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This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
11/02/2006
SPoG
- Added install.py script.
- Updated COMPILING instructions.
- Fixed transparency rendering on quake3 shaders.
- Fixed hint/caulk filtering for Jedi Academy shaders.
04/02/2006
SPoG
- Added Radiant Manual shortcut to win32 installation.
- Added 'use alternative texture projection' option to prefs.
- Fixed caching bug causing import-map to not reload modified maps.
- Added blended-decal rendering for doom3 and quake4.
30/01/2006
SPoG
- Added expand-selection-to-entities with default shortcut ctrl+alt+e.
- Fixed crash in gtk file-chooser with some versions of GTK+.
29/01/2006
SPoG
- Changed create-group-entity to re-select brushes after creation.
26/01/2006
SPoG
- Changed far-clip-plane setting to increase exponentially with distance.
- Fixed selected entities moving when drag-resizing brushes.
- Changed patches to be selectable from the back in wireframe views.
- Speed improvements for transform-selection code.
25/01/2006
SPoG
- Added default-texture-scale option to preferences.
- Added default-grid-spacing option to preferences.
23/01/2006
Shamus
- Fixed editing of doom3/quake4 faces with negative texture scale factors.
22/01/2006
SPoG
- Fixed shortcut for toggle-far-clip.
- Fixed broken link in 1.5 user docs.
10/01/2006
SPoG
- Changed script parser to ignore comments that start in the middle of tokens.
- Added support for editor_int/editor_string keys in doom3 entity definitions.
- Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
- Added experimental support for doom3/quake4 projected lights.
20/12/2005
SPoG
- Added support for quake4 .guide material templates.
- Fixed GCC4 compile errors with anonymous enums.
- Added light_radius and light_center GUI to doom3 entity inspector.
10/12/2005
SPoG
- Added support for loading and saving Quake4 map format.
- Added support for built-in shader images such as _noFalloff.
- Added experimental code to render projected lights.
- Added support for loading quake4 entity definitions.
- Fixed picomodel bug loading .lwo files with texture names >64 in length.
22/10/2005
SPoG
- Fixed minor memory leak in zip-archive reader.
21/10/2005
SPoG
- Fixed model rotation using free-rotation tool.
- Fixed behaviour of angle/rotation keys for Doom3 entities.
- Added entity angle-editing for entities that display a model.
- Stopped size-info being drawn if selection has zero size.
- Added support for 'angle' key on doom3 entities.
20/10/2005
SPoG
- Fixed minor one-time memory leak in build-shader-list.
- Added functional free-scale tool.
- Improved precision preservation for free-rotation and free-scale tools.
- Fixed misc_model rotation using free-rotation tool.
09/10/2005
SPoG
- Added entity angle-editing using rotate-tool or rotation toolbar buttons.
- Fixed start-on-primary-monitor (win32).
- Fixed camera-view freelook when window is on secondary monitor (win32).
05/10/2005
paxed
- Added texture-lock toolbar button.
SPoG
- Added stack-trace output to all debug popup messages (win32).
- Fixed vertex/edge selection behaviour on undoing brush edits.
- Changed doom3 light centre rendering to use a point instead of a box.
- Changed map and shader parsers to gracefully handle bad data.
24/09/2005
SPoG
- Fixed crash when importing a file after deleting the world entity.
- Changed copy/paste/import to select world brushes instead of world entity.
- Added win32-specific stack-trace logging support.
31/08/2005
SPoG
- Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
21/08/2005
SPoG
- Optimised light-dragging.
- Changed connect-entities to not break existing connections where possible.
24/07/2005
SPoG
- Fixed q3 entity definition for item_health_small.
02/07/2005
SPoG
- Fixed build menu becoming empty if editing of default menu is cancelled.
01/07/2005
SPoG
- Fixed snap-planes-to-integer preference not being saved.
26/06/2005
SPoG
- Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
- Fixed progress window not being shown when loading maps.
- Refactored shortcut handling to make focussed widgets override global shortcuts.
Allows using ctrl+c to copy console text, undo/redo without main-window focus.
23/06/2005
SPoG
- Fixed crash when handling assert/error before gtk_init.
- Changed Help menu to display only the help menu relevant to the current game.
21/06/2005
SPoG
- Fixed double-maps-directory when using non-native file open dialog on win32.
- Changed find/replace-textures window to update when selecting textures with MMB.
- Fixed handling of non-UTF-8 wad-names in textures menu.
20/06/2005
SPoG
- Changed home-path prefix to be optional on linux/osx for q1/q2.
- Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
- Fixed spawnflags in Enemy Territory entity definitions.
- Added missing Enemy Territory entity types.
19/06/2005
SPoG
- Changed clipper-point selection/rendering to behave the same at all zoom levels.
- Changed clipper-point selection to always pick the closest point to the cursor.
- Fixed clipper colour not being updated until after restarting.
- Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
- Fixed grid rendering with grid settings other than 8-unit.
- Fixed textures menu always behaving as if show-shaderlist-only is enabled.
18/06/2005
SPoG
- Added saving of camera render mode preference.
- Changed default camera render mode to Textured for Doom3.
- Changed default texture render mode to Trilinear.
17/06/2005
SPoG
- Ported Team Arena entity definitions to xml format.
- Added xml q3 entity-definitions to win32 and linux setups.
14/06/2005
SPoG
- Fixed QE-tool component-drag selecting components of unselected brushes.
13/06/2005
SPoG
- Changed clipper mode and component-editing modes to be mutually exclusive.
- Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
- Added support for up/down movement in freelook mode.
- Fixed clipper-tool-uses-caulk option.
- Added prompt for engine path at startup if not found.
12/06/2005
SPoG
- Added entity-inspector GUI support for func_button/func_door direction attribute.
- Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
- Added clipper-plane rendering using stippled back-face-culled polygon.
- Fixed entity-inspector failing to handle non-ascii characters in entity keys.
11/06/2005
SPoG
- Fixed entity-inspector window position changing while hidden.
09/06/2005
SPoG
- Fixed region-set-selected for model entities.
08/06/2005
SPoG
- Added option to enable or disable snapping brush planes to integer on map load/save.
- Added 0.125 grid.
- Changed grid rendering to always show major/minor grid colours whatever the zoom level.
- Increased maximum zoom level for XY views.
06/06/2005
SPoG
- Added 'File > Refresh models' - reloads models that have changed outside Radiant.
05/06/2005
SPoG
- Fixed model files not being closed after being read.
- Fixed build menu dialog not saving changes to build commands.
- Changed build menu to save xml only if changed by user.
- Fixed CSG-merge.
- Reduced CSG-merge tolerance for misaligned brushes.
Michael Kluskens
- Updated STVEF default build menu to version 2 format.
- Updated STVEF game configuration file and removed synapse.config.
02/04/2005
SPoG
- Changed HashTable insert/remove operations to not invalidate iterators.
- Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
- Refactored containers to use std::swap.
- Refactored bitfield.h.
Tr3B
- Fixed endianness for .lwo loading on linux.
- Extended q3map2 mathlib functionality.
28/03/2005
SPoG
- Specialised filters list for doom3 entity/material types.
- Added ASE-loader support for shader names specified as a bitmap absolute-path.
- Fixed monitored-compile debug-feedback display.
- Added TGA-loader support for vertical and horizontal flipping.
- Enabled auto-generation of smooth normals for all LWO models.
27/03/2005
Tr3B
- Fixed map-xml module.
- Added support for qer_trans keyword in doom3 materials.
08/03/2005
SPoG
- Added GUI updates during map load and engine-path/game-dir changes.
- Fixed main window being hidden behind another application on closing a floating window.
07/03/2005
SPoG
- Fixed crash when selecting the root node in the entity-list window.
- Fixed detail flag saving for quake3 map format.
06/03/2005
SPoG
- Optimised type-casts for scene-graph type system.
- Disabled substitution of 'unspecified' for entity key values that match the default.
- Refactored module-system api - added globalModuleServer().
- Fixed rotation origin for doom3 func_static models.
05/03/2005
SPoG
- Added support for doom3 model-entity 'skin' key.
- Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
04/03/2005
SPoG
- Added camera move up/down one floor.
- Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
26/02/2005
SPoG
- Added auto-complete for shader attributes in entity inspector.
- Added support for doom3-material heightmap to normalmap conversion.
22/02/2005
SPoG
- Fixed missing prefix attribute in quake game configuration file.
- Added auto-completion for find/replace-textures texture-name entries.
- Removed redundant buttons and options in find/replace-textures window.
21/02/2005
SPoG
- Added auto-completion for surface-inspector texture-name entry.
20/02/2005
SPoG
- Fixed failure to load shaders containing '.' such as Heretic II model skins.
- Removed unused legacy cmdlib functions.
- Added support for fractional repeat values to brush-fit-texture.
19/02/2005
SPoG
- Changed entity-connect-selected to use the parent entity of a selected brush.
- Added q2map and bspc to installation packages.
Jamie Wilkinson
- Fixed path to q2map in quake2 build-menu.
13/02/2005
SPoG
- Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
- Limited the maximum number of sides of a prefab brush-cone to 32.
11/02/2005
SPoG
- Changed display of angled box-entities to show un-rotated bounding boxes.
10/02/2005
SPoG
- Disabled rotation of light entities for games other than Doom 3.
09/02/2005
David Constanzo
- Fixed episode flag names on Quake item_sigil and func_episodegate entities.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
- Added detailed description of Quake item_sigil and func_episodegate entities.
SPoG
- Fixed position of light-entity names.
- Fixed q3map2 feedback xml streams containing non-UTF-8 text.
- Optimised Locale<->UTF-8 text conversion.
08/02/2005
SPoG
- Fixed selecting a texture not resetting the current selected texture-projection.
- Added handling of OpenGL drivers that don't implement all reported extensions.
07/02/2005
SPoG
- Added support for multi-byte UTF-8 characters in xml content (not markup).
- Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
- Fixed potentially misaligned objects.
05/02/2005
SPoG
- Added rendering of entity names for non-group entities.
- Removed context-dependent opengl calls before opengl context is created.
04/02/2005
SPoG
- Fixed crash when printing extended-ascii text in the console.
- Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
03/02/2005
David Constanzo
- Fixed typo in Quake entity-definitions.
SPoG
- Fixed undo of brush-set-structural and brush-make-structural.
- Refactored image-loader module api.
- Added full support for Quake II and Heretic II surface-flags in surface-inspector.
- Fixed crash in patch-inspector for games other than doom3.
01/02/2005
SPoG
- Changed shader-list and entity-definition searching to also search base-dir.
29/01/2005
SPoG
- Fixed title of floating entities/console/textures window.
- Fixed destruction of floating windows on shutdown.
- Added shortcut handling when entity-inspector/texture-browser are active.
David Constanzo
- Fixed crash while auto-saving snapshots.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
28/01/2005
SPoG
- Added rendering of fixed S/T tesselation on doom3 patches.
- Changed creation of doom3 func_static entities to prompt for a model.
- Fixed zero-sized primitives being rendered for culled entity-connection-lines.
25/01/2005
SPoG
- Added support for setting fixed S/T tesselation on doom3 patches.
- Changed patch inspector to be completely non-modal.
24/01/2005
SPoG
- Added support for rotating lights using the rotation tool.
23/01/2005
SPoG
- Fixed crash on startup with texture-subsets enabled.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
- Added support for doom3 lights combined with brushes and patches.
- Added support for doom3 light_origin on lights.
- Added support for doom3 light_rotation and rotation key on lights.
22/01/2005
SPoG
- Fixed crash when accessing links from help menu.
- Fixed broken links in help menu.
- Added game-specific docs to win32 setup.
- Changed q3 connect-entities to preserve existing targetname key.
- Changed q3 connect-entities to generate targetname key based on target classname.
21/01/2005
SPoG
- Moved information in synapse.config into .game files.
- Added api versioning for module-system.
20/01/2005
SPoG
- Fixed keys/values for brush entities not being editable unless parent is selected.
- Fixed brush-entities not being deleted when the last child brush is deleted.
- Fixed scenarios where worldspawn is not the first entity in the map.
19/01/2005
SPoG
- Fixed numerical instability in brush winding-generation.
16/01/2005
SPoG
- Added Jedi Academy support to linux installer.
- Fixed main-window jumping to front during autosave.
- Fixed saving of empty brushes.
Jame Wilkinson
- Fixed build errors when compiling for big-endian target.
15/01/2005
SPoG
- Fixed launching q3map2 from build-menu on linux/osx.
- Added version checking of generated config files.
- Fixed key-up events being missed while holding ctrl/shift/alt.
- Fixed texture-compression support.
Jago
- Changed q1 trigger_relay and trigger_counter to be point entities.
11/01/2005
SPoG
- Changed brush-save to not write non-contributing faces.
- Fixed rendering artifacts on outlines of selected box-entities.
10/01/2005
SPoG
- Added patch-cap-cylinder.
09/01/2005
SPoG
- Fixed texture-browser scroll-to-selected-texture.
- Added brush face texture painting.
08/01/2005
SPoG
- Fixed ungroup-selected-entities.
