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Cemono - Mono for CryENGINE3 by Sam Neirinck Credits: Flowgraph Plugin System - Cry-Vlok, Cry-JR FGPS Cemono integration - i59 == Description == // TODO == Compilation == It is advisable to install a stable Cemono version before compiling from source. These files can be downloaded from https://github.com/downloads/samneirinck/cemono/cemono-base.zip Open /src/Cemono.sln with Visual Studio 2010 or above, and build all projects All projects have their output set to the /output directory, look in there for the compiled assemblies. == Installation == Assuming your game is in c:\games\mygame\ (<mygamedirectory>) [NOTE: Not the /Game directory, but the root game folder) Go to the /output folder and copy the files: - Cemono.Bcl.dll -> <mygamedirectory>\engine\cemono\lib\cemono - Cemono.Manager.dll -> <mygamedirectory>\engine\cemono\lib\cemono - bin32\Cemono.dll -> <mygamedirectory>\bin32 - bin32\CryGame.dll -> <mygamedirectory>\bin32 == Using Cemono in an existing project == Cemono can be used as an extension to your existing project // TODO