Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Close file stream on download error
- Add timeout to wmic (fixes SMM being slow in that case)
- Fix debug info not being generated (#152) - thanks to @mklierman
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Add offline support
- Add ficsit.app healthcheck
- Change outdated cache check to use last access time
- Don't automatically remove mods that are missing from ficsit.app
- Display mods that are missing from ficsit.app
- Remove support for downloading SML 2.x
- Log app errors into log file
- Allow 3 more ways of doing a striketrough
- Add "Copy Mod List" button to Settings->Debug (#147) - thanks to @mklierman
- Add installed version to mod details panel (#148) - thanks to @mklierman
- Fix No Image icon URL (#149) - thanks to @bunjiboys
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Fix update downloads getting stuck (upgrade electron-updater) - thanks to @Tomtores for debugging this
Note: this fix applies from this version onward, so updating to it can still get stuck, in which case you should download the latest version manually and install it.
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Fix mods that are not installed being faded
- Add a tooltip for disabled mods
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Fix mods being redownloaded every time
- Improve disabled mod display (faded) - thanks to @bunjiboys
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Add announcements bar
- Add disable download timeout setting
- Fix uninstall button for incompatible mods
- Fix SMM trying to use deleted cache files
- Fix missing Steam game version file blocking SMM from finding any other install
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Fix ps-list being bundled without fastlist.exe
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Update mods when disabling outdated to make sure install is valid
- Rename and delete profile without loading it
- Show confirmation dialog for installing from URI
- Enlarge description images on click
- Fix mod list buttons getting stuck in hover state
- Check for mod having itself as a dependency (like Logistics 2.0) and ignore that
- Fix installs with same name not being displayed
- Display install path when list item is hovered
- Clear outdated cached mod and SML versions on start
- Fix completed downloads counting for speed
- Speed displays smoother
- Make install about 90 MB smaller
- Keep saved profile on load even if it has errors
- Fallback to
modded
profile if saved one is missing (fixes stuck onLoading
) - Update compatibility check for U5 (SML 3.2.0) mods
- Fix mods switch being on when changing selected install, even though mods stay disabled
- Display error to user when creating profiles
- Animate icon when update check is in progress
- Display incompatible mods in launch button state (button turns yellow/red and shows a tooltip)
- Listen only on localhost for connections from ficsit.app (#116) - removes the windows firewall popup - thanks to @Rosuav
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
- Added enabling/disabling mods
- Added dialog asking to disable outdated mods
- Save manifest on error if not installing, enabling, or updating mods
- Don't include dangling nodes for version check (fixes outdated dependency mods blocking updates, and self dependencies)
- Animate updates available top bar color
- New Steam library manifest format support
- No longer require dlloverrides on linux
- Added mod name to download error message
- Include all files in download progress message
- Use apollo-link-scalars for dates (fixes profile names with all digits being saved incorrectly)
- Make CreatedBy and CreatedByURL fields in uplugin optional (fixes some mods not having them erroring when installing)
- Reenabled silent update install with a workaround for all users installs
- Fixed expand mod info on start
- Changed socket.io path (fixes SMR not detecting SMM as running)
- Added launch button loading message
- Fixed setting SML version to latest keeping it installed
- Extract all .node files from asar on install (fixes the
platform-folders.node
file being deleted by antiviruses) - Upgrade all dependencies
Installation
Download and run Satisfactory-Mod-Manager-Setup.exe
(Windows) or Satisfactory-Mod-Manager.AppImage
(Linux)
If you already have Satisfactory Mod Manager installed, you don't need to download it again, it will auto-update.
Changelog
Experimental has now been merged into Early Access, so you should update to SMM 2.4.4 (it will auto-update). After doing so, make sure to check for updates in order to get the SML 3.1.0 update
- No longer needs to update BuildId on game updates
- Remove old files from debug info such as
SatisfactoryModLoader.log
orpre-launch-debug.log
- Redesign mods enabled switch