- Added 'Entity' menu.
- Removed items unrelated to entity-creation from xy-window right-click menu.
- Fixed minor memory leaks in core.
- Removed code that ignores empty alpha-channel in tga loader.
- Fixed memory leak in model module.
- Fixed memory leaks in picomodel library: ase and lwo loaders.
- Changed default tool to 'QE' tool.
04/01/2005
SPoG
- Changed start-on-primary-screen default to 'true' with multiple screens.
- Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
- Disabled mouse-chase scrolling in XY window when drag-selecting.
- Fixed xlink I/O warnings on linux.
- Removed light-creation 'intensity' dialog in doom3 config.
- Changed the default vertical size of the shortcut-list window to 400.
- Fixed patch-creation with zero-sized workzone.
- Fixed crash when rendering doom3 light_radius box.
03/01/2005
SPoG
- Added arbfp1/arbvp1 vertex/fragment program lighting support.
- Fixed colour-selection dialog not going away after OK/Cancel.
- Fixed tangent/bitangent calculation on degenerate patches.
- Added resizing of patches with QE tool.
02/01/2005
SPoG
- Added stippled hidden-line rendering for rotate/translate manipulators.
- Refactored high-level camera/orthographic rendering functions.
- Fixed failure to load models with back-slashes in path.
- Improved peformance of doom3 lighting with large models.
01/01/2005
SPoG
- Changed entity renderering to draw connections for culled entities.
- Fixed runtime errors on shutdown after cycling between lighting/textured.
- Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
- Changed 'clip' brush filtering to use shader parameters instead of names.
- Added rendering of origin-point for selected model entities.
- Fixed doom3 light-interaction updates for model entities.
31/12/2004
SPoG
- Removed menu-splitting functionality.
- Refactored entity-class menu construction.
- Replaced const_reference with ConstReference.
- Renamed string_t to CopiedString.
- Changed code using Str::Format and Str::operator+= to use StringOutputStream.
- Refactored shortcut command parsing code.
- Changed light entity rendering to show light_radius box only in doom3 config.
- Added 2x overbrightening for doom3 lighting preview.
16/12/2004
SPoG
- Changed default doom3 light_radius to 300.
- Fixed initial value of doom3 light_center.
- Reduced frequency of gui updates during map load.
13/12/2004
SPoG
- Fixed crash in monitored-compile feedback dialog.
12/12/2004
SPoG
- Added visualisation of halflife texture-projection format.
- Added texture-lock for halflife texture-projection format.
- Changed brush-texture-lock default to enabled for doom3 and halflife.
11/12/2004
SPoG
- Refactored script-tokeniser.
- Fixed doom3 lighting on ATI cards.
- Added support for list attributes in entity definitions.
- Added utf8-normalisation on text printed to console.
- Fixed missing default_build_menu.xml in halflife game config.
10/12/2004
SPoG
- Fixed missing commas in entity-inspector comments.
- Added support for default values in entity-definitions.
09/12/2004
SPoG
- Enabled doom3 realtime lighting preview.
05/12/2004
SPoG
- Fixed gcc compile warnings in patch.cpp.
- Added q1 and q2 support to linux installer.
02/12/2004
SPoG
- Added highlighting of entity-list nodes that have selected descendants.
29/11/2004
SPoG
- Fixed xy-window failing to update after map-load.
28/11/2004
SPoG
- Fixed error on shutdown when game-select dialog is disabled.
- Added surface/light-interaction debugging mode.
- Added per-plane light-culling for brush faces.
- Added support for bump shaders using 'blend' layer keyword.
- Added support for light-shaders.
- Fixed edge/border clamping on light-attenuation textures.
- Added 'Lighting' camera render-mode for doom3 config.
25/11/2004
SPoG
- Fixed right-click-menu on linux.
13/11/2004
SPoG
- Changed light-entity to draw radii only when selected.
07/11/2004
SPoG
- Fixed shortcuts for creating n-sided brush-prisms.
19/10/2003
SPoG
- Fixed user-customisable shortcuts support.
16/10/2003
SPoG
- Added restore-main-window call when a modal-dialog dialog-box is shown.
13/10/2003
Jamie Wilkinson
- Fixed SConstruct cpu detection on Power Macintosh.
- Added more verbose warning settings for gcc builds.
SPoG
- Changed buffered-text-input-stream API to not use magic EOF value.
06/10/2004
Jamie Wilkinson
- Fixed debug-break on non-x86 platforms.
05/10/2004
SPoG
- Fixed new doom3 entities not being given unique names.
02/10/2004
SPoG
- Fixed autosave causing the main-window to jump to the front.
- Fixed window-title when changing view direction in floating-windows layout.
- Added status information to wait dialogs.
- Changed map-save to overwrite/refresh files modified/deleted outside radiant.
- Changed component selection in QE tool to treat near-equal points as one.
- Added texture browser window to View menu.
- Changed white overlay in camera-window to draw hidden lines in 75% grey.
- Reduced point-size for vertex/edge/face handles by 2/3.
25/09/2004
SPoG
- Added component-editing for curves on doom3 entities.
- Added normalisation of translation for texture-lock on doom3 brushes.
- Added update of surface inspector for texdef changes caused by texture-lock.
- Changed floating-windows layout to centre all ortho views on center-xy-views.
- Stopped autosave from saving unmodified maps after first-time load.
Shamus
- Textool improvements.
21/09/2004
Michael Schlueter
- Changed file-chooser dialogs to use GtkFileChooser.
20/09/2004
SPoG
- Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
19/09/2004
SPoG
- Added basic rendering for 'curve_Nurbs' on doom3 entities.
18/09/2004
SPoG
- Added doom3 entity-definition editor_usage* key support.
- Added doom3 entity-definition editor_* key info to entity-inspector comments.
- Added specialised attribute-entry in entity-inspector for boolean attributes.
- Fixed crash in find-brush when entering the index of a fixed-size entity.
- Added support for rendering doom3 'targetN' -> 'name' entity connections.
- Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
- Improved handling of brushes with near-duplicate planes.
- Fixed crash in snap-to-grid on brushes with non-contributing faces.
17/09/2004
Michael Schlueter
- Fixed gcc build errors.
SPoG
- Fixed stability problems with doom3 brush-entities.
16/09/2004
SPoG
- Added automatic renaming of entity target/name keys for paste and import-map.
13/09/2004
SPoG
- Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
- Fixed incorrect filter settings display in filters menu.
- Added automatic renaming of entity target/name keys when cloned.
- Fixed quake2 support.
12/09/2004
SPoG
- Added shortcut support for all menu commands and toolbar buttons.
- Fixed patch shader-name saving for doom3 patches created by user.
10/09/2004
SPoG
- Fixed patch-cap-endcap and patch-cap-reverse-endcap.
09/09/2004
SPoG
- Fixed status-bar labels showing 'Label' at startup.
- Fixed textures-menu grouping bug.
- Fixed mirroring on brushes with doom3 plane-defs.
08/09/2004
SPoG
- Changed patch-cap-selected to prompt for cap type only once.
- Fixed infinite-loop in patch-cap-selected.
- Changed autosave to only save if the map has changed since the last autosave.
- Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
07/09/2004
Michael Schlueter
- Removed unused source files - qsysprintf, gtkfilesel.
- Changed linux exectuable-path resolution to use '/proc/self/exe'.
- Changed 'file exists, overwrite?' prompt to default to 'no'.
06/09/2004
SPoG
- Fixed crash when handling duplicate shader definitions.
- Fixed crash on startup after changing game-type (sp/mp).
- Changed compute-axis-base to be more stable in degenerate cases.
Michael Schlueter
- Cleaned up loki_path stuff.
Shamus
- Added textool rotation manipulator.
01/09/2004
Michael Schlueter
- Changed linux installer to copy *.game files from game-packs instead of generating them.
29/08/2004
SPoG
- Moved doom3 shader parsing into a separate function.
- Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
- Added inheritance of doom3 entityDef 'editor_* *' keys.
- Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
- Changed entity-inspector attributes panel to be scrollable.
- Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
- Improved doom3 material parsing.
- Fixed crash loading maps containing patches with large numbers of control points.
- Changed face-selection in camera view to use polygon test.
- Changed face-selection-mode rendering in camera view to cull back-faces.
- Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
28/08/2004
SPoG
- Fixed undefined-behaviour bug causing a crash with gcc optimisation.
- Fixed opengl extension support on linux.
- Added support for half-life .fgd entity-definitions.
- Fixed loading of half-life maps with texture-names containing '{'.
26/08/2004
SPoG
- Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
- Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
- Changed pivot-point calculation to use entity-origin for fixed-size entities.
- Fixed errors drawing selection-rectangle in floating-windows layout.
- Fixed shortcuts becoming disabled in floating-windows layout.
- Removed snap-to-integer on entity angle/angles/scale keys.
- Fixed dragging of doom3 brush-entities.
Michael Schlueter
- Fixed gcc compiler error and warnings.
- linux installer fixes.
25/08/2004
Michael Schlueter
- Changed linux build system to copy '$GAME.game/*' for installer.
- Changed linux installer to use 1.5's module set.
- Removed optimisation from linux build to fix optimiser-related crash.
- Added Doom3 support to linux installer.
SPoG
- Changed texdef export to not snap shift/rotate to integer.
17/08/2004
SPoG
- Fixed texture-browser height update bug.
- Changed texture-browser to show only the texture-set selected from the menu.
- Fixed bug loading quake maps.
16/08/2004
SPoG
- Fixed shortcuts for shift/rotate/scale-texture on patches.
- Fixed patch-inspector rows/cols combos not being cleared between selections.
- Changed entity/brush counts to use counters instead of polling every second.
- Changed archivewad module to check lump types and ignore non-miptex files.
- Added support for worldcraft/hammer half-life map format.
15/08/2004
SPoG
- Added doom3 md5mesh loader.
- Added support for doom3 entityDef 'model' key.
- Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
- Fixed texture-browser height calculation bug.
- Added support for doom3 entityDef 'editor_var *' key.
- Fixed support for patchDef3 subdivision settings.
14/08/2004
Chronos
- Added doom3 light_radius and light_center rendering.
SPoG
- Disabled default-shaders for doom3.
- Added one-click dragging of vertices/edges/faces on brushes and patches.
- Fixed detail flag being lost on brush-clone or save-as.
12/08/2004
SPoG
- Fixed workzone being invalidated when a brush is deleted.
- Fixed pivot updates when switching from translate-tool to rotate-tool.
- Fixed crash in misc_model.
- Changed file_dialog to show '*.*' when pattern is not specified.
- Added undo support for patch-inspector XYZUV tweaking.
- Removed 'Apply'/'Done' buttons from patch-inspector.
11/08/2004
redfella
- Converted RTCW entities.def to xml format.
SPoG
- Added support for "name" key for doom3 entities.
10/08/2004
SPoG
- Added support for loading text files from VFS archives.
09/08/2004
SPoG
- Changed .map writer to always use decimal notation for floats.
- Added filtering of monster_clip/full_clip/player_clip.
- Added support for inheritance in doom3 entity-definitions.
- Fixed doom3 patchDef2 material-name import/export.
06/08/2004
SPoG
- Doom3 support:
- Map load/save.
- Materials parsing.
- entityDef parsing.
- Fixed brush-primitives texturing bug.
- Added texture-lock for brush-primitives texturing on all transforms.
- Added support for model/rotation/origin keys on func_ entities.
- Added DDS image module.
03/08/2004
SPoG
- Fixed copy/paste copying all brushes of an entity when only one is selected.
- Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
27/07/2004
Shallow
- Converted ET entities.def to xml format.
26/07/2004
SPoG
- Fixed SI when not in face-selection mode.
- Changed patch-create-prefab to use current workzone.
- Changed engine attribute to be optional in game-description.
24/07/2004
SPoG
- Changed module server to support wildcard modules.
- Cleaned up docs/developer, added README.
- Removed old TODO.
23/07/2004
Shamus
- Initial version of textool.
MindLink
- Fixed const bug for vs.net 2005 compiler.
22/07/2004
SPoG
- Fixed copy/paste and export-selected failing to export stuff.
19/07/2004
SPoG
- Updated win32 setup scripts for q1 entity definitions.
18/07/2004
SPoG
- Updated win32 setup scripts.
- Fixed bug loading 8-bit bmp with <256 palette entries.
- Added support for loading textures from arbitrary locations.
- Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
- Fixed bugs in brush-primitives texdef code.
17/07/2004
SPoG
- Added STV:EF support to win32 installer.
- Moved hardcoded game-specific configuration stuff into .game files.
16/07/2004
SPoG
- Fixed crash bug in brush edge/vertex/face selection.
15/07/2004
SPoG
- Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
- Changed entity inspector UI to be driven by entities xml.
14/07/2004
SPoG
- Fixed map load/save in brusb-primitives mode.
- Added files required to run in brush-primitives mode.
- Added support for changing engine-path while a map is loaded.
11/07/2004
SPoG
- Changed entity inspector to support custom UI for each entity-class.
10/07/2004
SPoG
- Added support for experimental xml version of .def format.
