Create your own GitHub profile
Sign up for your own profile on GitHub, the best place to host code, manage projects, and build software alongside 28 million developers.Sign up
A simple game engine to use for workshops on HTML5 game development to students from junior high to high school levels.
A simple object pool manager that essentially replaces the need to Instantiate() and Destroy() gameObjects throughout your game. These are inefficient if done often.
Biplane 3 game implemented in HTML5
AssetManager is a reusuable object for preloading and working with all your bitmap game assets in an HTML5 game. Requires CreateJS (easelJS 0.7.1 / preloadJS 0.4.1).
An AssetManager to be used specifically with CreateJS (Easel / Preload / ZOE). Will preload all spritesheets, ZOE generated JSON, and sounds.
Rework of a Tic Tac Toe game to HTML5 to be developed over a two day lesson on turn based games. Will become part of the Game Development with HTML5 course launching in the fall.