Skip to content
University Assignment Project to create a Hover Car Racer in a basic C++ Engine.
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Assignment3.cpp
CollisionDetection.cpp
CollisionDetection.h
ReadMe.txt
SettingUpObjects.cpp
SettingUpObjects.h
Vector3D.cpp
Vector3D.h

ReadMe.txt

The code in this repository was used for a university project where we had to use a C++ engine to create a hover car racer.
The following functionality was implemented by me: 

- Collision
- Ship Movement
- Natural Deceleration of ship
- 3D Vectors
- UI Output
- VSync 
- Load and Unloading models efficiently
- Changing Camera Placement and Types
- Lap Timers
- Checkpoints
- Map Layout
- Pause Game
- Start Game Countdown


Things I would have liked to add: 
- Use of Momentum to move the ship, allows for drifting etc...
- Use of a ghost ship that takes the stored location of the player ship on their best lap
- AI enemies
- Saving and Loading of lap times
- More realistic collision
You can’t perform that action at this time.