- Rewrote token parser.
- Rewrote .def parser.
- Fixed failure to read show-workzone preference.
- Refactored quake3 entities module.
03/07/2004
SPoG
- Changed QE-style Drag tool to move as well as resize.
- Fixed shortcuts becoming disabled.
- Fixed loading file types with upper-case extensions.
30/06/2004
AcidDeath
- Added support for plugin submenus.
27/06/2004
SPoG
- Added build-menu-command editing.
- Fixed texture-object reshuffle caused by changing gamma.
- Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
26/06/2004
SPoG
- Added printf-formatting support to output streams.
- Added error/warning printing to xml parser.
- Changed build-menu xml format to allow easier editing.
- Added sample plugin.
25/06/2004
SPoG
- Changed paste and import-map to select pasted/imported entities and world brushes.
24/06/2004
SPoG
- Changed create-entity API to use eclass instead of classname.
- Changed nodes with unknown entity types to use a group-entity if the node has children.
18/06/2004
SPoG
- Changed image-loaders interface to use a file object instead of VFS.
- Changed model-loader interface to support in-place model reloading.
- Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
- PicoModel: added support for loading models from an abstract input stream.
14/06/2004
SPoG
- Refactored texture browser.
- Removed GLWindow.
- Fixed mousewheel movement in camera window.
13/06/2004
SPoG
- Added load-entire-wad from textures menu in Quake/HL mode.
- Fixed bug with writing negative integers to .map format.
- Fixed texture-browser hide-unused to show only in-use shaders.
- Fixed texture-browser scrollbar positioning and origin-clamping.
- Fixed prompting to save unchanged new maps.
- Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
- Changed all message boxes to appear centrally.
- Removed minimize/maximize buttons from all message boxes.
12/06/2004
SPoG
- Disabled shortcut keys during drags.
- Fixed window updates for edge/vertex multi-selection.
- Added apply/cancel on enter/escape for texture-browser filter entry.
- Changed undo system to use explicit start/finish pair to specify undoable operations.
- Changed undo system to print undoable command after command completion instead of before.
- Added printing of movement parameters for translate/rotate manipulator drags.
- Changed brush-subtract to not delete the selection after subtracting.
- Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
- Fixed another workzone-update performance issue causing area-selection to be slow.
- Added code to brush build-B-Rep to handle duplicate edges.
10/06/2004
SPoG
- Added lazy evaluation of local->world transforms and world-space AABBs.
- Added shortcut key for translate mode, default 'W'.
- Added toolbar buttons for edge/face/vertex modes.
- Changed Escape shortcut to deselect-components if components are selected.
02/06/2004
SPoG
- Fixed performance bug with workzone updates not being lazily evaluated.
- Fixed brush edge-graph bug by removing degenerate winding edges.
01/06/2004
SPoG
- Added mode information to status bar.
- Added console feedback describing undoable commands executed.
- Fixed assertion failures on updating degenerate edge/vertex selections.
- Fixed detail brushes turning structural when clipped.
31/05/2004
SPoG
- Added support for more than one edge/vertex selected per brush.
29/05/2004
SPoG
- Refactored groupdialog - decoupled notebook from console/textures/entity pages.
- Fixed crash in patch tesselator.
- Fixed floating windows startup crash.
- Fixed null texture name for patches.
28/05/2004
SPoG
- Hide arrows on translate manipulator when obscured by square part.
- Workaround for main window not being brought to front when a floating window is closed.
- Fixed rendering of selected components of degenerate brush faces.
- Fixed double typedef in picomodel.
- Fixed bug in allocator stuff.
- Fixed up clipper tool button state.
- Added workzone updates when selection bounds change.
- Fixed transient setting on floating inspector windows.
27/05/2004
Tr3b
- Fixed gcc build errors.
SPoG
- Fixed crash bug in game selection dialog.
26/05/2004
SPoG
- Cleaned up project settings.
- Changed autosave/snapshots to only save modified maps.
- Refactored build menu.
23/05/2004
SPoG
- Fixed minor picomodel ase loader smoothing-groups bug.
19/05/2004
SPoG
- Allocator system improvements, fixed warnings
18/05/2004
SPoG
- PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
- PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
- PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
- Fixed cosmetic menu bug.
- Fixed file handle leak in tga loader.
- Added experimental allocator system.
15/05/2004
Tr3b
- Fixed gcc build errors.
11/05/2004
SPoG
- Fixed version.h custom build step on win32
- Refactored preferences dialog to eliminate dependencies on other modules.
- Redesigned preferences dialog ui layout.
06/05/2004
SPoG
- Refactored texture browser.
05/05/2004
SPoG
- Upgraded win32 gtk2 version to 2.4.1.
- Migrated from GtkCombo to GtkComboBox.
- Texture browser improvements.
- Fixed malloc/free mismatch bug.
05/05/2004
SPoG
- Refactored surface inspector and texture browser.
02/05/2004
Nurail
- Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
30/04/2004
SPoG
- Changed texture window not to auto-scroll when selecting faces.
- Changed surface inspector to apply shader seperately from shift/scale/rotate.
- Changed selected face tracking to use separate selection list.
26/04/2004
SPoG
- Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
18/04/2004
SPoG
- Fixed texture-increment-matches-grid.
- Changed selecting a texture to only change the shader on the selected brushes.
- Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
- Removed MAX_TEXTUREDIRS limit.
11/04/2004
SPoG
- OS library module added to wrap calls to rename/unlink/access/stat.
- OpenGL-view selection tests constrained to current window.
- Cleaned up OpenURL.
- Added jk2 and sof2 support to win32 installer.
09/04/2004
TTimo
- update the OSX setup / .info generation code
08/04/2004
SPoG
- Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
TTimo
- fix for scons 0.95
- re-enable Python >= 2.1 version check
- OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
- OSX: disable q2 tools build (broken thread code)
07/04/2004
SPoG
- Moved profile.cpp into a separate static library.
06/04/2004
SPoG
- Refactored preferences to be more modular.
- Fixed preferences being corrupted if a crash occurs during preference saving.
- Refactored window position saving.
- Fixed bug in radio button creation in preferences dialog.
24/03/2004
SPoG
- Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
- Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
- Fixed bug causing some operations to be applied twice.
21/03/2004
SPoG
- Added depth-test and normalisation for translate-manipulator rendering.
- Added basic clipper-preview rendering.
18/03/2004
SPoG
- Added maya-style arrow-heads to translate manipulator.
- Changed square part of translate manipulator to be viewplane-oriented.
- Changed square part of translate manipulator to take priority for selection.
15/03/2004
SPoG
- Added recalculation of pivot-point when grid size changes.
- Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
- Fixed failure to recover brushes from an invalid state.
14/03/2004
SPoG
- Improved event handling to make manipulator-dragging smoother in complex scenes.
- Refactored camera window camera-movement handling.
06/03/2004
SPoG
- Fixed vertex/edge undo failing to update selected-vertex position.
29/02/2004
SPoG
- Re-enabled next-xy-view in floating windows mode.
- Reinstated light-radius rendering.
- Added Wolfenstein support to win32 setup.
24/02/2004
SPoG
- Changed create-brush-prism to use correct dimension for prism radius.
- Changed freelook selection to use window-centre position.
22/02/2004
SPoG
- Optimised undo for adding/removing scenegraph nodes.
- Changed entity-list view to sort the tree by name.
18/02/2004
SPoG
- Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
- Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
11/02/2004
SPoG
- Refactored clipboard copy/paste code to allow re-use.
10/02/2004
SPoG
- Fixed false-positive-intersection bug in CSG subtract algorithm.
07/02/2004
SPoG
- SceneGraph: Refactored per-instance functionality.
- Fixed intermittent culling bug caused by bad bounding boxes.
- Fixed missing ToggleCubicClip shortcut.
- Removed modal buttons from Surface Inspector.
- Changed Surface Inspector keys:
- Escape: revert not-yet-committed values to previous state.
- Enter: commit not-yet-committed values immediatly.
- Changed Surface Inspector to update when selection changes.
31/01/2004
SPoG
- Cleaned up functional.h template usage with typedefs.
- Fixed autosave path.
- Added q1 component to installer.
- Added radiant_manual component to installer.
- Added q3-example-maps package to installer.
29/01/2004
SPoG
- Added error reporting for module system initialisation failure.
- Added MSI package creation tools in setup/win32.
note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
- Added initial version of scripts to build basic win32 setup.
26/01/2004
SPoG
- Added storing EnginePath for each game in local.pref.
- Added EnginePath editing to prefs dialog.
- Added vfs shutdown/init when gamename changes.
- Added vfs shutdown/init when enginepath changes.
25/01/2004
SPoG
- Fixed filtering updates.
- Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
- Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
- Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
- Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
25/01/2004
SPoG
- Redesigned filter system:
- Filtered status updated when filterable attributes change.
- Supports per-brush-face filtering.
- Removed long-dead project-settings stuff:
- Moved gamemode and gamename storage into local.pref temporarily.
- Moved bsp commands over to a new format, disabled gui editing for now.
20/01/2004
SPoG
- Changed win32 Application Data path lookup to use win32 API instead of getenv.
14/01/2004
SPoG
- Fixed main menu mnemonics.
- Fixed crash on exit after viewing pointfile.
13/01/2004
SPoG
- Fixed not always resetting
component-mode when selection is cleared.
11/01/2004
Tr3B
- Added parse/write support for BrushDef3 and PatchDef3.
Requires editing synapse.config to enable.
SPoG
- Rearranged menus:
File = new/open/import/export
Edit = manipulate scene hierarchy and selection
View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
edit camera/xy parameters
filters/hideshow/region
Modify = transform scene elements
Build = bsp menu
- Fixed Brush-Primitives support:
Requires editing synapse.config to enable.
Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
(Not yet possible to convert between formats).
15/12/2003
SPoG
- Changed user-prefs to be stored in user-profile directory on win32.
14/12/2003
SPoG
- Fixed entitylist window visibility tracking.
- Implemented find/replace-shader for patches.
- Changed get-texture-from-selected to update find/replace-shader dialog.
- Implemented reparent-selected for more than one selected node.
- Added checks to stop assignment of invalid texture names.
- Fixed uninitialised texture-compression setting.
- Fixed bsp menu.
------- spog_branch merged to trunk
10/12/2003
SPoG
- Ported imagehl module.
- Ported imagepng module.
03/12/2003
SPoG
- Changed brush winding generation to use use double precision planes.
- Fixed tracking of modifier key state.
29/11/2003
SPoG
- Replaced mathlib with c++ vector/matrix library.
- Added expression-templates for common vector/matrix operations.
21/11/2003
SPoG
- Refactored component-selection stuff.
- Ported m4x4_t library to c++ Matrix4.
16/11/2003
SPoG
- Changed shortcuts.ini to be written automatically.
- Moved more prefs into specific modules.
- Changed c++ NULL usage to 0 for maximum portability.
11/11/2003
SPoG
- #include cleanup.
- Added debug output/assert for module initialisation.
09/11/2003
SPoG
- Refactored status bar stuff.
- Refactored window updates to use closures.
- General cleanup and refactoring.
08/11/2003
SPoG
- Increased priority of window redraw events.
- Ported model module to new module system.
07/11/2003
SPoG
- Refactored window updates.
05/11/2003
SPoG
- Changed menubar/toolbars to be non-detachable.
- Fixed empty-undos created when left-clicking in XY window.
- Refactored camera modelview/projection matrix updates.
- Moved application-specific code out of mainframe.cpp.
- Reinstated brush/entity count in statusbar.
04/11/2003
SPoG
- Reinstated instant status-bar updates.
30/10/2003
SPoG
- Fixed crosshair cursor in clipper mode.
29/10/2003
SPoG
- Changed camera to maintain valid projection/modelview matrices.
- Moved manipulator-transform update from frustum class to selection system.
- Removed frame-rate dependency in 3d-window freelook.
27/10/2003
SPoG
- Smoothed out xy-window mouse-chasing.
- Changed mouse-chasing to occur 16 pixels inside the window edges.
- Changed xy-window to maintain valid projection/modelview matrices.
- Fixed invalid workzone generated when deselecting with no selection.
26/10/2003
SPoG
- Ported changes from trunk between rev 3818 and rev 4036.
25/10/2003
SPoG
- Refactored xy-window mouse event handling.
22/10/2003
SPoG
- Fixed freelook focus-out event.
- Changed selection mouse event handling to use modifiers on button-release.
21/10/2003
SPoG
- Refactored all mouse event handling for camera window.
- Changed menus/toolbars/accelerators to use anonymous closures.
20/10/2003
SPoG
- Fixed get-pointer-in-screen-coordinates on win32.
- Changed patch prefs to use preference-system module.
- Fixed selection of side-on faces.
- Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
19/10/2003
SPoG
- Changed VFS directory initialisation to occur after module initialisation.
- Changed load-preferences to occur after module initialisation.
- Added preference-system module.
- Changed undo prefs to use preference-system module.
- Restored splash screen with non-intrusive behaviour.
- Cleaned up main-toolbar creation.
- Fixed floating windows behaviour when main window is minimised.
