From 9aa522d0c109145107e3940667f7ee4fa741690a Mon Sep 17 00:00:00 2001 From: Robin Leroy Date: Sun, 23 Mar 2014 02:54:16 +0100 Subject: [PATCH] Units. --- ModelMultiParticlePersistFX.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ModelMultiParticlePersistFX.cs b/ModelMultiParticlePersistFX.cs index 61a8659..185856d 100644 --- a/ModelMultiParticlePersistFX.cs +++ b/ModelMultiParticlePersistFX.cs @@ -79,7 +79,7 @@ public class ModelMultiParticlePersistFX : EffectBehaviour { // lying in a disk perpendicular to the mean initial velocity whose radius // is randomOffsetMaxRadius. This is similar to Unity's 'Random Velocity' // Setting, except it will sample the offset from a (normal) disk rather - // than from a cube. + // than from a cube. Units (SI): m/s. [Persistent] public float randomInitalVelocityMaxOffsetMaxRadius = 0.0f; #endregion Persistent fields