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For The Adventerous Non-Programmer Who Wants To Learn To Program To Make Games

This is the right place to start. We will start with assuming only that you've completed the The Ruby Quick Start Guide and build from there.

Table Of Contents

Lessons Subject to Change

  1. Calculating Displacement and Distance for Constant Velocity
  2. Moving Objects and a World Axis
  3. Moving Sprites with Gosu
  4. Investigation: The Game Loop
  5. Adjusting Velocities and Acceleration
  6. Keyboard Input with Gosu