- Changed shader-list parsing to use new script tokeniser.
- Changed deprecated code using GtkPixmap to use GtkImage.
- Removed bitmap-loading from core.
- Removed pc-speaker beep on map-save.
17/10/2003
SPoG
- Fixed crash when trying to undo on an empty undo queue.
- Refactored gtkdlgs, using helper functions to create common widgets.
- Changed Dialog class to use std::list for data.
13/10/2003
SPoG
- Refactored entity inspector.
- Removed miscellaneous unused functions.
- Refactored qe3 header.
- Moved texture-window preferences into texwindow.cpp.
12/10/2003
SPoG
- Moved layout-mode dependant code into main-frame creation.
- Replaced prefs system with new import/export system.
- Fixed gcc3.3 build errors.
11/10/2003
SPoG
- Moved unnecessary methods from MainFrame into free functions.
- Removed unsupported toolbar buttons and menu items.
- Changed misc->gamma to not require restart.
- Fixed unmaximised window-size when loading main window maximised.
- Fixed saving of rotate increment preference.
10/10/2003
SPoG
- Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
09/10/2003
SPoG
- Fixed gcc3 build errors, compiled and tested on linux.
08/10/2003
SPoG
- Fixed brush snap-to-grid creating huge coordinate values.
- Fixed minor bug in selection menu.
07/10/2003
SPoG
- Cleaned up MainFrame.
- Added quantisation of plane pts when dragging.
- Fixed create-empty-brush bug.
06/10/2003
SPoG
- Moved control of camera keyboard-accelerators into camera window module.
05/10/2003
SPoG
- Separated keyboard-accelerators from menu items, using functors.
- Completed factoring out HandleCommand.
04/10/2003
SPoG
- Changed 4-way-split mode to automatically reposition separators when window size changes.
- Fixed gtk error in floating-entity/textures/console window.
- Fixed position of console horizontal pane separator.
03/10/2003
SPoG
- Work-in-progress factoring out HandleCommand.
02/10/2003
SPoG
- Fixed pink icons on main window on win32.
- Replaced g_bIgnoreCommands with signal block/unblock.
- Refactored MainFrame startup.
01/10/2003
SPoG
- Fixed entity-window redraw on selection change.
- Moved control over VFS init/shutdown to module system.
- Fixed failure to release translucency render-states.
- Added support for realise/unrealise of all opengl texture objects.
- Refactored startup/shutdown logic.
Changed quit commands to do nothing but call gtk_main_quit().
Added code after gtk_main() to destroy stuff.
- Changed 25ms timeout-handler to an idle-handler for window updates.
(reduces redraw-request response time on fast machines)
- Moved gl-shutdown control to glwidget.
Textures are realised/unrealised when the shared context is created/destroyed.
- Fixed lack of a valid gl context when unrealising gl textures.
30/09/2003
SPoG
- Added support for translucent entity rendering.
29/09/2003
SPoG
- Changed all global modules to use GlobalModule helper templates.
- Ported qgl.c to c++.
- Changed win32 project to dynamic-link with opengl32.lib.
28/09/2003
SPoG
- Added new experimental xml preference import/export system.
- Refactored dialog base class:
Moved common dialog-element-creation code into helper functions.
Changed UpdateData to use per-element callback functions.
- Refactored preferences dialog.
26/09/2003
SPoG
- Reversed winding order for circle primitives.
25/09/2003
SPoG
- Fixed slow selection response in large maps.
21/09/2003
SPoG
- Added sharing of global modules within a client.
- Added quake map module and wal image module.
- Ported mip image module and hlw image module.
- Cleaned up imagehl module.
- Fixed crash in pcx image module.
- Rewrote md3 model module.
- Ported mdl, md2 and mdc model modules.
- Added filtering of q1/q2 clip brushes.
- Added ati-crash-workaround rendering path.
- Upgraded to gtk+-2.2.4 on win32:
Fixed capslock affecting shortcut-keys.
- Upgraded to gtkglext-1.0.4 on win32.
- Fixed copy/paste.
- Added shortcut-key support to entity treeview.
17/09/2003
SPoG
- Fixed failure to call vfsFreeFile on an empty buffer.
- Fixed calling convention for dlls in new module system.
- Changed map.cpp to support maps without a worldspawn entity.
- Fixed crash on attempting to clone a map root.
- Added filter-update calls after loading or cloning stuff.
- Fixed reference cache failing to save a file.
16/09/2003
SPoG
- Refactored client-side module system code for direct module access.
- Changed shaders, vfs, model, brush, patch and entity module interfaces
to use abstract base class.
- Removed unused functions from shaders and vfs interfaces.
15/09/2003
SPoG
- Removed synapse dependencies for win32 makefiles.
- Added find-first-module-of-type helper function.
14/09/2003
SPoG
- Added new lightweight module system:
Initialises each module the first time it is requested.
Does not allow configurations with cyclic runtime dependencies.
Provides templates for simple type-safe client-side implementation.
Requires no client-side linkage.
- Split radiant API into multiple APIs:
core, textures, scenegraph, selection, renderstate, filters, filetypes.
- Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
vfspk3, archivewad, archivepak, archivezip to new module system.
11/09/2003
SPoG
- Removed edge and vertex integer-snapping during selection.
10/09/2003
SPoG
- Replaced map in referencecache.cpp with a hashtable.
- Changed ReferenceCache interface to take a path string,
which can be either absolute or relative.
08/09/2003
SPoG
- Cleaned up qertypes.h - split into multiple files.
- Moved texdef stuff into itexdef.h.
- Fixed shutdown destruction order bug.
07/09/2003
SPoG
- Refactored texwindow.cpp.
Moved texture management code into textures.cpp.
Added textures api.
Replaced globals from texwindow.h with accessor functions.
- Cleaned up shaders module.
Removed color-shader stuff.
Rewrote shader-activation logic to use textures API.
Removed appshaders API.
- Refactored shutdown logic.
Moved non-mainframe shutdown stuff into Radiant_Shutdown().
Added deferred render-state realisation.
- Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
- Changed hashtable template to use traits parameter
for case-insensitive hasher and keyequal functions.
- Removed unused functions from qerplugin API.
02/09/2003
SPoG
- Refactored code to remove global-object accesses:
Passing global objects as parameters to functions.
- Refactored texwindow.
- Moved synapse server out of pluginmanager.
Changed pluginmanager to handle nothing but IPlugin stuff.
01/09/2003
SPoG
- Refactored scenelib.h, split into multiple files.
- Refactored #includes related to scenelib.h.
- Refactored preferences for xywindow and camwindow.
- Refactored references to g_pParentWnd in xywindow and camwindow.
30/08/2003
SPoG
- Ported changes from trunk since 17/08/2003.
- Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
29/08/2003
SPoG
- Refactored component-selection stuff.
- Fixed selection-tracking bug in patches.
28/08/2003
SPoG
- Added support for line-strips to Selectors.
- Fixed selection for entity treeview.
- Refactored external-resource loading.
20/08/2003
SPoG
- Fixed snap-to-grid in edge and vertex modes.
- Added a default model to use when a model load fails.
19/08/2003
SPoG
- Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
17/08/2003
SPoG
- Ported changes from trunk since 01/08/2003.
12/08/2003
SPoG
- Changed entity key/value tracking to only track keys already added to the entity.
- Fixed bug causing undo system to track scene changes during a queue-flush operation.
12/08/2003
SPoG
- Fixed bug in project settings bsp-commands display.
- Fixed empty undos being created by rotation buttons.
- Fixed rotation pivot for rotation buttons.
09/08/2003
SPoG
- Added property svn:eol-style=native to all text files.
- Added property evn:eol-style=CRLF to all dsp and dsw files.
- Partially ported bobtoolz to use new spog_branch module APIs.
- Removed Sys_UpdateScene.
- Added Map_Name() for access to currentmap variable.
- Added initial drag-n-drop support for graph tree-model.
01/08/2003
SPoG
- Fixed uninitialised refcount in entity key class.
- Fixed memory leak in shader parsing.
- Added reference-counting holder for worldspawn node.
- Moved string class and utilities into a new header in libs dir.
- Fixed external-file-resource cache to use case-insensitive name compare on win32.
- Fixed shaders to use case-insensitive name compare.
- Fixed shader module to display SHADER_NOT_FOUND when appropriate.
- Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
- Changed move-into-entity to perform parent-selection-to-last-selected-node.
- Added a new implementation of GtkTreeModel operating directly on the scenegraph.
- Fixed disable-screen-updates to queue update requests instead of ignoring them.
- Merged from trunk (tag head-cvs2svn-2).
22/07/2003
SPoG
- Changed scale/flip-selection to use the manipulator as a pivot point.
- Added OnShutdown callback for CSynapseClient, used in entity module.
- Fixed console updates when loading maps/models.
20/07/2003
SPoG
- Added renderer support for qer_alphatest and qer_cull.
- Merged 'picomodule' module into 'model' module.
- Added rendering of area-selection rectangle.
19/07/2003
SPoG
- Merged from trunk.
18/07/2003
SPoG
- Disabled deleting classname key in entity inspector window.
- Cleaned up some stuff in selection system.
- Added basic versions of std::mem_fun and std::bind1st to function-object library.
10/07/2003
SPoG
- Implemented connect-entities.
09/07/2003
SPoG
- Completed local-space rotation manipulator.
- Fixed cloning objects within a misc_model subgraph.
- Fixed crash bug in loading certain models.
06/07/2003
SPoG
- Added function-object library header, similar to boost::function.
- Changed undo system to improve performance.
- Refactored entity inspector implementation.
22/06/2003
SPoG
- Refactored selection observing stuff.
- Changed shader parsing to use new tokeniser.
- Changed implementation of entities to use generic container.
- Refactored entity wrapper system.
- Fixed undo on delete/reset entity keys.
21/06/2003
SPoG
- Added rendering of target/targetname connection lines.
- Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
- Refactored entity_t to hide it behind Entity interface.
- Removed global project settings entity.
- Cleaned up bsp-command editing in project settings dialog.
17/06/2003
SPoG
- Fixed back-face-culling for selections by working in screen-space.
16/06/2003
SPoG
- Added workaround for nvidia driver opengl vertex arrays bug.
15/06/2003
SPoG
- Refactored Patch implementation.
- Refactored scene graph system to allow multiple graph instances.
13/06/2003
SPoG
- Added snap-selected-components-to-grid for faces edges and vertices.
11/06/2003
SPoG
- Improved normal-quantisation code.
10/06/2003
SPoG
- Changed renderer vertex types to be struct instead of typedef'd array.
- Added experimental quantisation of normals.
05/06/2003
SPoG
- Fixed intermittent crash in face-fit-texture.
- Changed patch rendering to display components only in vertex mode.
02/06/2003
SPoG
- Added nameable interface for scene graph nodes.
- Fixed undo for set-detail and set-structural.
- Added rendering of arrow for angled entities.
01/06/2003
SPoG
- Fixed handling of invalid planes during brush b-rep build.
- Refactored brush copy-construction/assignment.
- Fixed lack of rebuild after removing empty faces.
- Added lightjunior entity display.
- Fixed display of spawnflags/info for selected entity.
- Fixed update of entity window on setting spawnflags.
- Fixed botclip filtering.
- Fixed uninitialised alpha channel on jpg images by ignoring alpha.
31/05/2003
SPoG
- Cleaned up undo calls in brush and patch implementation.
- Changed brush implementation to defer rebuilds until needed.
- Fixed undo for find/replace shader.
- Refactored brush implementation, removed empty-face list.
- Fixed crash on loading unrecognised entities containing brushes.
- Fixed crashes in renderer caused by state-stack underflow.
- Fixed handling of invalid and duplicate planes during brush editing.
- Fixed failure to save brush faces during save-as.
- Refactored brush data members.
28/05/2003
SPoG
- Fixed crash on selecting stuff from entity list window.
27/05/2003
SPoG
- Fixed window title after save-as.
22/05/2003
SPoG
- Refactored selection system interface slightly.
- Removed old brushwrapper stuff.
- Fixed clipper-split-selection to keep both parts selected.
21/05/2003
SPoG
- Added select-faces-by-shader.
- Fixed find/replace-shader.
19/05/2003
SPoG
- Fixed rotation on misc_model.
13/05/2003
SPoG
- Fixed lack of undo on create-n-sided-brush.
29/04/2003
SPoG
- Fixed per-face find/replace and per-face nudge rotation.
25/04/2003
SPoG
- Fixed find-brush.
- Changed rotation buttons to use perfect precision for 90-degree rotations.
24/04/2003
SPoG
- Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
- Changed resource manager to handle per-mod resources using vfs.
- Changed resource manager to allow resources with absolute paths.
- Fixed selection-test behaving like an ellipse instead of a rectangle.
23/04/2003
SPoG
- Changed selection test to choose closest-to-cursor over closest-to-camera.
22/04/2003
SPoG
- Fixed reference counting on shaders loaded from a texture directory.
- Fixed show-in-use and show-all shaders.
- Fixed undo for patch-set-shader.
- Changed shaders module to use STL map container instead of CShaderArray.
