samp-incognito
released this
- Fixed map icon bug with Streamer_SetItemOffset
- Improved tags in include file (thanks Y_Less)
- Fixed crash on GMX that occurred when actors were streamed in
Assets
3
samp-incognito
released this
- Added Streamer_(G/S)etItemPos, Streamer_GetArrayDataLength, GetDynamicAreaType, and Streamer_AmxUnloadDestroyItems (thanks IstuntmanI)
- Added virtual world support for Streamer_GetNearbyItems (thanks TommyB)
- Fixed various bugs
Assets
3
samp-incognito
released this
- Fixed some attached object bugs
- Added GetDynamicActorAnimation (thanks IstuntmanI)
- Made chunk streaming toggleable (now disabled by default)
- Added Streamer_(Is)ToggleChunkStream
Assets
3
samp-incognito
released this
- Fixed some bugs and a crash that randomly occurred
- Allowed any type of area to be attached
Assets
4
samp-incognito
released this
- Modified streaming algorithm to limit packets sent per tick by creating and destroying items in chunks (configurable via Streamer_(Get/Set)ChunkTickRate and Streamer_(Get/Set)ChunkSize)
- Made each player have an independent tick rate (configurable via Streamer_(Get/Set)PlayerTickRate)
- Added Streamer_OnItemStream(In/Out) and Streamer_(Is)ToggleItemCallbacks
- Added actor streaming (thanks ziggi)
- Added Streamer_GetNearbyItems (thanks Southclaws) and Streamer_GetAllVisibleItems
- Added Streamer_(Get/Set)ItemOffset
- Added (Is)ToggleDynAreaSpectateMode
- Added GetPlayerCameraTargetDynObject (thanks IstuntmanI)
- Added "freezeplayer" parameter to Streamer_UpdateEx
- Renamed Streamer_(Is)ToggleItemAntiAreas to Streamer_(Is)ToggleItemInv(erse)Areas
- Fixed various bugs
Assets
3
samp-incognito
released this
- Added "compensatedtime" parameter to Streamer_UpdateEx which pauses automatic updates for the specified amount of time in milliseconds, disables the player's controls, and sets the player's position to the new coordinates
- Fixed bugs with line intersection tests for areas
Assets
3
samp-incognito
released this
- Added item priority support via the new "priority" parameter for most item creation natives
- Added IsLineInDynamicArea, IsLineInAnyDynamicArea, GetDynamicAreasForLine, and GetNumberDynamicAreasForLine
- Added Streamer_ToggleItem and Streamer_IsToggleItem
- Added Streamer_ToggleAllItems with an "exceptions" parameter which allows every item except the ones specified to be toggled
- Added Streamer_GetLastUpdateTime
- Added Streamer_(Is)ToggleItemAntiAreas which, if toggled, allows the per-item area feature to exlude items from being streamed in the areas specified
- Renamed Streamer_(Is)ToggleStaticItem to Streamer_(Is)ToggleItemStatic
- Stopped duplicate log entries from being created
- Fixed parameter order bug with CreateDynamicObjectEx
Assets
3
samp-incognito
released this
- Added ability to stream items only in specified areas by using an "areaid" parameter in the item creation natives
- Added Streamer_(Get/Set)TypePriority
- Reduced number of RPCs used when streaming objects
- Fixed bug with OnPlayer(Enter/Leave)DynamicArea and OnDynamicObjectMoved
- Fixed bug with GetPlayerDynamicAreas/GetDynamicAreasForPoint
The Windows version now requires the Microsoft Visual C++ 2015 Redistributable Package (x86).
Assets
3
samp-incognito
released this
- Added offsets to attached area natives
- Made OnPlayerShootDynamicObject handle return values
- Made GetDynamicPolygonPoints, GetPlayerDynamicAreas, and GetDynamicAreasForPoint return the size of the array
- Fixed several bugs
Assets
3
samp-incognito
released this
- Added GetDynamicObjectNoCameraCol
- Made attached objects stream in after base objects (thanks uint32)
- Added definitions to include file for default draw distances and streaming distances
- Fixed a bug with area callbacks that could cause a server crash under certain conditions