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D3D11 support tested, works on spacecut.

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commit 94df186bd827da063d4cdf74967a9bad423e1dad 1 parent de0677a
Fabian 'ryg' Giesen authored

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  1. +1 0  changelog.txt
  2. +1 0  working_demos.txt
1  changelog.txt
... ... @@ -1,6 +1,7 @@
1 1 * switched from (long defunct) detours 1.5 to free mhook-2.2 (http://codefromthe70s.org/mhook22.aspx).
2 2 * redid startup interception yet again: now using simple DLL injection via CreateRemoteThread. should work fine with .NET executables and be less flaky in general.
3 3 * sound: lock entire directsound buffer when dwBytes=0 (fix for "mother mother, my ears bleed")
  4 +* d3d11 support
4 5
5 6 version 1.01:
6 7 * "skip frames on frequent timer checks" can now be turned off; threshold set to a substantially higher value.
1  working_demos.txt
@@ -100,6 +100,7 @@ checked with new timing (alphabetical order):
100 100 - rupture/asd
101 101 - sandbox punks/cocoon
102 102 - sonnet/threestate (use auto skip)
  103 +- spacecut/cncd
103 104 - spectrum/�mla�t design
104 105 - square/pulse (win32 version)
105 106 - structure/�mla�t design

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