Luftballons is a project to create a fully-featured platform for cutting-edge game development.
Right now, Luftballons consists of a framework for describing rendering "pipelines" as a series of dependent draw operations on buffers.
Luftballons depends on the following libraries:
- OpenGL. The best implementation will depend on your system, but most testing has happened with Mesa.
- GLFW Note that you only need this to build the demos and tests.
To build Luftballons, from the root directory, run:
You can pass the
--help argument to
./configure to get a list of options
for configuring your build of Luftballons.
To install on to your system, run as an administrator:
See HACKING.md for guidelines on contributing.
Luftballons is licensed under the GNU Lesser General Public License, Version \3.0. Please see COPYING and COPYING.LESSER