Luftballons is a project to create a fully-featured platform for cutting-edge game development.
Right now, Luftballons consists of a framework for describing rendering "pipelines" as a series of dependent draw operations on buffers.
The latest release of Luftballons can be had from the website. Development happens on GitHub, and you can find the latest unstable versions there.
Luftballons depends on the following libraries:
- OpenGL. The best implementation will depend on your system, but most testing has happened with Mesa.
- GLFW Note that you only need this to build the demos and tests.
To build Luftballons, from the root directory, run:
You can pass the
--help argument to
./configure to get a list of options
for configuring your build of Luftballons.
To install on to your system, run as an administrator:
See HACKING.md for guidelines on contributing.
Luftballons is licensed under the GNU Lesser General Public License, Version \3.0. Please see COPYING and COPYING.LESSER