This is the main feature of this project and works with JavaScript or TypeScript. All scripts are automatically minified before being written into the hackmud folder. This means you can focus less on getting your character count down, and more on writing readable scripts.
In modern editors like Visual Studio Code, as you're typing the names of subscripts or filling the args of subscripts, drop-down menus of relevant autocompletes will appear. Hovering over a script also tells you info like its security level.
Using TypeScript in this environment is completely optional, but using it means warnings when you use the wrong type in a subscript's args or use an unsupported type in a DB query.
- Install NodeJS and PNPM.
- Run
pnpm dlx tiged samualtnorman/hackmud-environment
. - Run
pnpm install
. - Tell the script manager where the hackmud directory is with
pnpm hsm config set hackmudPath <hackmud directory>
- Replace
<hackmud directory>
with the path to the hackmud directory. - You can find your hackmud directory by running
#dir
in hackmud and going up two directories.
- Replace
You can create scripts in the src
directory directly, and you can create a folder with the name of one of your users,
and create scripts in that folder too.
Use pnpm push
to push all your scripts to all your users.
To automatically push scripts as you edit them, leave pnpm dev
running.
Scripts directly in the src
folder are pushed to all your users.
To have a script be pushed to only a specific user, create a folder in the src
folder and create your scripts in that
new folder.
This is only for if you're using TypeScript.
To take advantage of the type definitions written for subscripts and preprocessor functions, you'll need to replace the
#
characters with $
characters. For example instead of writing #fs.scripts.trust()
, you'll need to write
$fs.scripts.trust()
. A big change, I know.
To gain type checking for the other scripts you've written in the environment, instead of starting your scripts with
function (...
, start them with export default function(...
.
Contributing is appreciated, especially if you have an API to add to the type definitions.
This project was originally a fork of Snazzah's hackmud_env.
If you want to see your strings coloured to how they'd appear in the game, check out Hackmud Color, my VS Code extension.
This is the script manager that this environment relies on. Visit the NPM page, or the repo.