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A simple game engine to use for workshops on HTML5 game development to students from junior high to high school levels.
A simple object pool manager that essentially replaces the need to Instantiate() and Destroy() gameObjects throughout your game. These are inefficient if done often.
AssetManager is a reusuable object for preloading and working with all your bitmap game assets in an HTML5 game. Requires CreateJS (easelJS 0.7.1 / preloadJS 0.4.1).
An AssetManager to be used specifically with CreateJS (Easel / Preload / ZOE). Will preload all spritesheets, ZOE generated JSON, and sounds.
This photoshop script will generate an image file for each glyph at a certain size, color, font and will name the image file according to the glyph name. For instance, the glyph A will be named A.p…
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