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Want to contribute? Great! First, read this page.

Before You Contribute

Before we can use your code, you must sign the Google Individual Contributor License Agreement (CLA), which you can do online. The CLA is necessary mainly because you own the copyright to your changes, even after your contribution becomes part of our codebase, so we need your permission to use and distribute your code. We also need to be sure of various other things—for instance that you'll tell us if you know that your code infringes on other people's patents. You don't have to sign the CLA until after you've submitted your code for review and a member has approved it, but you must do it before we can put your code into our codebase.

Before you start working on a larger contribution, you should get in touch with us first through the issue tracker with your idea so that we can help out and possibly guide you. Coordinating up front makes it much easier to avoid frustration later on.

The Small Print

Contributions made by corporations are covered by a different agreement than the one above, the Software Grant and Corporate Contributor License Agreement.

Development Dependencies

  1. Install the Dart SDK. If you download an archive manually rather than using an installer, make sure the SDK's bin directory is on your PATH.

  2. In this repository, run pub get. This will install all of the Dart dependencies.

  3. Install Node.js. This is only necessary if you're making changes to Dart Sass's Node API.

Writing Code

Dart Sass follows the standard Dart style guide wherever possible, including using the Dart formatter on all code. We also try to have no Dart analyzer warnings or hints, although if one sneaks in for a few revisions that's not a big deal.

Before you send a pull request, we recommend you run the following steps:

  • pub run grinder will reformat your code using the Dart formatter to make sure it's nice and neat, and run the synchronizer on asynchronous files.

  • dartanalyzer lib test will run Dart's static analyzer to ensure that there aren't any obvious bugs in your code. If you're using a Dart-enabled IDE, you can also just check that there aren't any warnings in there.

  • pub run test -x node will run the tests for the Dart VM API. These are a good sanity check, but they aren't comprehensive; GitHub Actions will also run Node.js API tests and Sass language tests, all of which must pass before your pull request is merged. See Changing the Language and Changing the Node API for more details.

Changing the Language

If you're making a change to the Sass language, either to fix a bug or add a feature, you'll need to write tests in the sass-spec repository. This repository contains language tests that are shared among the main Sass implementations. Any new feature should be thoroughly tested there, and any bug should have a regression test added.

To create a new spec:

  • Fork sass-spec.

  • Install Ruby and Bundler.

  • # Replace $USER with your GitHub username.
    git clone$USER/sass-spec
    cd sass-spec
    bundle install
  • For each test case you want to add:

    • Create a directory within sass-spec/spec/ for your test. Don't worry too much about finding exactly the right place, we'll sort that out during code review.

    • Following the spec style guide, create an hrx file that exercises your language change, verifying that the change produces expected output/errors.

  • If you're adding a new language feature, it probably won't be supported by Ruby Sass or LibSass yet. You can indicate this and keep tests passing by adding an options.yml file like this to the directory containing your tests:

    - ruby-sass
    - libsass

    If you're fixing a bug, you'll only need to do this if the bug also appears in other Sass implementations.

  • Make sure all the language tests, including the new ones, are passing by running this within sass-spec/:

    # Replace .. with the path to dart-sass if it's not the parent directory.
    bundle exec sass-spec.rb --dart ..
    • You can also run specs within a single directory:

      bundle exec sass-spec.rb --dart .. spec/my/new/feature
    • If you pass the --interactive flag, sass-spec.rb will stop each time a spec fails and ask you what to do about the failure.

  • Once you've added specs and they're passing for Dart Sass, create a pull request for sass-spec with [skip dart-sass] at the end of the message. This tells sass-spec not to run tests against the old version of Dart Sass, since it doesn't have your changes yet.

  • Finally, create a pull request for Dart Sass with a link to the sass-spec pull request at the end of the message. This tells Dart Sass to test against your new sass-spec tests.

Changing the Node API

Most of Dart Sass's code is shared between Dart and Node.js, but the API that's exported by the sass npm package is Node-specific. It's defined using Dart's JS interop package, and it's tested by compiling the Dart package to JS and loading that JS using JS interop to best simulate the conditions under which it will be used in the real world.

The tests for the Node API live in test/node_api. Before running them, and any time you make a change to Dart Sass, run pub run grinder before-test to compile the Dart code to JavaScript (note that you don't need to recompile if you've only changed the test code). To run Node tests, just run pub run test -t node.


Dart Sass supports two modes of operation: synchronous (compile() and compileString()), which requires all importers and custom functions to be synchronous themselves, and asynchronous (compileAsync() and compileStringAsync()), which allows importers and custom functions to be asynchronous. These modes use essentially identical logic, but because Dart represents synchronous and asynchronous computations in fundamentally different ways they can't share code.

To avoid colossal amounts of duplicated code, we have a few files that are written in an asynchronous style originally and then compiled to their synchronous equivalents using pub run grinder synchronize. In particular:

  • lib/src/visitor/async_evaluate.dart is compiled to lib/src/visitor/evaluate.dart.
  • lib/src/async_environment.dart is compiled to lib/src/environment.dart.

When contributing code to these files, you should make manual changes only to the asynchronous versions and run pub run grinder to compile them to their synchronous equivalents.

Note that the lib/src/callable/async_built_in.dart and lib/src/callable/built_in.dart files are not automatically synchronized; they're so small and would require so many special cases that they're not worth automating.

File Headers

All files in the project must start with the following header.

// Copyright (c) 2018, the Dart project authors.  Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.