- Fixed SelectAllOfType for entities and patches.
- Cleaned up unused functions in shaders API.
- Decoupled selecting a texture in texture window from applying a texture to selection.
21/04/2003
SPoG
- Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
- Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
- Refactored tga loader.
- Cleaned up image module, enabled pcx and bmp loaders.
17/04/2003
SPoG
- Fixed shift-texture on selected brush faces.
- Changed brush b-rep algorithm to have higher tolerance for similar planes.
- Changed brush b-rep algorithm to always produce a valid connectivity graph.
- Added setting/getting shader for patches.
16/04/2003
SPoG
- Fixed tracking of in-use shaders (though undo queue still keeps shader references).
- Changed brush faces to store state in undo-system cleanly.
- Fixed flush & reload shaders and sleep/wake.
- Ensured that shaders are never leaked.
- Fixed bool conversion warnings.
15/04/2003
SPoG
- Added clamping of planepts on export to nearest 65536th of 1 unit.
- Changed m4x4 rotation functions to use double-precision for angles in radians.
- Changed m4x4 quaternion rotation to use double-precision internally.
- Changed float printing to use %g instead of %f (strips trailing zeros).
13/04/2003
SPoG
- Fixed brush import failing to update bounding boxes.
11/04/2003
SPoG
- Refactored Brush class into Brush, BrushInstance and BrushNode.
- Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
02/04/2003
SPoG
- Changed manipulator to move to position of selected brush components.
01/04/2003
SPoG
- Fixed xml parser failing to resolve predefined entities.
31/03/2003
SPoG
- Fixed asserts in brush manipulation when creating invalid brushes.
- Removed automatic update of current texdef.
- Added Get Texture and Set Texture to textures menu.
29/03/2003
SPoG
- Fixed array template failing to free zero-sized allocations.
- Changed clipper mode to behave as a component-editing-mode.
- Removed right-click-to-drop-clip-point - use X and leftclick instead.
28/03/2003
SPoG
- Changed scene graph to sort objects in ascending order of creation time.
27/03/2003
SPoG
- Fixed bug in clone-selection causing only first selected brush to be cloned.
- Optimised select-all for brush/patch components.
- Changed edge/face/vertex toggles to toggle correctly.
26/03/2003
SPoG
- Removed win32/x dependencies from gl interface.
- Removed win32/glib dependencies from core interface.
- Replaced void* in gtk helper functions with forward-declared GtkWidget.
- Changed gtk helper functions to return enumerated values instead of win32 IDOK.
- Removed WINAPI macro for __stdcall from all interfaces.
- Removed unnecessary dependencies from core stdafx/qe3 header.
25/03/2003
SPoG
- Changed class-level render states to be static for Brush and Patch.
- Refactored brush implementation - breaking it up into smaller parts.
- Added refcounted ptr template to track refcounts.
- Fixed refcount bug introduced by new clone-selection.
- Fixed warnings in brush implementation.
- Cleaned up plugin interface header inclusion.
24/03/2003
SPoG
- Fixed crash on building unbounded brushes in release build.
- Changed assertion failures to be non-fatal in release build.
- Moved OS-specific gl headers into separate files.
- Moved app-shaders interface into a separate file.
- Cleaned up dependencies for brush implementation.
23/03/2003
SPoG
- Added per-instance selection of patch vertices.
- Fixed per-instance vertex selection rendering on multiple instances.
- Refactored patch/brush render code.
- Changed manipulator transforms to convert to local space before applying.
- Fixed selection test for picomodule meshes.
- Fixed selection test winding order for triangles.
- Fixed update of window title on new-map and load-map.
- Changed selection to work with exactly side-on faces.
- Refactored instance implementation to reduce code bloat.
- Fixed map export always exporting root.
21/03/2003
SPoG
- Fixed external resource tracking to preserve uppercase characters in names.
- Changed clone-selection to not use global copy/paste.
20/03/2003
SPoG
- Changed map-save to save all saveable files that the map references.
16/03/2003
SPoG
- Moved hashtable and hashfunc into libs.
- Cleaned up renderer interface and selection interface.
- Refactored frustum testing class.
12/03/2003
SPoG
- Moved winding-specific stuff from brush obj to winding obj.
- Refactored filter subsystem to remove dependency on entity/brush/patch.
07/03/2003
SPoG
- Fixed crash when clicking cancel from patch cap-dialog.
- Changed selection tests to ignore back-facing faces.
05/03/2003
SPoG
- Fixed failure to release cloned scene graph nodes.
- Fixed selection manager failing to release render states.
- Fixed eclass system failing to release render states.
04/03/2003
SPoG
- Fixed writing-past-end of vertex arrays in brush rendering.
- Fixed releasing data stored in undo system when deleting undoables.
- Fixed crash in misc_model when model fails to load.
- Fixed undo for clone/rotate/flip/nudge/set-texture operations.
- Cleaned up surface dialog.
01/03/2003
SPoG
- Changed clipper split-selection to keep result selected.
- Cleaned up and finalised picomodule, adding to cvs.
28/02/2003
SPoG
- Cleaned up entity list window.
- Fixed crash on freeing a map while entity list node is selected.
- Fixed crash on clone/copy of externally referenced brushes.
- Added multiple-selection support to entity list.
- Added updating entity list selection display on selection changes.
26/02/2003
SPoG
- Added stl_warnings include.
- Fixed tracking of map-modified-since-last-saved.
24/02/2003
SPoG
- Fixed missing map-release when map-load fails.
- Changed map-rename (save-as) to flush undo queue.
- Fixed bug in exporting selections.
23/02/2003
SPoG
- Fixed redo on changing misc_model "model" key.
22/02/2003
SPoG
- Changed undo interface to factor out global undo system.
21/02/2003
SPoG
- Started cleaning up Map subsystem.
20/02/2003
SPoG
- Added 'clone subgraph' feature to core, using direct xml import/export.
- Added 'save' feature to reference cache.
- Added scope timer object.
- Changed scene graph interface to allow setting scene root.
- Changed core to use reference cache to track current map.
- Removed mapmodel module.
- Fixed relative paths for loading maps as misc_model.
19/02/2003
SPoG
- Changed model/map modules to register their file types on load.
- Added map module manager to support unlimited map loader modules.
18/02/2003
SPoG
- Changed vertex buffer template to support resizing.
- Changed vertex buffer search algorithm to iterate instead of recurse.
17/02/2003
SPoG
- Fixed sorting bug with render-states.
- Fixed colour state when disabling gl_color_array.
- Fixed unterminated loop in scenegraph traversal.
- Fixed freeing project entity twice on shutdown (infinite loop).
- Fixed failing to destroy the scene graph on exit (oops).
07/02/2003
SPoG
- Added updating current texdef when a face is selected.
- Fixed crash when creating a brush with duplicate planes.
06/02/2003
SPoG
- Fixed various issues with 'save region'.
- Changed default current texdef to use game-specific scale.
- Changed brush creation to use current texdef.
- Changed clipper to use current texdef.
- Fixed bug in selection counting for patch control points.
05/02/2003
SPoG
- Fixed reversed solid-selection-outline preference.
- Finished factoring out face_t.
- Added script token writer interface for map export.
- Changed map export interface to use script token writer.
04/02/2003
SPoG
- Added depth-buffer-write enable/disable feature to renderer.
- Changed Pointfile class to use renderer.
- Continued factoring out face_t.
03/02/2003
SPoG
- Fixed temporary objects leaving dangling references in the undo system.
- Changed import-map to not modify existing selection.
02/02/2003
SPoG
- Fixed frustum culling for transformed nodes.
- Fixed hide/filter/region to work independently.
- Added highlighting of selected brush faces in component mode.
- Fixed bug detecting thin area-selection if dragged down or left.
- Renamed brush_type to Brush.
- Renamed face_type to Face.
- Started factoring out face_t.
01/02/2003
SPoG
- Improved edge and vertex manipulation.
- Removed unnecessary graph traversals for rendering/selection.
31/01/2003
SPoG
- Merged changes since last merge from merge-1_2_10-post to spog_branch.
- Merged changes since last merge from HEAD to spog_branch.
- Tagged HEAD after merging as 'merge-spog_branch-post'.
- Added walker to merge sibling worldspawns.
- Merged changes to Construct for PPC from trunk.
- Fixed over-enthusiastic worldspawn merging.
- Fixed misc_model "angle" key setting pitch instead of yaw.
- Fixed entity set-key-value changing scene-graph topology.
30/01/2003
SPoG
- Added subgraph traversal feature to scenegraph traversal.
29/01/2003
SPoG
- Changed scene graph implementation to allow nested traversals.
28/01/2003
SPoG
- Fixed angles key order for misc_model.
27/01/2003
SPoG
- Fixed typo causing set-texture-of-selection to behave incorrectly.
26/01/2003
SPoG
- Replaced all tabs with spaces in CHANGES.
- Fixed entity bounds updates for 'light'.
- Fixed code that doesn't conform to c++ standard as enforced by gcc.
24/01/2003
SPoG
- Added missing file: icharstream.h.
- Fixed bug with synchronisation of brush-face instance data.
- Added .map format import/export interfaces.
- Removed last remnants of IBrush.
- Removed IPatch.
- Moved walkers defined in in mainframe.cpp to appropriate places.
23/01/2003
SPoG
- Changed scenegraph traversals to use a compiled graph.
20/01/2003
SPoG
- Changed selection interface to hide per-instance data.
- Added streaming tokeniser for .map format.
- Changed mapq3 module to use streaming tokeniser.
- Added xml stream interface for input and output.
- Added xml stream parser based on libxml2 SAX.
- Changed mapxml module to use xml stream input.
- Changed brush and patch to use xml stream input.
- Added xml stream writer.
- Changed mapxml module to use stream output.
- Changed brush and patch to use xml stream output.
16/01/2003
SPoG
- Disabled pivot updates while selection is being manipulated.
- Changed pivot calculation to use instanced world-bounding-box.
- Fixed crash bug in PositionView.
14/01/2003
SPoG
- Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
- Removed 10k+ lines of unused #if 0 code.
- Removed unused declarations in qe3.h.
- Removed brush and face types from qertypes.h.
- Removed plugin API stuff dependant on brush type.
- Added per-instance selection for brush faces.
08/01/2003
SPoG
- Added selection counters for primitive/component modes.
- Added face-drag mode (default shortcut key = F).
- Added face-centre-point rendering/selection/editing.
07/01/2003
SPoG
- Changed selection to work per-instance.
06/01/2003
SPoG
- Changed selector interface to allow per-entity selection tests.
06/12/2002
SPoG
- Added selection-test and selector objects to clean up selection system.
- Unified key modifiers for selection in both primitive and component modes.
- Added mapmodel module to load .map and .xmap as misc_model.
02/12/2002
SPoG
- Added debug rendering of a selection test.
- Fixed bugs in triangle/line clipper, making selection work properly.
- Refactored selection system interface.
- Added undo for texture nudge.
- Fixed minor render-state bug.
29/11/2002
SPoG
- Optimised wireframe drawing of brushes with back-face culling.
- Optimised brush-winding generation.
- Changed winding generation to be more robust with large world extents.
- Fixed crashes with unbounded-face and degenerate-edge cases.
20/11/2002
SPoG
- Completed rotation manipulator.
- Added translation manipulator for the default editing mode.
- Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
15/11/2002
SPoG
- Added initial version of maya-style manipulators - rotation manipulator.
07/11/2002
SPoG
- Fixed false asserts in Brush ConstructPrefab.
- Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
- Fixed crash when transforming objects which don't support edit_interface.
- Fixed clone command to nudge the selection after cloning.
- Fixed clipper to remove brushes that are completely behind the clip plane.
06/11/2002
SPoG
- Brushes: cleaned up per-face operations to use face visitor pattern.
- Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
04/11/2002
SPoG
- Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
- Experimental pivot object.. work-in-progress.
- Modified scene-graph instance-caching to maintain multiple instances within nodes.
- Fixed undo bug, deleting a void* doesn't call the destructor.
- Rewrote filters system to work with scene graph system.
- Cleaned up quake entity module to provide same functionality as before.
- Refactored render-state cache to use generic hashtable and reference-cache templates.
19/10/2002
SPoG - spog_branch - experimental - work-in-progress
- added scene graph library: defines interfaces, generic graph node types,
re-usable systems for traversals, traversal paths, node containers,
multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
- added scene graph traversals to replace all traversals of 'active_brushes',
'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
- added view module: view-volume-culling system acting on the scene graph,
uses scene heirarchy to minimise culling tests per frame.
- added opengl-state module: sorts opengl-state objects (shaders) to minimise
opengl state changes during rendering.
- added renderer module: culls objects outside the view volume,
gathers non-culled renderable objects from the scene graph,
keeps track of state during traversal, adds renderable objects to correct opengl-state.
- added selection module: sets view volume to the selection box/ray, culls
objects outside the view volume, gathers non-culled selectable objects
from the scene graph (entity/primitive/component),
selects gathered objects (select/toggle/cycle) or moves things if already-selected.
