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item-info.php
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item-info.php
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<?php
/**
* @package World of Warcraft Armory
* @version Release Candidate 1
* @revision 249
* @copyright (c) 2009-2010 Shadez
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**/
define('__ARMORY__', true);
define('load_items_class', true);
define('load_mangos_class', true);
if(!@include('includes/armory_loader.php')) {
die('<b>Fatal error:</b> unable to load system files.');
}
header('Content-type: text/xml');
$itemID = (isset($_GET['i'])) ? (int) $_GET['i'] : 0;
if($armory->armoryconfig['useCache'] == true && !isset($_GET['skipCache'])) {
$cache_id = $utils->GenerateCacheId('item-info', $itemID, 0, $armory->currentRealmInfo['name']);
if($cache_data = $utils->GetCache($cache_id, 'items')) {
echo $cache_data;
echo sprintf('<!-- Restored from cache; id: %s -->', $cache_id);
exit;
}
}
// Load XSLT template
$xml->LoadXSLT('items/info.xsl');
$xml->XMLWriter()->startElement('page');
$xml->XMLWriter()->writeAttribute('globalSearch', 1);
$xml->XMLWriter()->writeAttribute('lang', $armory->_locale);
$xml->XMLWriter()->writeAttribute('requestUrl', 'item-info.xml');
$xml->XMLWriter()->writeAttribute('requestQuery', 'i='.$itemID);
if(!$items->IsItemExists($itemID) ) {
$xml->XMLWriter()->startElement('itemInfo');
$xml->XMLWriter()->endElement(); //itemInfo
echo $xml->StopXML();
exit;
}
// Do not query all rows - item data generated by item-tooltip.php
$data = $items->GetItemData($itemID);
$item_data = array(
'icon' => $items->getItemIcon($itemID, $data['displayid']),
'id' => $itemID,
'level' => $data['ItemLevel'],
'name' => ($armory->_locale == 'en_gb' || $armory->_locale == 'en_us') ? $data['name'] : $items->getItemName($itemID),
'quality' => $data['Quality'],
'type' => null
);
$xml->XMLWriter()->startElement('itemInfo');
$xml->XMLWriter()->startElement('item');
foreach($item_data as $item_data_key => $item_data_value) {
$xml->XMLWriter()->writeAttribute($item_data_key, $item_data_value);
}
$extended_cost = $mangos->GetVendorExtendedCost($itemID);
if($data['SellPrice'] > 0 || $data['BuyPrice'] || $extended_cost > 0) {
$xml->XMLWriter()->startElement('cost');
if($data['SellPrice'] > 0) {
$xml->XMLWriter()->writeAttribute('sellPrice', $data['SellPrice']);
}
if($data['BuyPrice'] > 0) {
$xml->XMLWriter()->writeAttribute('buyPrice', $data['BuyPrice']);
}
$cost_info = $mangos->GetExtendedCost($extended_cost);
$pvp_cost = $mangos->GetPvPExtendedCost($extended_cost);
if(is_array($pvp_cost)) {
foreach($pvp_cost as $pvp_cost_key => $pvp_cost_value) {
if($pvp_cost_value > 0) {
$xml->XMLWriter()->writeAttribute($pvp_cost_key, $pvp_cost_value);
}
}
$xml->XMLWriter()->writeAttribute('factionId', ($data['Faction'] == 1) ? 0 : 1);
}
if(is_array($cost_info)) {
foreach($cost_info as $cost) {
$xml->XMLWriter()->startElement('token');
foreach($cost as $cost_key => $cost_value) {
$xml->XMLWriter()->writeAttribute($cost_key, $cost_value);
}
$xml->XMLWriter()->endElement(); //token
}
}
$xml->XMLWriter()->endElement(); //cost
}
if($disenchant_loot = $items->BuildLootTable($itemID, 'disenchant')) {
$xml->XMLWriter()->startElement('disenchantLoot');
if($data['RequiredDisenchantSkill'] > 0) {
$xml->XMLWriter()->writeAttribute('requiredSkillRank', $data['RequiredDisenchantSkill']);
}
foreach($disenchant_loot as $disenchant_item) {
$xml->XMLWriter()->startElement('item');
foreach($disenchant_item as $d_item_key => $d_item_value) {
$xml->XMLWriter()->writeAttribute($d_item_key, $d_item_value);
}
$xml->XMLWriter()->endElement(); //item
}
$xml->XMLWriter()->endElement(); //disenchantLoot
}
if($vendor_items = $items->BuildLootTable($itemID, 'vendor')) {
$xml->XMLWriter()->startElement('vendors');
foreach($vendor_items as $vendor) {
$xml->XMLWriter()->startElement('creature');
foreach($vendor as $v_item_key => $v_item_value) {
$xml->XMLWriter()->writeAttribute($v_item_key, $v_item_value);
}
$xml->XMLWriter()->endElement(); //creature
}
$xml->XMLWriter()->endElement(); //vendors
}
if($creature_loot = $items->BuildLootTable($itemID, 'boss')) {
$xml->XMLWriter()->startElement('dropCreatures');
foreach($creature_loot as $creature_item) {
$xml->XMLWriter()->startElement('creature');
foreach($creature_item as $c_item_key => $c_item_value) {
$xml->XMLWriter()->writeAttribute($c_item_key, $c_item_value);
}
$xml->XMLWriter()->endElement(); //creature
}
$xml->XMLWriter()->endElement(); //dropCreatures
}
if($gameobject_loot = $items->BuildLootTable($itemID, 'chest')) {
$xml->XMLWriter()->startElement('containerObjects');
foreach($gameobject_loot as $gameobject_item) {
$xml->XMLWriter()->startElement('object');
foreach($gameobject_item as $gobject_key => $gobject_value) {
$xml->XMLWriter()->writeAttribute($gobject_key, $gobject_value);
}
$xml->XMLWriter()->endElement(); //object
}
$xml->XMLWriter()->endElement(); //containerObjects
}
//TODO: find way to optimize Items::BuildLootTable(id, `reagent` and `craft`) work
if($reagent_for = $items->BuildLootTable($itemID, 'reagent')) {
$xml->XMLWriter()->startElement('reagentFor');
foreach($reagent_for as $items_reagent) {
$xml->XMLWriter()->startElement('spell');
foreach($items_reagent['spell'] as $spell_key => $spell_value) {
$xml->XMLWriter()->writeAttribute($spell_key, $spell_value);
}
unset($spell_key, $spell_value);
foreach($items_reagent['item'] as $i_reagent) {
$xml->XMLWriter()->startElement('item');
foreach($i_reagent as $i_reagent_key => $i_reagent_value) {
$xml->XMLWriter()->writeAttribute($i_reagent_key, $i_reagent_value);
}
$xml->XMLWriter()->endElement(); //item
}
unset($i_reagent, $i_reagent_key, $i_reagent_value);
foreach($items_reagent['reagent'] as $reagent_item) {
$xml->XMLWriter()->startElement('reagent');
foreach($reagent_item as $r_item_key => $r_item_value) {
$xml->XMLWriter()->writeAttribute($r_item_key, $r_item_value);
}
$xml->XMLWriter()->endElement(); //reagent
}
unset($reagent_item, $r_item_key, $r_item_value);
$xml->XMLWriter()->endElement(); //spell
}
unset($items_reagent, $reagent_for);
$xml->XMLWriter()->endElement(); //reagentFor
}
if($craft_item = $items->BuildLootTable($itemID, 'craft')) {
$xml->XMLWriter()->startElement('createdBy');
foreach($craft_item as $crafted_item) {
$xml->XMLWriter()->startElement('spell');
foreach($crafted_item['spell'] as $spell_craft_key => $spell_craft_value) {
$xml->XMLWriter()->writeAttribute($spell_craft_key, $spell_craft_value);
}
unset($spell_craft_key, $spell_craft_value);
foreach($crafted_item['item'] as $crafted_reagent) {
$xml->XMLWriter()->startElement('item');
foreach($crafted_reagent as $craft_reagent_key => $craft_reagent_value) {
$xml->XMLWriter()->writeAttribute($craft_reagent_key, $craft_reagent_value);
}
$xml->XMLWriter()->endElement(); //item
}
unset($craft_reagent_key, $craft_reagent_value, $crafted_reagent);
foreach($crafted_item['reagent'] as $reagent_craft_item) {
$xml->XMLWriter()->startElement('reagent');
foreach($reagent_craft_item as $cr_item_key => $cr_item_value) {
$xml->XMLWriter()->writeAttribute($cr_item_key, $cr_item_value);
