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Pinned

  1. Forked from IshanRanade/RealTimeFluids

    Real Time 3D Water Simulation and Rendering on the GPU using Navier-Stokes Approximation

    C++

  2. Forked from CIS-566-2018/homework-1-noisy-planets-salaark

    Procedural Planet Shader in WebGL with browser demo

    GLSL 1

  3. Forked from CIS565-Fall-2018/Project6-Vulkan-Grass-Rendering

    Grass rendering and simulation implemented on the GPU using Vulkan

    C++

  4. Forked from CIS-566-2018/homework-5-shape-grammar-city-salaark

    Procedural Building Generator and City Spawner

    C++ 3

  5. Forked from CIS565-Fall-2018/Project3-CUDA-Path-Tracer

    Path tracer implemented on the GPU using CUDA

    CMake

  6. Forked from CIS565-Fall-2018/Project4-CUDA-Rasterizer

    Rasterizer implemented on the GPU using CUDA

    C

67 contributions in the last year

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Contribution activity

February - March 2019

salaark has no activity yet for this period.

January 2019

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