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Golang library to handle CALDAV requests.
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go CalDAV

This is a Go lib that aims to implement the CalDAV specification (RFC4791). It allows the quick implementation of a CalDAV server in Go. Basically, it provides the request handlers that will handle the several CalDAV HTTP requests, fetch the appropriate resources, build and return the responses.

How to install

go get


For dependency management, glide is used.

# install glide (once!)
curl | sh

# install dependencies
glide install

How to use it

The easiest way to quickly implement a CalDAV server is by using the lib's request handler. Example:

package mycaldav

import (

func runServer() {
  http.HandleFunc(PATH, caldav.RequestHandler)
  http.ListenAndServe(PORT, nil)

With that, all the HTTP requests (GET, PUT, REPORT, PROPFIND, etc) will be handled and responded by the caldav handler. In case of any HTTP methods not supported by the lib, a 501 Not Implemented response will be returned.

In case you want more flexibility to handle the requests, e.g., if you want to access the generated response before being sent back to the client, you can do something like this:

package mycaldav

import (

func runServer() {
  http.HandleFunc(PATH, myHandler)
  http.ListenAndServe(PORT, nil)

func myHandler(writer http.ResponseWriter, request *http.Request) {
  response := caldav.HandleRequest(request)
  // ... do something with the response object before writing it back to the client ...


You can configure the lib in a number of ways to fit your needs and your server implementation.

1) Storage

The storage is where the CalDAV resources are stored. Say you fetch your resources from your REST API in the cloud. You need to tell caldav-go that:

stg := new(MyApiStorage)

All the CRUD operations on resources will then be forwarded to your API storage implementation.

The default storage used (if none is provided) is the data.FileStorage, which deals with resources as files in the File System.

Take a look at Storage & Resource to know more how to have your own storage implementation.

2) Supported Components

The current CalDAV components supported by this lib are VCALENDAR and VEVENT. If your server implementation supports more components, you can set this up like so:

caldav.SetupSupportedComponents([]string{'VCALENDAR', 'VEVENT', 'VTODO'})

This data is used internally and returned in some client responses, e.g, in multistatus responses under the <supported-calendar-component-set> tag.

3) User

You can set the current user which is currently interacting with the calendar. It is used, for example, in some of the CALDAV responses, when rendering the path where to find the user's resources, e.g, in the multistatus responses under the <current-user-principal> tag.


It's not mandatory to set this up. Only if it makes sense to your server implementation.

Storage & Resources

The storage is where the CalDAV resources are stored. To interact with that, the caldav-go needs a type that conforms with the data.Storage interface to operate on top of the storage. Basically, this interface defines all the CRUD functions to work on top of the resources. With that, resources can be stored anywhere: in the filesystem, in the cloud, database, etc. As long as the used storage implements all the required storage interface functions, the caldav lib will work fine.

For example, we could use the following dummy read-only storage implementation, which returns dummy hard-coded resources:

type DummyStorage struct{
  resources map[string]string{

func (d *DummyStorage) GetResource(rpath string) (*Resource, bool, error) {
  result := []Resource{}
  resContent := d.resources[rpath]

  if resContent != "" {
    resource = NewResource(rpath, DummyResourceAdapter{rpath, resContent})
    return &resource, true, nil

  return nil, false, nil

func (d *DummyStorage) GetResourcesByList(rpaths []string) ([]Resource, error) {
  result := []Resource{}

  for _, rpath := range rpaths {
    resource, found, _ := d.GetResource(rpath)
    if found {
      result = append(result, resource)

  return result, nil

func (d *DummyStorage) GetResources(rpath string, withChildren bool) ([]Resource, error) {
  // ...

func (d *DummyStorage) GetResourcesByFilters(rpath string, filters *ResourceFilter) ([]Resource, error) {
  // ...

func (d *DummyStorage) GetShallowResource(rpath string) (*Resource, bool, error) {
  // ...

func (d *DummyStorage) CreateResource(rpath, content string) (*Resource, error) {
  return nil, errors.New("creating resources are not supported")

func (d *DummyStorage) UpdateResource(rpath, content string) (*Resource, error) {
  return nil, errors.New("updating resources are not supported")

func (d *DummyStorage) DeleteResource(rpath string) error {
  return nil, errors.New("deleting resources are not supported")

In this storage, we just find the hard-coded resource in the map given its path rpath. The raw resources are returned as Resource objects. If you noticed on the GetResource function, when we create this object, we need to pass a resource adapter.

Normally, when you provide your own storage implementation, you will need to provide also a custom data.ResourceAdapter interface implementation. The resource adapter deals with the specificities of how resources are stored, which formats and how to deal with them. For example, for file resources, the resources contents are the content read from the file itself, for resources in the cloud, it could be in JSON needing some additional processing to parse the content, etc.

In our example here, we could say that the adapter for this case would be:

type DummyResourceAdapter struct {
  resourcePath string
  resourceData string

func (a *DummyResourceAdapter) IsCollection() bool {
  return false

func (a *DummyResourceAdapter) GetContent() string {
  return a.resourceData

func (a *DummyResourceAdapter) GetContentSize() int64 {
  return len(a.GetContent())

func (a *DummyResourceAdapter) CalculateEtag() string {
  return hashify(a.GetContent())

func (a *DummyResourceAdapter) GetModTime() time.Time {
  return time.Now()

As a final step, with your own resource storage implementation in place, you need to tell caldav-go to use it through the storage configuration.

Resource Types

The resources can be of two types: collection and non-collection. A collection resource is basically a resource that has children resources, but does not have any data content. A non-collection resource is a resource that does not have children, but has data. In the case of a file storage, collections correspond to directories and non-collection to plain files. The data of a caldav resource is all the info that shows up in the calendar client, in the iCalendar format.


Please check the CHANGELOG to see specific features that are currently implemented.

Contributing and testing

Everyone is welcome to contribute. Please raise an issue or pull request accordingly.

To run the tests:



MIT License.

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