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conventionally these variables were named PLAYER_ACTOR and ONMISSION respectively. Changing them may break CLEO scripts assuming they are safe to use as they get compiled using randomly available IDs and thus wouldn't match the code in the main.scm. While this is not recommended to use global variables in CLEO script, these two are well-known exceptions
The text was updated successfully, but these errors were encountered:
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Bring back PLAYER_ACTOR and ONMISSION variables
GTA III: Bring back PLAYER_ACTOR and ONMISSION variables
Jul 18, 2020
11=script_controlled_player
207=flag_player_on_mission
conventionally these variables were named PLAYER_ACTOR and ONMISSION respectively. Changing them may break CLEO scripts assuming they are safe to use as they get compiled using randomly available IDs and thus wouldn't match the code in the main.scm. While this is not recommended to use global variables in CLEO script, these two are well-known exceptions
The text was updated successfully, but these errors were encountered: