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A physics rolling ball demo made in Unreal Engine 4, allows the player to roll up walls and ceilings with simulated physics
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BallPawn.cpp
BallPawn.h
BoostPad.cpp
BoostPad.h
GravityPad.cpp
GravityPad.h
LaunchPad.cpp
LaunchPad.h
LevitationPad.cpp
LevitationPad.h
README.md
RollingPlatformer.zip

README.md

Rolling_Gravity

A physics rolling ball demo made in Unreal Engine 4, allows the player to roll up walls and ceilings with simulated physics The included files are classes that were built for the project in Unreal Engine 4 and only include the files I created Each class has is made to handle anything about itself and only casts to other objects and files if it is needed, for example adding impulse in a direction using the boost pad, this needs to cast to the player pawn so the function can be called.

ALL INCLUDED CODE WAS CREATED BY SAMUEL JONES 2016

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