This repository was archived by the owner on Feb 13, 2026. It is now read-only.
v0.2.0
What's Changed
General
New
- API Light Flashlight
- API Light wrappers for LUA light entities (Glide base, gmod lamps, etc)
- Safe distance for Static Prop PVS culling
- Fixes an issue where some static props disappear in front of the player
- Needs to be set per map, has a default value of 0
- Recommended values are 512-1024
Changes
- PVS Culling for World/Displacements are now off by default
- Didn't provide that much of a performance difference and introduced visual issues on some maps
- Entity Anti-Culling now only includes dynamic objects to significantly decrease the performance impact
- Reorganize all spawnmenus to be cleaner
- Make API Lights more accurate to Source Engine's instead of trying to match the remix converted lights
Fixes
- Fix parallax issues with custom 2D skybox
- Fix broken color tool Requires newest dxvk-remix-gmod runtime
- Performance improvements for custom render addons (static props, world, displacements)
- Fix missing prop skins for static prop renderer
- Fix buggy vertex colors for custom world renderer
Full Changelog: v0.1.0...v0.2.0