MAT594G Physics-Based Simulation Final Project
C++ C Other
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.
594G Final Project.xcodeproj
594G Final Project

SPH 3D Real-Time Fluid Simulation

Fluid Image

For our final project in Theodore Kim's Physics-Based Simulation class (Winter '12) we were asked to implement a large, non-trivial technique. My project is based on Matthias Müller's (et al.) research of applying Smoothed Particle Hydrodynamics (SPH) to fluid simulation - essentially simulating fluid as thousands of small particles, rather than the traditional Eularian grid-based approach.

Feel free to email me and I'll tell you more about this project!

Using the Simulator

Firstly, click & drag to rotate the scene using typical GLVU camera controls. You'll notice the simulation starts in a stopped state - you'll need to toggle the animation ON. Below are some keyboard controls.

Basic Controls

a -- Toggle the physics animation on/off (upon starting animation is OFF)
1 -- Load the "Dam Break" scenario (initial scenario)
2 -- Load the "Cube" scenario
3 -- Load the "Faucet" scenario
t -- Toggle tumble mode on/off (the water will react to the tilt of the camera)

Advanced Controls

g -- Toggle grid visible (grid used for neighbor particle optimization)
/ -- Toggle gravity on/off
s -- Toggle coloring of surface purple (particles on the surface have a surface tension force applied)
f -- Output current FPS to stdout


Particle-Based Fluid Simulation for Interactive Applications
Matthias Müller, David Charypar and Markus Gross