- added patch module: encapsulates a patch as a scene graph node,
optimised patch tesselation.
- added brush module: encapsulates a brush as a scene graph node,
adapts multiple-brush operations to use the scene graph.
- adapted entity module: encapsulates an entity as a scene graph node/subtree,
shares common code between different visualised entity types.
- adapted model module: encapsulates a model as a scene graph node/subtree.
- added undo module: completely new compact infinite-undo-system,
operates on undoable objects, uses minimal-state data to store objects,
uses refcounting to undo "deleted" objects.
TODO: cleanup: many simple things are still broken or not functioning in the right way..
see !\todo items in the code (not all are documented yet though).
Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
------ branch point - spog_branch
30/08/2003
SPoG
- Ported changes from trunk.
17/08/2003
SPoG
- Ported changes from trunk.
- Added quake pack to win32 setup scripts.
- Fixed crash in RunBsp.
17/05/2003
SPoG
- Renamed stream interfaces with C and I prefix.
- Shoehorned bytestream into idatastream.
- Moved member classes out of IArchive, replaced with member typedefs.
- Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
- Documented filesystem, path, dynamic string, file input stream.
- Cleaned up game-specific encapsulation classes a little.
16/05/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
found out about string_t that slept through my reviews
Updated list of broken stuff on this branch:
- include/bytestream.h: remove this file, extend idatastream.h header
from the code conventions:
include/ directory:
This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
All headers that describe synapse APIs should start with an i: ishader.h igl.h
The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
Regular developement never creates non i-prefixed files in include/
the merge with IDataStream goes like this (note the corrected class names):
class IInputStream
class IOutputStream
class IDataStream : public IInputStream, IOutputStream
class ISeekableStream
class ISeekableInputStream : public IInputStream, public ISeekableStream
class ISeekableOutputStream : public IOutputStream, public ISeekableStream
typedef unsigned int size_type; goes away, use size_t
- include/iarchive.h
renamed VisitorFunc to IArchiveVisitor
move it out of IArchive class (keep it in iarchive.h though)
from code conventions:
Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
- remove libs/bytestreamutils.h
put that functionality into the IStream stuff / idatastream.h stuff
anything you retrieve from an IStream should be endian-correct
- libs/filestream.h
I'd rather see a header without embedded code, and a .cpp file for it
- libs/fs_filesystem.h libs/fs_path.h
those totally lack documentation about what they are doing
same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
and as usual, name the classes correctly, C and I prefixes
- gamespecific_t: rename correctly to CGameSpecific
I like the idea of gathering all hardocded game-specific behaviours inside one same class.
But is it really the topic of bug800?
- gamespecific_executable_t: rename correctly to CGameSpecificExecutable
shouldn't this be merged with CGameSpecific?
12/05/2003
SPoG
- Fixed win32 build error (win32 has no <dirent.h>).
- Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
- Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
- Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
- Documented archive interface.
09/05/2003
TTimo
- some easy fixes to get it to startup on Linux
- tagging the current source as bug800-spog, preparing rollback
SPoG
- Added an implementation of IArchive to do OS filesystem access.
- Changed vfspk3 to use above implementation for OS filesystem access.
- Added const qualifiers to vfsGetFullPath and everything dependant on it.
- Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
- Extended IArchive interface to allow for extra filesystem functionality.
Added method to check if a file exists quickly.
Added method to traverse the filesystem with control on start-dir and depth of recursion.
- Defined implementation requirements for IArchive.
An archive contains a heirarchy of directories and files, and may contain empty directories.
An archive can be traversed in directory order.
Directories can be distinguished from files during a traversal.
Directory paths will always end with a separator.
File entries can be opened as an IArchiveFile.
IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
Any number of files may be opened and read from an archive simultaneously.
An archive may be released while one or more files are still open, the files will remain valid until released.
- Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
- Factored common code from archive implementations out into new lib/headers:
fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
ibytestream.h: abstract interfaces for input byte streams.
bytestream.h: utilities operating on abstract input byte streams.
filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
- Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
- Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
- Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
- Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
- Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
- Added archivezip, archivewad and archivepak to win32 setup scripts.
- Updated win32 setup scripts for halflife media.
- Updated cons scripts for archivezip, archivewad and archivepak.
- Added printing of warnings when vfs functions are given invalid input paths.
-------- branchpoint: "bug800-spog_branch"
30/08/2003
SPoG
- Ported changes from trunk since branch point.
11/08/2003
SPoG
- Split qe3.h up into multiple headers.
- Cleaned up use of win32 symbols:
WINAPI macro for module functions removed.
GUID for module interfaces replaced by string.
boolean replaced by bool.
MB_OK etc gui defines replaced by enumerations.
- Removed plugin stuff deprecated by synapse from qerplugin.h.
- Cleaned up use of glib symbols:
guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
TRUE/FALSE replaced by c++ bool true/false.
- Removed all "extern" function declarations.
- Removed dependency on MainFrame from preferences.h.
- Moved synapse server and pluginmanager instances to pluginmanager.cpp.
- Split pluginmanager.cpp into three parts:
Radiant's synapse client stuff in plugin.cpp.
Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
Synapse server init/shutdown in pluginmanager.cpp.
- Added forward-declarations to avoid including other headers.
- Replaced CString usage with Str;
- Removed unused brush-scripts stuff.
- Cleaned up patch-vertex-area-selection logic.
- Removed very old code chunks that were commented or #if 0.
- Replaced project-entity with a dedicated key/value string map.
---- branch point - spog-cleanup
06/12/2003
SCDS_ReyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
shortcuts to change texture window scale
02/12/2003
SCDS_ReyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
fix for single monitor window positioning save
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
TTimo
- add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
-- linux 1.3.14 test build 1
29/11/2003
TTimo
- heretic2 has no q2map. linux setup tries to install and breaks
removed faulty setup line
- cleaned more Linux setup fuckage caused by q2/her2
a tip: rm -rf build install before building and testing a new setup
28/11/2003
ydnar
- full SCC purge of the vs.net project files (for real this time)
- added seperate Q3Map2 build targets
- added seperate Q3Map2 post-build Python script
- _skybox entity support
- _skybox and _decal in entities.def (Q3)
-- win32 1.3.14 test build 1
28/11/2003
djbob
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
bobtoolz update (icon functionality is in menu too)
djbob & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
migration of the win32 build system to vs.net/VC7
new libxml and libpng packages are required:
http://zerowing.idsoftware.com/libxml/
http://zerowing.idsoftware.com/libpng/
updated win32_install.py for new names and paths
TTimo
- assraped the vcproj with sed to remove Scc entries
SCDS_ReyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2D background image plugin
TTimo
- putting together win32 setup updates for 1.3.14
msvcr70.dll goes in core directory
bkgrnd2d plugin content
changed file paths (libxml/libpng)
.xlink for new JA content
27/11/2003
TTimo
- using a central scons.signatures file for checksums
- version bump to 1.3.14
- a libxml-related build bug in qe3.cpp on Debian sid
- it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
switched the mask to be defined in our source
this may be a problem on other distros, and on holy box (Woody)
SCDS_ReyalP
- bug 921 and 922, Z floating window fixes
- bug 926, hullcaulk, hintskip, subtlehint
EvilTypeGuy
- bug 505 - select all faces with a given texture
19/11/2003
ydnar
- clipper tool plane points default to 1st selected patch mesh
17/11/2003
TTimo
- upgraded server to subversion 0.33
-- released 1.3.13
10/11/2003
SCDS_reyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
floating windows startup crash
09/11/2003
TTimo
- fix M4_GAME_ET ( OSX setup )
AstroCreep
- cleaned up JA shader scripts
01/11/2003
ydnar
- Merged ASE submaterial/subobject code from BirdDawg
- Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
- Added glColor4ubv() support to the GL function table
- Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
- Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
which was borking Q3Map2 jpeg loading, and thus compiles
24/10/2003
TTimo
- bump to 1.3.13
Anders
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
new osx patch, fixes strip bug in setup. merging setup patches to a single file
SCDS_reyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
Some jpegs get garbaged alpha channel
22/10/2003
-- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
19/10/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
scons BUILD=info to generate a tarball and it's .info
18/10/2003
Spog
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
patch for 16 bit RGBA support in glwidget
-- released 1.3.12 Linux
14/10/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
fixed hellish dlclose issue only occuring with holy builds
-- released 1.3.12 win32
-- end merge
Arnout
- added epsilon testing to hashtable compares to eliminate almost-identical vertices
- pico surfaces now use the normals from LWO vertices
21/10/2003
Arnout
- added hashtable for faster vertex matching during LWO surface generation
- model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
20/10/2003
Arnout
- added LWO support to picomodel.
shader names are derived from surface name
only geometry from layer 0 is used
- added support for 'vertical flipped' TGAs
19/10/2003
Arnout
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
fixed starton primary monitor
fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
-- released 1.3.12 win32
11/10/2003
Spog
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
fix texture subsets
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
misc update, missing JA system textures
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
fixed .pref file trashing
Nurail
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
BSP monitoring disabled by default in Q2
09/10/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
more JA pack: shaders and mapextras.pk3 textures
- fix Q2 win32_install.py to put the tools at the right spot
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
correctly support PNG images with an alpha channel
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
fix console to refresh during a texture directory load
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
fix weird Shift + Control + Z causing a Redo in non-floating window mode
07/10/2003
Nurail & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
fixed broken surface properties in Q2 surface plugin
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
added Q2 tools back to Linux setup
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
using "*" as the shaders minor in surface plugin
- updated makeself copy to the latest from icculus.org cvs
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
sprite plugins, tweak to make it functional for all games
- updated Q2 tools .dsp
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
more Jedi Academy setup work and content
moving imagepng.dll module to the core, as now both Sof2 and JA need it
sample maps reorg, new siege_hoth_sample.map
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
a lot more models - using a dynamic File Group in IS to cope with that
- Q2 IS setup fix, was not properly putting stuff in baseq2/
IS setup: tweak to Q2 tools stuff
06/10/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
Q2 setup needs to be cleaned up and unified between win32 and Linux
using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
fixed the setup build dependencies to reference the Q2 tools targets
moved the Q2 specific modules imagewad and vfspak to q2/modules
05/10/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
updating the gtk2 version to 2.2.4
adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
updating IS to the new files
sed'ing the .dsp to replace src-gtk2 by gtk2-win32
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
Q2 tools: comment out dupe strupr on win32
update IS setup to missing Q2 stuff ( vfspak and tools )
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
03/10/2003
Nurail
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
quake2 tools build scripts
Linux setup updates - Q2 game pack in Linux setup
TTimo
- scan through all URL links in game.xlink to update them
- added JA links (Raven and MapCenter forums)
30/09/2003
TTimo
- update all synapse.config, win32 .dsw and install_win32.py for new surface module
- Jedi Academy and Quake II game packs in IS setups
- hardcoded hacks in editor core for JA, copied over from JKII
- bug #867, disable sleep by default
- q3map2 bug fix
Nurail
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
Q2's 'no patch' stuff
29/09/2003
TTimo
- OSX: fixup setup.xml.in
-- merge bug856 back into trunk
16/09/2003
Nurail
- new patch + win32 stuff for surface module
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
refactored the XML synapse.config handling:
better detection of invalid XML file
less code, factorized to CSynapseClient::ConfigXML
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
fixing bobtoolz 'shaders' major loading issues
added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
- took out obsolete md3model
15/09/2003
Nurail
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
quake2 surface module
07/09/2003
Nurail & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
a surface inspector module to customize per-game API
removing DO_SURFACEPLUGIN define (enabled implicitely)
removing bSurfacePropertiesPlugin (true implicitely)
remove SI_SetActiveInRadiant, it's always on by default
why was USE_UNDOTABLE_DEFINE taken out? - put back in
removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
-- end merge bug856 back into trunk
19/09/2003
Justin Blur
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
fix ~/.radiant permission bug
Nurail & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
win32 updates for the new modules and install_win32.py
16/09/2003
Nurail & Hydra
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
q2 map format minor
08/09/2003
Tr3B
- imagepng.so / PNG format support in Linux
NOTE: atm no official supported Linux game by GtkR uses this
07/09/2003
Nurail
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
imagewal.so module / wal image format
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
md2 support in picomodel
06/09/2003
Nurail & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
renaming mapq3.so to map.so
added hooks for Q2 map format load/save to single map module (minor mapq2)
Nurail
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
vfspak port to synapse and updates
04/09/2003
SPoG
- Fixed crash in RunBsp caused by passing an invalid pointer to printf.
- Changed console to wrap long lines instead of using horizontal scrollbar.
30/08/2003
Anders & TTimo
- OSX setup, new patch to make scons SETUP=1 produce a .run
- don't put bspc Linux binary in the setup
30/08/2003
Anders & TTimo
- OSX setup, new patch to make scons SETUP=1 produce a .run
- don't put bspc Linux binary in the setup
26/08/2003
Anders
- more scons OSX, start on setup stuff
25/08/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
make 'move into worldspawn' work again
Anders Gudmundson & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
OSX scons build system
24/08/2003
ydnar
- Removed "test.cpp" from radiant.dsp (merge artifact?)
