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Early stages of a project that will introduce C# integration into UE4.

Risks

  1. How will variable replication be accomplished? (Use annotations?)
  2. Function replication
  3. Get inheritance working

Annotations

  1. Would need to employ annotations (C#). There will be generated boilerplate/glue in the assembly that would know how to push that definition

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C# integration for Unreal Engine 4

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