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University Assignment Project to create a Hover Car Racer in a basic C++ Engine.
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The code in this repository was used for a university project where we had to use a C++ engine to create a hover car racer. The following functionality was implemented by me: - Collision - Ship Movement - Natural Deceleration of ship - 3D Vectors - UI Output - VSync - Load and Unloading models efficiently - Changing Camera Placement and Types - Lap Timers - Checkpoints - Map Layout - Pause Game - Start Game Countdown Things I would have liked to add: - Use of Momentum to move the ship, allows for drifting etc... - Use of a ghost ship that takes the stored location of the player ship on their best lap - AI enemies - Saving and Loading of lap times - More realistic collision