- Added ddslib to radiant.dsw
- Correctly set lib deps for q3map2.dsp for ddslib
- [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
TTimo
- bump to ver 1.3.12
- EnsurePythonVersion broke in 0.91 (commented out)
David Hogue
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
q3data Linux. q3data can read .ase and turn them into .md3
23/08/2003
ydnar
- Added ddslib to repository, based on nvidia sample code, cleaned up a bit
straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
22/08/2003
TTimo
- https://zerowing.idsoftware.com:666/viewsvn/
- Arnout's commit email script - try #2
the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
adding a prefix to the report
04/08/2003
TTimo
- conversion from CVS to Subversion:
repository convert completed (with revml)
module repositories glued together in a single one
hooking email commit scripts and backup scripts
- Python >= 2.1 required instead of 2.2
01/08/2003
SPoG
- Changed gl widget to request maximum available depth buffer precision.
- Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
- Fixed directory handle leakage in synapse module search.
- Fixed dir_dialog always returning NULL for Textures -> Load Directory.
23/07/2003
SPoG
- Ported focus_out_event handlers in gensurf to gtk2 signals system.
- Fixed failure to load models for entities other than misc_model.
- Fixed crash in model module shutdown caused by mismatched resource capture/release.
22/07/2003
TTimo
- fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
- camera plugin installs to core now (RTCW and ET)
- fixups to the merged setup stuff
- patched cvsreport to provide explicit diff for some files #2
- fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
SPoG
- Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
20/07/2003
TTimo
- SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
- ET Linux setup script + new plugins
- q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
- update ChangeLog and credits
- put back the GTKRAD_DIR in .fgl
19/07/2003
SPoG
- Tagged trunk before merge as bug537-merge-3.
- Tagged branch port_gtk2_20030307 as gtk2-merge-final.
- Merged changes since tag bug537-merge-2 into trunk.
- Removed gtk dependency from plugin toolbar interface.
- Ported prtview, bobtoolz and gensurf to gtk2.
18/07/2003
Anders Gud
- OSX build fix
16/07/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
merging ET support code into to trunk
- cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
rolling out this ver since old cvsreport setup broke
- fixup to build on Linux (including fixing plugin builds)
-- release-1_3_8-ET
02/07/2003
TTimo
- new setup build, with patches and updates from SD
- local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
19/06/2003
TTimo
- missing plugins. add them to .dsw for default build, add them to IS setup:
camera, gensurf, bobtoolz, prtview
- fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
- removed pk3man from IS (we no longer distribute/maintain it)
TODO: cvs remove the IS files for it
- re-enabled plugins in build by default, disabled curry and textool
TODO: following error when bring up About box of bobtoolz:
BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
18/06/2003
TTimo
- add ET game pack. from Arnout's full dump of editor source + game pack data
trunk tagged at ET-tag for this
- Dlg_SdAskCorePath:
szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
09/06/2003
ydnar
- Added Q3Map2 keys/entities to Quake 3 entities.def
- Removed obsolete vlight keys from Quake 3 entities.def
- Added MD5 functionality to mathlib, from:
http://sourceforge.net/projects/libmd5-rfc/
------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
TTimo
- try checkin on branch see if cvsreport 0.3.0 will verbose it
08/07/2003
SPoG
- Fixed recent-files list for file names containing underscores.
07/07/2003
SPoG
- Fixed crash and file-type bugs in gtk file-dialog.
TTimo
- converted the setup code from perl to python
- added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
06/07/2003
SPoG
- Changed console popup menu to include cut/copy/paste as well as clear.
05/07/2003
SPoG
- Fixed the way surface-inspector dialog responds to escape key.
04/07/2003
TTimo
- linux building / SCons
0.90 is broken, use 0.14 for now. added version check
adding scons SETUP=1 option to spawn setup build
enable back vfswad in scons
TODO: grab Conscript-setup, convert it to python in build_setup function
02/07/2003
TTimo
- building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
SPoG
- Ported vfswad to gtk2.
- Fixed memory leak in vfspk3 directory search.
- Added vfswad to win32_install.py.
09/06/2003
TTimo
- tagging setup/ as gtk2_setup_rollback
rolling back trunk setup code to the branch to build an experimental release
- merge trunk to branch:
-- tagged HEAD with bug537-merge-2
-- merge HEAD between bug537 and bug537-merge-2 into the branch --
31/05/2003
TTimo
- grab back vfswad code that I forgot in bug 800 rollback
- add prtview back to the project, fix it to build (#817)
27/05/2003
djbob
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
prtview fixes, upgrade to synapse
-- release-1_3_8
-- end merge HEAD between bug537 and bug537-merge-2 into the branch --
- freshly merged in vfswad is broken
- freshly merged in prtview is broken
- q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
- removed vc5 dsps
SPoG
- Updated win32 setup stuff to use gtk2 dlls.
- Modified setup.pl to run correctly (tested on cygwin perl 5.6).
08/06/2003
TTimo
- Linux:
check gcc 3.x, better ldd check
add gcc version to about message
kill old cons stuff
- added q3map2.x86 scons build
- header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
- killed more cons files remnants
SPoG
- Improved error reporting for win32 setup system.
- Fixed errors reported when running setup scripts.
- Fixed scale of xor selection rectangle in XY window.
07/06/2003
SPoG
- Fixed X Window System error when entering freelook on *nix.
06/06/2003
SPoG
- Fixed copy/paste on *nix.
- Changed copy/paste on *nix to use GtkClipboard api.
- Changed copy/paste on win32 to be non-window-specific.
- Further cleaned up MainFrame::Create.
- Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
05/06/2003
SPoG
- Fixed grey statusbar in 4-way-split mode.
- Redirected gtk messages before creating main window.
- Removed unused XYFriend hack from camwindow.
04/06/2003
TTimo
- win32_install.py settings loaded/saved from site.conf
02/06/2003
TTimo
- fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
- renamed dupe files to avoid header collision and general confusion between entity and model
- added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
01/06/2003
TTimo
- bind gen.dsp to makeversion.py
- added a run_python.bat to check for python presence and execute
27/05/2003
TTimo
- write makeversion.py module - hook it up to SCons build - cleaner, easier to use
- comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
18/05/2003
SPoG
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
Changed Sys_FPrintf_VA to immediately process console events during map load.
Changed startup to create main window after QE_Init().
Fixed loading last map on startup.
Fixed crash on exit.
Fixed colour dialog.
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
have to delay merging back to trunk.
have a behaviour problem between debug and release builds.
while debug is fine, release is screwed (see bug item)
-- tagged HEAD with bug537
-- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
11/05/2003
Dan Olofson & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
workaround for ATI drivers bug (polygon backfaces)
use Preferences > 2D Display/rendering > ATI cards with broken drivers
Riant
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
updated synapse.config for SoF2 png
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
dir_dialog is broken - is only used in prefab path prompt
-- release-1_3_7
14/04/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
moved "ignoring sprite for entity.." to be a _DEBUG only thing
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
fixed models not drawing on win32. was a setup bug
- OSX setup build updates - added dependency against libpng3-shlibs
- added openurl.sh to open urls on *nix (with setup updates)
Riant
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
RTCW - default_project.proj in setup
13/04/2003
Michael Schlueter & EvilTypeGuy
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
imagepng building under Linux
Riant & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
fixed texture compression support
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
regen project file from template on version upgrade
updated all default_project.proj to have "version" "1"
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
missing modules/bitmaps/model_reload_entity.bmp from Linux setup
-- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
17/05/2003
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
went through the new dll dependencies, listed required files preparing for a single zip package
updated all the project files to rely on src-gtk2/
13/04/2003
SPoG
- Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
12/04/2003
SPoG
- Added gtk-2.x libraries to win32 setup.
- Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
modifying installshield scripts.
- Modified win32/setup.pl to copy setup data to dynamic file-group directories.
30/03/2003
TTimo
- added scons scripts. the scons engine is included in the tree. you just need to have python
have ldd -r safe check on .so
TODO:
- make sure it's gcc3
- check OSX
- add q3map2 build
29/03/2003
TTimo
- tracked and fixed the startup bomb on Debian sid:
`pkg-config gtk+-2.0 --libs`
-Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
--export-dynamic
When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
If you do not use this option, the dynamic symbol table will normally contain only those symbols
which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
a dynamic object which needs to refer back to the symbols defined by the program, rather than
some other dynamic object, then you will probably need to use this option when linking the program
itself.
this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
(same for gtkglext)
28/03/2003
TTimo
- propagate jpeg compile fix from bug750 branch
- use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
- on OSX, you need gtk+2-dev package, and pkgconfig, atk1
build gtkglext from source http://gtkglext.sourceforge.net
17/03/2003
TTimo
- updated the build system to glib2/gtk2/gtkglext
atm it compiles and starts on my dev box (Debian Sid)
but doesn't reach end of initialization, hangs on
q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
in shaders.cpp QERApp_Try_Texture_ForName
need to have the gtk2 dev packages, and libgtkglext1-dev
12/03/2003
SPoG
- Replaced alpha-blended area-selection rect with XOR rect.
- Fixed YX/XZ/YZ toggle in floating windows layout.
- Cleaned up xor rectangle code.
11/03/2003
SPoG
- Fixed console scroll-to-last-text-inserted.
- Fixed console error/warning colours.
- Refactored or removed WIN32-specific gtk-related stuff.
- Removed win32 SetCapture/ReleaseCapture on GLWindow.
- Removed win32 gtk_main_iteration calls in glwindow mousemoved.
- Cleaned up start-on-primary-monitor stuff.
- Changed main window to use standard save/load window position/size.
- Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
- Removed win32/X gl functions from igl.
- TODO: replace/remove deprecated gtk_widget_usize.
10/03/2003
SPoG
- Changed fonts in win32 rc file to 8pt tahoma.
- Fixed flat-grey gui in Regular layout mode.
- Changed main-window save/restore maximized to use gtk API.
- Fixed button_press_event handling on console/entity/entitylist windows.
09/03/2003
SPoG
- Fixed crash on shutdown after changing floating-z-window preference.
- Removed win32_realize_floating hack.
- Refactored MainFrame::Create to make it more readable.
- Fixed key_press_event handlers for entity/surface/patch dialogs.
- Fixed delete_event handlers for dialogs derived from Dialog class.
08/03/2003
SPoG
- Fixed viewport for entity window comment text.
- Fixed x-shrinking for entity window comment text.
- Fixed menu underscore shortcut hack in MRU list.
- Changed groupdialog to connect switch_page signal after creating all pages.
- Changed gl widget to use gtkglext/pango to create fonts.
- Cleaned up gtkglext glwidget implementation.
- Reduced border size on toolbar widgets.
- Replaced font with font_name in win32 rc file.
- Added viewports for all scrolled text boxes.
- Fixed entities/textures/console window title update when page is changed.
- Fixed floating windows not being transient to main window (don't want them on taskbar).
07/03/2003
SPoG
- Created a new branch for the port to gtk 2.x.
- Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
- Fixed global keyboard shortcuts by using mainframe_keypress.
- Fixed use of deprecated gtk_color_selection_get_color.
- Removed use of deprecated gtk_paned_set_gutter_size.
- Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
- Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
- Replaced deprecated gdk functions with 2.x equivalents.
----- branch port_gtk2_20030307 ------
13/04/2003
Michael Schlueter & EvilTypeGuy
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
imagepng building under Linux
Riant & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
broken texture compression support
31/01/2003
SPoG
- bug #752 - Construct fix for ppc, patch applied.
26/01/2003
TTimo
- bug #750 - revamp of the setup stuff on Linux
(under way, see bug for progress - feel free to help!)
- reworked the cons scripts, setup is hooked in to cons now
also, added gcc version select on command line, using Cons_gcc.pm utility
22/01/2003
TTimo
- merged merge-1_2_10-post back to trunk
===============================================================
-- merging release-1_2_9 -> merge-post-1_2_10 into trunk
trunk before merge is tagged pre-merge-1_2_10
===============================================================
22/01/2003
TTimo
- finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
18/01/2003
TTimo
- fixed ID_SELECTION_MERGE
17/01/2003
TTimo
- fixups
FlushReloadSelectedToolbarButton -> CFlushReloadSelected
incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
ToolbarButton -> IToolbarButton, and C* implementations
http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
14/01/2003
ydnar
- Minor Cons fix for OS X (bug 729)
13/01/2003
ydnar
- GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
- OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
fixme: change this to use OS X open dialog box or something?
- Minor fixes to a few files to fix gcc warnings
- Model module now builds on OS X and Linux, using Synapse properly
- PicoModel change to invert T coordinate on ASE models
- Q3Map2 change to export ASE models with T coordinate flipped
- Misc Q3Map2 changes
09/01/2003
ydnar
- Updated Construct with Darwin/OS X ld flags for 4MB stack size
- Misc Q3Map2 updates (2.3.35-dev)
05/01/2003
ydnar
- "angles" key now properly ordered, to work with current mathlib
(also changed in Q3Map2)
31/12/2002
ydnar
- PicoModel: Minor fix to MDC loader (naming/define)
- Q3Map2: 2.3.34-pre-1 updates
- MapXML dsp unix->dos newlines
29/12/2002
SPoG
- Merged q3map2-texturing prefs key.
