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//
// AudioManager.h
// gotIsland
//
// Created by Krithiga on 26/02/13.
// Copyright (c) 2013 Maag Studios & Technology Pvt Ltd. All rights reserved.
//
#ifndef gotIsland_AudioManager_h
#define gotIsland_AudioManager_h
#include<cocos2d.h>
#include "SimpleAudioEngine.h"
using namespace cocos2d;
class AudioManager : public CCObject {
public:
bool isMute;
void playBG();
void stopBG();
void unMute();
void toggleMute();
void save();
static AudioManager* sharedManager();
};
#endif