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I'm also interested (well, doing it already) in getting more people behind doing godot on SFOS. It's a fairly low barrier to entry for game development.
As the forum posts makes clear, the work-a-rounds are a burden and linking for device support should be reasonable?
The text was updated successfully, but these errors were encountered:
As @sashikknox asks here: https://forum.sailfishos.org/t/harbour-is-libudev-really-need-to-be-depricated-in-harbour/13304
I'm also interested (well, doing it already) in getting more people behind doing godot on SFOS. It's a fairly low barrier to entry for game development.
As the forum posts makes clear, the work-a-rounds are a burden and linking for device support should be reasonable?
The text was updated successfully, but these errors were encountered: