In which someone makes a class-based mod by copy/pasting the ZDoom Wiki into a single .pk3 and people seem to like it.
SamsaraDevs/samsaraJunk
master
Name already in use
Code
-
Clone
Use Git or checkout with SVN using the web URL.
Work fast with our official CLI. Learn more.
- Open with GitHub Desktop
- Download ZIP
Sign In Required
Please sign in to use Codespaces.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching Xcode
If nothing happens, download Xcode and try again.
Launching Visual Studio Code
Your codespace will open once ready.
There was a problem preparing your codespace, please try again.
Latest commit
Git stats
Files
http://zandronum.com/forum/showthread.php?tid=200 http://forum.zdoom.org/viewtopic.php?f=19&t=33219 Compiling samsara.c: ---------- You'll need a special zspecial.acs, and the latest version of ACC. Since this is primarily a Zandronum project and thus can't use ZDoom-specific features (and for the ZDoom version, it sticks to 2.3.1 ACS features only), you need a zspecial.acs with definitions for ConsolePlayerNumber, PlayerIsSpectator, and maybe a couple other things I forgot. You also need to comment out the Sqrt and FixedSqrt definitions in zspecial.acs, if they're there. You can either edit the file directly or use the zspecial.acs at (http://ijontichy.lostsig.com/pub/zspecial.acs). If you do edit your zspecial.acs, here are the Zandronum-specific definitions: -100:ResetMap(0), -101:PlayerIsSpectator(1), -102:ConsolePlayerNumber(0), -103:GetTeamProperty(2), And comment these lines out, if present. -48:Sqrt(1), -49:FixedSqrt(1), samsara.c should compile after that.
About
In which someone makes a class-based mod by copy/pasting the ZDoom Wiki into a single .pk3 and people seem to like it.