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hook_list.h
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hook_list.h
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#pragma once
#define MAX_HOOK_FORWARDS 1024
#define MAX_REGION_RANGE 1024
#define BEGIN_FUNC_REGION(x) (MAX_REGION_RANGE * hooklist_t::hooks_tables_e::ht_##x)
typedef bool (*reqfunc_t) ();
typedef int (*regfunc_t) (AMX *, const char *);
typedef void (*regchain_t)();
struct hook_t
{
std::vector<class CAmxxHookBase *> pre; // pre forwards
std::vector<class CAmxxHookBase *> post; // post forwards
const char *func_name; // function name
const char *depend_name; // platform dependency
reqfunc_t checkRequirements;
regfunc_t registerForward; // AMXX forward registration function
regchain_t registerHookchain; // register re* API hook
regchain_t unregisterHookchain; // unregister re* API hook
void clear();
bool wasCalled;
};
extern hook_t hooklist_engine[];
extern hook_t hooklist_gamedll[];
extern hook_t hooklist_animating[];
extern hook_t hooklist_player[];
extern hook_t hooklist_gamerules[];
extern hook_t hooklist_rechecker[];
extern hook_t hooklist_grenade[];
extern hook_t hooklist_weaponbox[];
extern hook_t hooklist_weapon[];
extern hook_t hooklist_gib[];
extern hook_t hooklist_cbaseentity[];
extern hook_t hooklist_botmanager[];
enum
{
INVALID_HOOKCHAIN = 0
};
struct hooklist_t
{
hook_t *operator[](size_t hook) const
{
#define CASE(h) case ht_##h: return &hooklist_##h[index];
const auto table = hooks_tables_e(hook / MAX_REGION_RANGE);
const auto index = hook & (MAX_REGION_RANGE - 1);
switch (table) {
CASE(engine)
CASE(gamedll)
CASE(animating)
CASE(player)
CASE(gamerules)
CASE(rechecker)
CASE(grenade)
CASE(weaponbox)
CASE(weapon)
CASE(gib)
CASE(cbaseentity)
CASE(botmanager)
}
#undef CASE
return nullptr;
}
static hook_t *getHookSafe(size_t hook);
static void clear();
enum hooks_tables_e
{
ht_engine,
ht_gamedll,
ht_animating,
ht_player,
ht_gamerules,
ht_rechecker,
ht_grenade,
ht_weaponbox,
ht_weapon,
ht_gib,
ht_cbaseentity,
ht_botmanager,
};
};
enum EngineFunc
{
RH_SV_StartSound = BEGIN_FUNC_REGION(engine),
RH_SV_DropClient,
RH_SV_ActivateServer,
RH_Cvar_DirectSet,
RH_SV_WriteFullClientUpdate,
RH_GetEntityInit,
RH_ClientConnected,
RH_SV_ConnectClient,
RH_SV_EmitPings,
RH_ED_Alloc,
RH_ED_Free,
RH_Con_Printf,
RH_SV_CheckUserInfo,
RH_PF_precache_generic_I,
RH_PF_precache_model_I,
RH_PF_precache_sound_I,
RH_EV_Precache,
RH_SV_AddResource,
RH_SV_ClientPrintf,
RH_SV_AllowPhysent,
RH_ExecuteServerStringCmd,
RH_SV_SendResources,
// [...]
};
enum GamedllFunc
{
RG_GetForceCamera = BEGIN_FUNC_REGION(gamedll),
RG_PlayerBlind,
RG_RadiusFlash_TraceLine,
RG_RoundEnd,
RG_PM_Move,
RG_PM_AirMove,
RG_HandleMenu_ChooseAppearance,
RG_HandleMenu_ChooseTeam,
RG_ShowMenu,
RG_ShowVGUIMenu,
RG_BuyGunAmmo,
RG_BuyWeaponByWeaponID,
RG_ThrowHeGrenade,
RG_ThrowFlashbang,
RG_ThrowSmokeGrenade,
RG_PlantBomb,
RG_IsPenetrableEntity,
RG_SpawnHeadGib,
RG_SpawnRandomGibs,
RG_CreateWeaponBox,
RG_PM_LadderMove,
RG_PM_WaterJump,
RG_PM_CheckWaterJump,
RG_PM_Jump,
RG_PM_Duck,
RG_PM_UnDuck,
RG_PM_PlayStepSound,
RG_PM_AirAccelerate,
RG_ClearMultiDamage,
RG_AddMultiDamage,
RG_ApplyMultiDamage,
RG_BuyItem,
// [...]
};
enum GamedllFunc_CBaseAnimating
{
RG_CBaseAnimating_ResetSequenceInfo = BEGIN_FUNC_REGION(animating),
// [...]
