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This repository was archived by the owner on Feb 13, 2026. It is now read-only.

Releases: sambow23/garrys-mod-rtx-remixed-perf

1a75fcf - Nightly

12 Feb 01:07

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1a75fcf - Nightly Pre-release
Pre-release

Automated nightly build from commit 1a75fcf

Commit: adjust performance settings panel for engine patches
Branch: skybox
Build Date: 2026-02-11T19:04:38-06:00

⚠️ This is an automated pre-release build and may be unstable.

v0.3.0

22 Dec 02:01

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What's Changed

General

New

  • Skybox leak fixes (you need the newest runtime)
  • Remix Texture auto-categorization
    • Decals, Emissives, Particles, Pseudoplayer, and Pseudoweapon
  • Physgun color is now customizable
  • Bonemergable API Lights
  • Add all flicker types to API map lights

Changes

  • Remove PVS for displacements and world faces as they made no real performance difference
  • Raise brightness limits of all API light entities
  • Lower the overall brightness of all API map lights to better match Source
  • Bring back lightupdaters as an alternative for API map lights and entities
  • Exclude particles from entity anti-culling (lowers performance cost)
  • Remove bind override for API Light flashlight
  • Remove buggy gravity gun particle sprite

Fixes

  • Fix reversed 2d skybox direction
  • Fix viewmodel light bugs with API flashlight (you need the newest runtime)
  • Fix missing pitch controls for API map lights (css maps, maybe others)
  • Fix "disabled" off state for API map lights
  • Fix remaining displacement rendering issues
  • Fix missing colors for some lights when using API map lights
  • Remove a lot of unnecessary stuff for customrender related addons

Full Changelog: v0.2.0...v0.3.0

v0.2.0

09 Nov 23:30

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What's Changed

General

New

  • API Light Flashlight
  • API Light wrappers for LUA light entities (Glide base, gmod lamps, etc)
  • Safe distance for Static Prop PVS culling
    • Fixes an issue where some static props disappear in front of the player
    • Needs to be set per map, has a default value of 0
      • Recommended values are 512-1024

Changes

  • PVS Culling for World/Displacements are now off by default
    • Didn't provide that much of a performance difference and introduced visual issues on some maps
  • Entity Anti-Culling now only includes dynamic objects to significantly decrease the performance impact
  • Reorganize all spawnmenus to be cleaner
  • Make API Lights more accurate to Source Engine's instead of trying to match the remix converted lights

Fixes

  • Fix parallax issues with custom 2D skybox
  • Fix broken color tool Requires newest dxvk-remix-gmod runtime
  • Performance improvements for custom render addons (static props, world, displacements)
  • Fix missing prop skins for static prop renderer
  • Fix buggy vertex colors for custom world renderer

Full Changelog: v0.1.0...v0.2.0

v0.1.0

11 Oct 20:09
5ede14e

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Initial release