From d6a1bc9418cda629b5582b6c192cb823df15eea0 Mon Sep 17 00:00:00 2001 From: In-line Date: Fri, 29 Sep 2017 08:26:39 +0400 Subject: [PATCH] Prevent kevlar.wav overwriting gunpickup2.wav sound --- regamedll/dlls/client.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/regamedll/dlls/client.cpp b/regamedll/dlls/client.cpp index 12ee6d123..b7b8464b2 100644 --- a/regamedll/dlls/client.cpp +++ b/regamedll/dlls/client.cpp @@ -1219,7 +1219,11 @@ void BuyItem(CBasePlayer *pPlayer, int iSlot) pPlayer->pev->body = 1; pPlayer->AddAccount(-DEFUSEKIT_PRICE, RT_PLAYER_BOUGHT_SOMETHING); +#ifdef REGAMEDLL_FIXES + EMIT_SOUND(ENT(pPlayer->pev), CHAN_VOICE, "items/kevlar.wav", VOL_NORM, ATTN_NORM); +#else EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/kevlar.wav", VOL_NORM, ATTN_NORM); +#endif pPlayer->SendItemStatus(); } break;