};
enum GamedllFunc_CBasePlayer
{
// CBasePlayer virtual
RG_CBasePlayer_Spawn = BEGIN_FUNC_REGION(player),
RG_CBasePlayer_Precache,
RG_CBasePlayer_ObjectCaps,
RG_CBasePlayer_Classify,
RG_CBasePlayer_TraceAttack,
RG_CBasePlayer_TakeDamage,
RG_CBasePlayer_TakeHealth,
RG_CBasePlayer_Killed,
RG_CBasePlayer_AddPoints,
RG_CBasePlayer_AddPointsToTeam,
RG_CBasePlayer_AddPlayerItem,
RG_CBasePlayer_RemovePlayerItem,
RG_CBasePlayer_GiveAmmo,
RG_CBasePlayer_ResetMaxSpeed,
RG_CBasePlayer_Jump,
RG_CBasePlayer_Duck,
RG_CBasePlayer_PreThink,
RG_CBasePlayer_PostThink,
RG_CBasePlayer_UpdateClientData,
RG_CBasePlayer_ImpulseCommands,
RG_CBasePlayer_RoundRespawn,
RG_CBasePlayer_Blind,
RG_CBasePlayer_SetClientUserInfoModel,
RG_CBasePlayer_SetClientUserInfoName,
RG_CBasePlayer_Observer_IsValidTarget,
RG_CBasePlayer_SetAnimation,
RG_CBasePlayer_GiveDefaultItems,
RG_CBasePlayer_GiveNamedItem,
RG_CBasePlayer_AddAccount,
RG_CBasePlayer_GiveShield,
RG_CBasePlayer_DropPlayerItem,
RG_CBasePlayer_HasRestrictItem,
RG_CBasePlayer_DropShield,
RG_CBasePlayer_OnSpawnEquip,
RG_CBasePlayer_Radio,
RG_CBasePlayer_Disappear,
RG_CBasePlayer_MakeVIP,
RG_CBasePlayer_MakeBomber,
RG_CBasePlayer_StartObserver,
RG_CBasePlayer_GetIntoGame,
RG_CBasePlayer_StartDeathCam,
RG_CBasePlayer_SwitchTeam,
RG_CBasePlayer_CanSwitchTeam,
RG_CBasePlayer_ThrowGrenade,
RG_CBasePlayer_SetSpawnProtection,
RG_CBasePlayer_RemoveSpawnProtection,
RG_CBasePlayer_HintMessageEx,
RG_CBasePlayer_UseEmpty,
RG_CBasePlayer_DropIdlePlayer,
RG_CBasePlayer_Observer_SetMode,
RG_CBasePlayer_Observer_FindNextPlayer,
RG_CBasePlayer_Pain,
RG_CBasePlayer_DeathSound,
RG_CBasePlayer_JoiningThink,
RG_CBasePlayer_CheckTimeBasedDamage,
RG_CBasePlayer_EntSelectSpawnPoint,
RG_CBasePlayer_PlayerDeathThink,
RG_CBasePlayer_Observer_Think,
RG_CBasePlayer_RemoveAllItems,
// [...]
};
enum GamedllFunc_CGrenade
{
RG_CGrenade_DefuseBombStart = BEGIN_FUNC_REGION(grenade),
RG_CGrenade_DefuseBombEnd,
RG_CGrenade_ExplodeHeGrenade,
RG_CGrenade_ExplodeFlashbang,
RG_CGrenade_ExplodeSmokeGrenade,
RG_CGrenade_ExplodeBomb,
// [...]
};
enum GamedllFunc_CWeaponBox
{
RG_CWeaponBox_SetModel = BEGIN_FUNC_REGION(weaponbox),
// [...]
};
enum GamedllFunc_CBasePlayerWeapon
{
RG_CBasePlayerWeapon_CanDeploy = BEGIN_FUNC_REGION(weapon),
RG_CBasePlayerWeapon_DefaultDeploy,
RG_CBasePlayerWeapon_DefaultReload,
RG_CBasePlayerWeapon_DefaultShotgunReload,
RG_CBasePlayerWeapon_ItemPostFrame,
RG_CBasePlayerWeapon_KickBack,
RG_CBasePlayerWeapon_SendWeaponAnim,
// [...]
};
enum GamedllFunc_CSGameRules
{
// CSGameRules virtual
RG_CSGameRules_FShouldSwitchWeapon = BEGIN_FUNC_REGION(gamerules),
RG_CSGameRules_GetNextBestWeapon,
RG_CSGameRules_FlPlayerFallDamage,
RG_CSGameRules_FPlayerCanTakeDamage,
RG_CSGameRules_PlayerSpawn,
RG_CSGameRules_FPlayerCanRespawn,
RG_CSGameRules_GetPlayerSpawnSpot,
RG_CSGameRules_ClientUserInfoChanged,
RG_CSGameRules_PlayerKilled,
RG_CSGameRules_DeathNotice,
RG_CSGameRules_CanHavePlayerItem,
RG_CSGameRules_DeadPlayerWeapons,
RG_CSGameRules_ServerDeactivate,
RG_CSGameRules_CheckMapConditions,
RG_CSGameRules_CleanUpMap,
RG_CSGameRules_RestartRound,
RG_CSGameRules_CheckWinConditions,
RG_CSGameRules_RemoveGuns,
RG_CSGameRules_GiveC4,
RG_CSGameRules_ChangeLevel,
RG_CSGameRules_GoToIntermission,
RG_CSGameRules_BalanceTeams,
RG_CSGameRules_OnRoundFreezeEnd,
RG_CSGameRules_CanPlayerHearPlayer,
RG_CSGameRules_Think,
RG_CSGameRules_TeamFull,
RG_CSGameRules_TeamStacked,
RG_CSGameRules_PlayerGotWeapon,
RG_CSGameRules_SendDeathMessage,
// [...]
};
enum GamedllFunc_CGib
{
RG_CGib_Spawn = BEGIN_FUNC_REGION(gib),
RG_CGib_BounceGibTouch,
RG_CGib_WaitTillLand,
// [...]
};
enum GamedllFunc_CBaseEntity
{
RG_CBaseEntity_FireBullets = BEGIN_FUNC_REGION(cbaseentity),
RG_CBaseEntity_FireBuckshots,
RG_CBaseEntity_FireBullets3,
// [...]
};
enum GamedllFunc_CBotManager
{
RG_CBotManager_OnEvent = BEGIN_FUNC_REGION(botmanager),
// [...]
};
enum ReCheckerFunc
{
RC_FileConsistencyProcess = BEGIN_FUNC_REGION(rechecker),
RC_FileConsistencyFinal,
RC_CmdExec,
// [...]
};