}
$xml->XMLWriter()->endElement(); //reagent
}
unset($reagent_craft_item, $cr_item_key, $cr_item_value);
$xml->XMLWriter()->endElement(); //spell
}
unset($craft_item, $crafted_item);
$xml->XMLWriter()->endElement(); //createdBy
}
if($data['Faction'] == 1 || $data['Faction'] == 2) {
$xml->XMLWriter()->startElement('translationFor');
$xml->XMLWriter()->writeAttribute('factionEquiv', ($data['Faction'] == 1) ? 0 : 1);
$equivalent_item = $items->GetFactionEquivalent($itemID, $data['Faction']);
if($equivalent_item) {
$xml->XMLWriter()->startElement('item');
foreach($equivalent_item as $eq_key => $eq_value) {
$xml->XMLWriter()->writeAttribute($eq_key, $eq_value);
}
$xml->XMLWriter()->endElement(); //item
}
$xml->XMLWriter()->endElement(); //translationFor
}
/* Random properties */
if($randProperties = $items->BuildLootTable($itemID, 'randomProperty')) {
$xml->XMLWriter()->startElement('randomProperties');
foreach($randProperties as $prop) {
$xml->XMLWriter()->startElement('randomProperty');
$xml->XMLWriter()->writeAttribute('suffix', $prop['name']);
if(is_array($prop['data'])) {
foreach($prop['data'] as $property) {
$xml->XMLWriter()->startElement('randomPropertyEnchant');
$xml->XMLWriter()->writeAttribute('name', $property);
$xml->XMLWriter()->endElement(); //randomPropertyEnchant
}
}
$xml->XMLWriter()->endElement(); //randomProperty
}
$xml->XMLWriter()->endElement(); //randomProperties
}
/* Quest info */
if($start_quest = $items->BuildLootTable($itemID, 'queststart')) {
$xml->XMLWriter()->startElement('startsQuest');
$xml->XMLWriter()->startElement('quest');
foreach($start_quest as $start_q_key => $start_q_value) {
$xml->XMLWriter()->writeAttribute($start_q_key, $start_q_value);
}
$xml->XMLWriter()->endElement(); //quest
$xml->XMLWriter()->endElement(); //startsQuest
}
if($provided_for = $items->BuildLootTable($itemID, 'providedfor')) {
$xml->XMLWriter()->startElement('providedForQuests');
foreach($provided_for as $prov_quest) {
$xml->XMLWriter()->startElement('quest');
foreach($prov_quest as $prov_q_key => $prov_q_value) {
$xml->XMLWriter()->writeAttribute($prov_q_key, $prov_q_value);
}
$xml->XMLWriter()->endElement(); //quest
}
$xml->XMLWriter()->endElement(); //providedForQuests
}
if($objective_of = $items->BuildLootTable($itemID, 'objectiveof')) {
$xml->XMLWriter()->startElement('objectiveOfQuests');
foreach($objective_of as $objective_quest) {
$xml->XMLWriter()->startElement('quest');
foreach($objective_quest as $objective_q_key => $objective_q_value) {
$xml->XMLWriter()->writeAttribute($objective_q_key, $objective_q_value);
}
$xml->XMLWriter()->endElement(); //quest
}
$xml->XMLWriter()->endElement(); //objectiveOfQuests
}
if($quest_reward = $items->BuildLootTable($itemID, 'questreward')) {
$xml->XMLWriter()->startElement('rewardFromQuests');
foreach($quest_reward as $reward_quest) {
$xml->XMLWriter()->startElement('quest');
foreach($reward_quest as $reward_q_key => $reward_q_value) {
$xml->XMLWriter()->writeAttribute($reward_q_key, $reward_q_value);
}
$xml->XMLWriter()->endElement(); //quest
}
$xml->XMLWriter()->endElement(); //rewardFromQuests
}
$xml->XMLWriter()->endElement(); //item
$xml->XMLWriter()->endElement(); //itemInfo
$xml->XMLWriter()->endElement(); //page
$xml_cache_data = $xml->StopXML();
echo $xml_cache_data;
if($armory->armoryconfig['useCache'] == true && !isset($_GET['skipCache'])) {
// Write cache to file
$cache_data = $utils->GenerateCacheData($itemID, 0, 'item-info');
$cache_handler = $utils->WriteCache($cache_id, $cache_data, $xml_cache_data, 'items');
}
exit;
?>