This repository has been archived by the owner. It is now read-only.
Cemono - Creating games using CryENGINE3, with .NET
C++ C Other
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
doc
src
.gitignore
INSTALL
LICENSE
README

README

Cemono - Mono for CryENGINE3
	by Sam Neirinck

Credits:
	Flowgraph Plugin System - Cry-Vlok, Cry-JR
	FGPS Cemono integration - i59

== Description ==
// TODO
	
== Compilation ==
It is advisable to install a stable Cemono version before compiling from source. These files can be downloaded from https://github.com/downloads/samneirinck/cemono/cemono-base.zip

Open /src/Cemono.sln with Visual Studio 2010 or above, and build all projects
All projects have their output set to the /output directory, look in there for the compiled assemblies.

== Installation ==
Assuming your game is in c:\games\mygame\ (<mygamedirectory>) [NOTE: Not the /Game directory, but the root game folder)
Go to the /output folder and copy the files:

- Cemono.Bcl.dll 		-> <mygamedirectory>\engine\cemono\lib\cemono
- Cemono.Manager.dll	 	-> <mygamedirectory>\engine\cemono\lib\cemono
- bin32\Cemono.dll		-> <mygamedirectory>\bin32
- bin32\CryGame.dll		-> <mygamedirectory>\bin32

== Using Cemono in an existing project ==
Cemono can be used as an extension to your existing project
// TODO