensional arrays of DWORDs composed of
+multiple tokens each of which is one or more DWORDs. The single-DWORD
+token value 0xFFFFFFFF is a special token used to indicate the end of the
+declaration array. The single DWORD token value 0x00000000 is a NOP token
+with is ignored during the declaration parsing. Note that 0x00000000 is a
+valid value for DWORDs following the first DWORD for multiple word tokens.
+
+[31:29] TokenType
+ 0x0 - NOP (requires all DWORD bits to be zero)
+ 0x1 - stream selector
+ 0x2 - stream data definition (map to vertex input memory)
+ 0x3 - vertex input memory from tessellator
+ 0x4 - constant memory from shader
+ 0x5 - extension
+ 0x6 - reserved
+ 0x7 - end-of-array (requires all DWORD bits to be 1)
+
+NOP Token (single DWORD token)
+ [31:29] 0x0
+ [28:00] 0x0
+
+Stream Selector (single DWORD token)
+ [31:29] 0x1
+ [28] indicates whether this is a tessellator stream
+ [27:04] 0x0
+ [03:00] stream selector (0..15)
+
+Stream Data Definition (single DWORD token)
+ Vertex Input Register Load
+ [31:29] 0x2
+ [28] 0x0
+ [27:20] 0x0
+ [19:16] type (dimensionality and data type)
+ [15:04] 0x0
+ [03:00] vertex register address (0..15)
+ Data Skip (no register load)
+ [31:29] 0x2
+ [28] 0x1
+ [27:20] 0x0
+ [19:16] count of DWORDS to skip over (0..15)
+ [15:00] 0x0