// Set follow target, lerp, and offset:
// camera.follow(target, style, lerpX, lerpY, offsetX, offsetY)
camera.follow(player, FOLLOW_STYLE, 0.5, 0.5, 64, 64);
// Set offset only:
camera.targetOffset.x = 64;
camera.targetOffset.y = 64;
camera.targetOffset.set(64);
// Remove offset:
camera.targetOffset.set(0);
// Camera#unfollow() will also clear the offset
camera.unfollow();
camera.targetOffset.isZero() === true; //-> true-
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Offsets the camera view from its follow target
samme/phaser-camera-offset
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Offsets the camera view from its follow target
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