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0 parents commit 836b6300d40b8dd232ccb43ed141decd7167f52f @rynti committed Mar 13, 2012
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+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
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+
+ This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
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+ a) Accompany the combined library with a copy of the same work based
+ on the Library, uncombined with any other library facilities,
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+ 6. Revised Versions of the GNU Lesser General Public License.
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+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.
+
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+Library as you received it specifies that a certain numbered version
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+ If the Library as you received it specifies that a proxy can decide
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+Library.
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+[Rygal](http://github.com/rynti/Rygal)
+======================================
+
+Rygal is a free open source engine for games using haXe & NME.
+Rygal is licensed under the terms of the GNU Lesser General
+Public License (LGPL).
+
+
+Can I have more information about the license?
+----------------------------------------------
+
+The LGPL, under which this project is licensed, makes Rygal
+free to use in your project, even if they may be with commercial
+purposes.
+
+You may ask, why the engine uses LGPL instead of GPL, well the
+reason is very simple, projects that are licensed under the
+terms of GPL aren't allowed to be used - even as a library - in
+projects that are using other licenses than GPL. The LGPL gives
+you the right to use this library in your project, no matter
+under which license your project is.
+
+
+What is the engine built on?
+----------------------------
+
+The engine is made using haXe & NME.
+
+
+Questions?
+----------
+
+If you have any questions, feel free to ask me per [mail](mailto:robert.boehm94@gmail.com)
+or write me a [message on GitHub](https://github.com/inbox/new/rynti)
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+// Copyright (C) 2011 Robert Böhm
+// This file is part of Rygal.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with Rygal. If not, see: <http://www.gnu.org/licenses/>.
+
+
+package net.robertboehm.rygal;
+
+import nme.display.Bitmap;
+import nme.display.BitmapData;
+import nme.display.Sprite;
+import nme.display.StageAlign;
+import nme.display.StageScaleMode;
+import nme.events.Event;
+import nme.Lib;
+
+/**
+ * ...
+ * @author Robert Böhm
+ */
+
+class RyGame extends Bitmap {
+
+ private var _lastUpdate:Int;
+ private var _now:Int;
+ private var _scenes:Hash<RyScene>;
+ private var currentScene:RyScene;
+ public var gameWidth:Int;
+ public var gameHeight:Int;
+ public var mouse:RyMouse;
+
+ public function new(width:Int, height:Int, zoom:Int, initialScene:RyScene, initialSceneName:String="") {
+ super(new BitmapData(width, height));
+
+ this.mouse = new RyMouse(zoom, this);
+ this.gameWidth = width;
+ this.gameHeight = height;
+ _scenes = new Hash<RyScene>();
+ registerScene(initialScene, initialSceneName);
+ useScene(initialSceneName);
+ this.scaleX = this.scaleY = zoom;
+ this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
+ }
+
+ private function onAddedToStage(e:Event):Void {
+ this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
+
+ _lastUpdate = Lib.getTimer();
+ this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
+ }
+
+ private function onEnterFrame(e:Event):Void {
+ _now = Lib.getTimer();
+ update(new RyGameTime(_now, _lastUpdate));
+ _lastUpdate = _now;
+ }
+
+ public function registerScene(scene:RyScene, name:String = ""):Void {
+ _scenes.set(name, scene);
+ }
+
+ public function useScene(name:String = ""):Void {
+ if (currentScene != null)
+ currentScene.unload();
+
+ currentScene = _scenes.get(name);
+ currentScene.load(this);
+ }
+
+ private function update(time:RyGameTime):Void {
+ currentScene.update(time);
+ currentScene.draw(this.bitmapData);
+ }
+
+}
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+// Copyright (C) 2011 Robert Böhm
+// This file is part of Rygal.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with Rygal. If not, see: <http://www.gnu.org/licenses/>.
+
+
+package net.robertboehm.rygal;
+import nme.display.BitmapData;
+
+/**
+ * ...
+ * @author Robert Böhm
+ */
+
+interface RyGameObject {
+
+ public var x:Float;
+ public var y:Float;
+
+ public function update(time:RyGameTime):Void;
+
+ public function draw(screen:BitmapData):Void;
+
+}
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+// Copyright (C) 2011 Robert Böhm
+// This file is part of Rygal.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with Rygal. If not, see: <http://www.gnu.org/licenses/>.
+
+
+package net.robertboehm.rygal;
+import nme.display.BitmapData;
+
+/**
+ * ...
+ * @author Robert Böhm
+ */
+
+class RyGameObjectContainer implements RyGameObject {
+
+ public var x:Float;
+ public var y:Float;
+
+ private var _children:Array<RyGameObject>;
+
+ public function new() {
+ _children = new Array<RyGameObject>();
+ }
+
+ public function addChildAt(child:RyGameObject, index:Int):Void {
+ _children.insert(index, child);
+ }
+
+ public function addChild(child:RyGameObject):Void {
+ _children.push(child);
+ }
+
+ public function removeChildren():Void {
+ _children.splice(0, _children.length);
+ }
+
+ public function removeChild(child:RyGameObject):Void {
+ _children.remove(child);
+ }
+
+ public function getChildren():Array<RyGameObject> {
+ return _children;
+ }
+
+ public function update(time:RyGameTime):Void {
+ for (child in _children) {
+ child.update(time);
+ }
+ }
+
+ public function draw(screen:BitmapData):Void {
+ for (child in _children) {
+ child.draw(screen);
+ }
+ }
+
+}
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+// Copyright (C) 2011 Robert Böhm
+// This file is part of Rygal.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with Rygal. If not, see: <http://www.gnu.org/licenses/>.
+
+
+package net.robertboehm.rygal;
+
+/**
+ * ...
+ * @author Robert Böhm
+ */
+
+class RyGameTime {
+
+ public var totalMs:Int;
+ public var elapsedMs:Int;
+ public var elapsedS:Float;
+
+ public function new(now:Int, lastUpdate:Int) {
+ totalMs = now;
+ elapsedMs = now - lastUpdate;
+ elapsedS = elapsedMs / 1000.0;
+ }
+
+}
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