diff --git a/ModelMultiShurikenPersistFX.cs b/ModelMultiShurikenPersistFX.cs index 16b92f9..c6ef202 100644 --- a/ModelMultiShurikenPersistFX.cs +++ b/ModelMultiShurikenPersistFX.cs @@ -773,8 +773,8 @@ public override void OnLoad(ConfigNode node) { //print("OnLoad"); - // Use the actual part cfg instead of what KSP provides u - // - the node provided for the root part after a load/scene change is empty + // Use the actual part cfg instead of what KSP provides because + // the node provided for the root part after a load/scene change is empty if (HighLogic.LoadedScene != GameScenes.LOADING && !node.HasNode()) { node = GetEffectConfig(); diff --git a/PersistentKSPShurikenEmitter.cs b/PersistentKSPShurikenEmitter.cs index 4ab4492..5c2ae24 100644 --- a/PersistentKSPShurikenEmitter.cs +++ b/PersistentKSPShurikenEmitter.cs @@ -397,7 +397,7 @@ public void EmitterOnUpdate(Vector3d emitterWorldVelocity) Emit (i, ParticlesThisFrame); } } - Profiler.EndSample (); + Profiler.EndSample(); if (particles == null || pe.main.maxParticles > particles.Length) particles = new ParticleSystem.Particle[pe.main.maxParticles];