A little tool to help you select poly surfaces based on their Normal. Easily assign different shaders to bevels and extrusions
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README.md
rg_bevelTextFaceTool_PassShader.mel

README.md

Maya_BevelTextSurfaceTool

A little tool to help you select poly surfaces based on their Normal. Easily assign different shaders to bevels and extrusions

Update: Moved it here: https://github.com/rynote/rg_Maya_Fun/blob/master/rg_bevelTextFaceTool_PassShader.mel

I dug up this handy tool I created a few years ago. It solves the problem of needing to select Face / Bevel / Side for creating cool 3D text with shaders mapped to the different elements.

To use, source the script and then enter the command ‘rg_bevelTextFaceTool_PassShader’