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A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements.
branch: master
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bin_unix hud ammocount removed (melee conflict). new animations for male npc.
data added AgeOfReason to main menu
docs ZetaProject bugfixes, SabiCube 1.2 release candidate.
packages
src ZetaProject bugfixes, SabiCube 1.2 release candidate.
tools
.directory ZetaProject bugfixes, SabiCube 1.2 release candidate.
README.md added AgeOfReason to main menu
autoexec.cfg aim and zoom. hotkey icons placement fix
config.cfg itempuckup now part of inventory
init.cfg Sabicube beta1 release
restore.cfg new hud, mana, lvl-notify, encumberance bugfix, hotkeys and icons
sabicube_unix
server-init.cfg Sabicube beta1 release
servers.cfg Sabicube beta1 release

README.md

SabiCube 1.3

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make the gamebuilding process as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

The 1.3 release will focus on automization of scripting and expanding alchemy/cooking, it includes a very early beta of the game Age Of Reason, and as always, a test-map for the new features. Some additions to SabiCube 1.3 might temporarily break support for the game ZetaProject, but it should still be playable, and if you find a bug, please let me know.

SabiCube is tested on 64-bit (Kubuntu 14.04) and 32-bit (Linux Mint 15 Xfce), and installing should be fairly simple, just follow this guide: https://github.com/sandsound/sabicube/wiki#installing (there are currently only binarys for Linux).

To get the latest version of this document or SabiCube, please visit: http://github.com/sandsound/sabicube or follow us on http://www.moddb.com/mods/sabicube

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