@pboxx pboxx released this Feb 19, 2016 · 3 commits to master since this release

Assets 3

Some more small fixes to 0.4.3-beta, but those are mostly just internal cleanup. See below for a list of all updates since 0.3c (excerpts; see the beta release notes for full details).

Contributors: CmarNYC, Inge Jones, Buzzler, pbox; see the commits for details.

To post feedback you can use this thread at mts.

Use 7zip to uncompress the binary, it will likely not work otherwise.

Changelog since 0.3c:


  • Fixed CatalogCommon issue with additional byte in AuralProperties v4 (affected CCOL and COBJ); CatalogCommon is now version 0xB by default
  • Fixed CLIP issues with creating new instances, fixed bug in resource write
  • New wrappers for THUM (_THM) 0x16CA6BC4 / TMLT 0xB0118C15
  • Read/ReadOnly file open dialog overhaul
  • PNG import/export options added for 0xE254AE6E, 0xE18CAEE2, 0x16CCF748
  • MTBL updated from updated EA template


  • Fixed issue with perpetual "new updates" that were always the same old 0.3c
  • Fixed folder bookmarks issue
  • Added ability to import resources that follow the EA/Maxis naming convention (group!instance.type)
  • Added several import/export handlers back in, so everything should now work with rightclick > Import / Export
  • Various updates/fixes to STBL; will now also deal with STBL resources that have incorrect length information
  • Backwards compatibility: correctly deals with pre-1.13 tag format (16bit) used in COBJ, CCOL etc.
  • CASP resource flags now use external tag tuning file for better forwards compatibility
  • Added wrappers for WorldColorTimelineResource, SkyBoxColor, DMAP (DeformerMap), TRIM, CLIP; 32bit tag support added for CCOL; GEOMViewer updated


  • Catalogue tags are now 32bit as of the 1.13 patch (2015-12-04)
  • CASP/TONE update incorporated from here (CmarNYC)
  • All known XML resource types added to TextResources (which means they will have a preview in s4pe)


  • Catalogue tags: Replaced hard-coded tag lists with a separate XML file being parsed into tags and categories (which makes it easier for end users to update -> simply replace the XML with one from the current game files). Includes custom Grid editors for tags/categories (COBJ and others) and compound tags (CASP); they support autocomplete. See also here
  • Updated OBJD to correctly parse EnvironmentScoreEmotionTags. This is based on Inge’s and Snaitf’s wrappers from here (refactored to meet naming conventions)
  • Fixed MTST (fix by Inge from last November)
  • Updated FTPT, TONE, RSLT based on Maxis binary templates; more info here
  • New folder bookmark functionality (Top menu > Settings)