- Merged vfs check for gamemode project key.
27/12/2002
TTimo
- fix GetTickCount stuff
- added q3map2 cons script
- fixed Linux build
23/12/2002
SPoG
- Added model cache API, moved model cache implementation from entity module to core.
- Added file-type registry API, replaced core file-type manager with registry.
- Changed model module to register supported file types with core registry.
- Removed or #ifdef'd non-functional code from model module.
- Added support for misc_gamemodel and model_static to entity module.
- Cleaned up entity module's on-epair-changed API.
- Moved light-entity-specific code to a seperate file in entity module.
- Cleaned up file dialog interface - specify file-type-lists with a string.
22/12/2002
SPoG
- Ported camera plugin to synapse, adding support for camera and ui APIs.
20/12/2002
SPoG
- Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
- Merged CEntityEclassModel::Draw in entity module.
- Ported imagepng module to synapse.
- Fixed warning for CamDragMultiSelect preference bool used as int.
19/12/2002
SPoG
- Fixed white-textures bug caused by texture compression preferences.
- Ported light-radius rendering to 1.3 entity module.
18/12/2002
SPoG
- Merged win32 project files, with the exception of camera plugin.
- Ported model module to synapse API.
- Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
- Refactored window-position preference save/load.
17/12/2002
TTimo
- kick doxygen generation for branch merge-1_2_10-post
15/12/2002
TTimo
- having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
- There is quite a massive update in mainframe.cpp switch case for all events.
Looks like it's just a reordering of stuff, but it looks bad in the diffs.
- added m_MapReg pattern
- At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
Nazisticly forcing the formatting sounds like the only viable solution.
11/12/2002
RR2DO2
- #418, mdc load and display (RTCW)
- #597, CenterCamera shortcut
Use Ctrl+Shift+TAB to center the views onto the current camera location
- #714, bitmap loading fixes and speedups
- #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
EvilTypeGuy
- #718, fix compilation warnings
Riant
- #707, fixed HM mode in STV:EF
10/12/2002
EvilTypeGuy
- Fix gcc3 compilation warning
EvilTypeGuy and X-Man
- Fix OpenURL so browser launching works on XDarwin (Mac) systems.
8/12/2002
RR2DO2
- #710, AssignSound pattern
- #711, SoF2 model_static drawing
- #713, sync 2d and 3d rendering of models
- #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
- #633, Add ability to change default color in 3D window Misc > Colors > Camera background
ydnar
- Q3Map 2.3.33 (see changes.q3map2.txt)
- Quake 3 + TA common.shader updates (q3map_terrain, hint)
3/12/2002
TTimo
- merging Stable-1_2-Apple into Stable-1_2
- why INSTALL.TXT? re-used INSTALL, updated to point to wiki
- why the -machinedump test against i386-redhat-linux? removed
- using $is_darwin flag instead of $gcc_machine tests in the build scripts:
gotta leave some room for a Linux ppc build, and darwin x86
exporting it for use in sub scripts
- the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
merged version is compiling fine on Debian Sid
checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
-- release-1_2_11
30/11/2002
TTimo
- added seaw0lf to credits
- ydnar's changelog.q3map2, added to global.xlink and Linux setup
- 1.2.11 version tag
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
updated IS setup for q3map_terrain keyword
also fixed details in STVEF media
Arnout
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
29/11/2002
TTimo
- 1.2.11-rc1
- update changelog credits links for release
- update linux setup, putting EULA and new README instructions
28/11/2002
ydnar
- Removed redundant 'p' from "developers"
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
- Updated to Q3Map 2.3.32
- Added epsilon to texture plane choose code to eliminate numerical
inconsistencies on brush faces slanted at 45 degree angles (bug 637)
- Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
- Adjusted some light tracing constants to fix certain brush/patch seam shadows
- Tinkered with skylight code again
- Fixed bug where lightgrid would be black if level was compiled with -nogrid
- Fixed -approx code to work in floating-point space, using _minlight
- Fixed bug where vertex light code was using invalid pvs data to create
light list for surface, leading to incorrect vertex lighting
- Fixed related bug in anti-light-leak code that was causing brush faces to go
black (bug 694)
- New: _minlight sets _minvertexlight and (new) _mingridlight automatically
- New: _mingridlight key to set minimum grid lighting
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
added preference setting in Preferences > BSP monitoring
added an item on the wiki
27/11/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
picomodel-based model.dll module (new model.dll, removed md3module.dll)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
media/setup updates for q3map2 support
added modified quakev3.qe4, bumped internal version to 4 for all games
SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
added -rename to SOF2 BSP phase
Q3 & RTCW new templates are working
haven't tested the STVEF & SOF2 versions
updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
(not needed on Linux, we will be doing a full release)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
updated win32 setup to provide right model.dll stuff
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
typo was causing memory error
RR2DO2 & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
more model fixes, fixed the Linux build to build model.so
added search path to modules/ for bitmaps
model reload, patch and bitmap
26/11/2002
RR2DO2
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
area select - Alt+Shift for area select (complete tall)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
broken undo creating ghost undo entities (and trashes memory)
partly fixes the issue, it's a memory error still
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
updates to RTCW camera plugin - works in 4 view mode
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
more fixes to plugin API
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
putting q3map2 binary with the Core Binaries
25/11/2002
TTimo
- added ccache support to cons build system - http://ccache.samba.org/
21/11/2002
ydnar
- minor bugfix to PicoModel ASE material loader
- Q3Map2 updated to 2.3.31 (Splash Damage)
- Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
so the seam is no longer visible
- The -patchmeta switch works better now, the patches are still stored in the
BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
more efficient rendering
- Better, more uniform lightmap sample position finding on patch meshes
- Moved q3map_tcMod and q3map_alphaMod processing to the final phase
- New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
for much faster and more uniform sky illumination
- Fixed bug in PicoModel ASE material parsing code
- Fixed a few seam/lightmap precision/projection errors
- Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
number of shaders was listed in shaderlist.txt
- Increased a few compiler maximums for larger maps
- New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
planar shaders to be nonplanar with the shading angle specified
- New: -nohint switch on BSP phase, omits hint brushes from compile for testing
- New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
axis (which direction the lightmap was projected on)
- New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
origin relative to the raw lightmap's bounding box
- New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
cluster the luxel falls into
- New: -convert switch to convert BSP to ASE file (experimental)
- New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
single lightmap page for seamless terrain shadows
18/11/2002
TTimo
- fixed pk3man build system to work with new cons layout
- fixing linux setup system to work with new cons layout
Linux 1.2.11 will be a full setup, much easier that way
- update makeself to the latest (and best) version
- add q3map2 to Linux setup. goes in core (g_strAppPath)
NOTE: has a dynamic dependency to libpng
- pk3man still has issues with the zlib code that's been thrown in it
unresolved which I don't have time to look at
since we plan to drop pk3man in 1.3, dropping it now is just as good
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
detect GOTY install from registry and use it as default path
13/11/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
reworked to have the UI in game settings dialog
(this is strictly win32 thing, if that broke Linux build, then fix the typos)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
applied a fix, rolls back the values when the compression formats are not supported
fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
updated the setup code for town_*.shader (both in full setup and update)
updated files in WolfPack
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
using a QE4_VERSION define, added a message if there's a project template with wrong version
12/11/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
guard junk.txt path between " "
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
fix to CommitBrushHandleToEntity stuff
RR2DO2
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
12/11/2002
TTimo
- nudging zerowing to trigger Stable-1_2-Apple doxygen generation
http://zerowing.idsoftware.com/doxygen/
11/11/2002
TTimo
- http://ttimo.net/web/anjuta
modified the .prj to work with the cons patches (linked dirs)
still way experimental
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
fixing linking for radiant.x86
10/11/2002
RR2DO2
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
patch inspector bug - fixed
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
fucked up change in the plugin API caused breakage of several plugins
still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
Undolevels not set properly
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
drag selection to the camwindow for patches in controlpoint edit mode
(not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
mark map modified on editing entity keys
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
added the correct link and ldflags statements to have static linking everywhere
didn't check gcc 3 build, check correct static on Debian Sid and holy box
has a $staticstdcxx in Construct to toggle On/Off if needed
09/11/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
reworking the cons building. support for gcc2 and gcc3
cons -- gcc=<gcc-name>
read gcc version and configure accordingly
changed _NO_STLPORT to Q_NO_STLPORT
independant BASE_CFLAGS and BASE_CXXFLAGS
correcting usage of CC/CXX for c/cpp source and linking
fixed missing -lz in vfspk3.so
changed the way we build curry.so, works from the GtkRadiant tree now
(NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
tweaked the way we do -fno-rtti -fno-exception
04/11/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
.qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
bumped version to 1.2.11-test for test setups
03/11/2002
ydnar
- fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
- updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
- Merged with latest CVS, fixed minor issues with matrix order
- Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
- Expanded debug colors to 12 for debugging surface meshes
- PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
so more models supported correctly, also loading vertex normals
- PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
are stripped, and \ path separators are changed to /
- New: Add :q3map to the end of any shader name, and it will be interpreted as
the named shader minus :q3map. Example:
textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
One potential use is the -approx feature to collapse lightmapped surfaces
into vertexlit surfaces, saving lightmap space/memory
- New: q3map_clipModel -- does what you think it does, sort of. This code ix
really experimental, and should *only* be used on large models such as terrain
(not small decorative models). This code will be evolving. Note: the shader's
surfaceparms are inherited by the magic clip brush, so if you have nonsolid
in your model's shader that uses q3map_clipModel, then the brush will also
be nonsolid
03/11/2002
TTimo
- cleaning up some cons stuff, checking that the setup building process is still good on Linux
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
updated Linux setup to put the bitmap
02/11/2002
ydnar
- PicoModel: replaced stricmp with _pico_stricmp
02/11/2002
ydnar
- PicoModel: added obj.c and ms3d.c, removed wfobj.c
02/11/2002
ydnar - seaw0lf
- Updated Q3Map2 to 2.3.29 sources
2.3.29
- Merged with latest CVS, fixed minor issues with matrix order
2.3.28
- Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
together in perfect harmony (terrain surfaceparms now inherited by brushes)
- Nodraw fog works now, albeit when you're underneath, surfaces above don't get
fogged properly. Could be good for foggy water where you want the above-water
portions to only be occluded by the water surface
- Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
Number of lightgrid points displayed (byte size is currently out of proportion
due to internal storage format) when Q3Map is called with the -info switch
- Fixed wack surface merging bug where code would attempt to merge triangles not
adjacent to the current set, causing bad lightmap projections on nonplanar
surfaces
- Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
luxels were being checked for occlusion rather than the actual source luxel
2.3.27
- Fixed minor bug in scriplib bugfix where the last character in a file wasn't
being read.
- Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
if they used a shader with a normalmap (thanks ShadowSpawn)
- Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
of 2.3.27
- Fixed bug where lightmaps were getting knackered on models and certain patches
- Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
models (preliminary)
- Increased MAX_MAP_PLANES to 0x40000 (~256k)
2.3.26
- Now using GtkRadiant's libpng and zlib config (linked as DLLs)
- Fixed bug in script parser where repeat calls to GetToken() were causing
memory corruption
- Fixed SOF2 -rename bug
- When using -game sof2 or -game jk2, the -flares argument is implied
- Added -noflares argument to disable the above behavior
- Added support for flares on entities. Use one of the following keys:
"_flare" "1" -- use default flare (different for each game)
"_flareshader" "path/to/flareshader" -- use a specific flare shader
Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
to get it to aim the correct direction, otherwise it defaults to pointing
downward. You cannot have omnidirectional flares
- Lightgrid size is automatically increased to accomodate large maps. The
MAX_MAP_LIGHTGRID error will never happen again
- Update PicoModel to 0.8.7 sources
- ASE support
- Alias|Wavefront OBJ support
- <modelname>.remap shader remapping suport
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
handle grayscale jpegs gracefully
- mathlib: fixed VectorClear(), got rid of braces
- scriplib: fixed double-free memory corruption bug
- radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
02/11/2002
TTimo
- too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
29/10/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
running from a network share - saving prefs per-user
27/10/2002
TTimo
- merged in some more m4x4 code for q3map2
- fixed unresolved code in picomodel (strlwr / strnicmp)
- reworked the tools building to build both q3map and q3map2 without trouble
25/10/2002
ydnar
- q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
23/10/2002
TTimo
- camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
fixed up camera compile (exports)
added camera bitmap (plugin toolbar)
21/10/2002
TTimo
- quickfix to the build (typo)
- changed dynamic linking on Linux to look for libGL.so.1 by default
fixes "all textures are blank" Linux bug with NVidia cards
(you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
- checked in modified q3 .qe4 with q3map2 menu (see bug #638)
09/10/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
reworked the plugin toolbar to rely on interface instead of straight exports
cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
merged bug-622 back into Stable-1_2, bug-622 branch is dead now
06/09/2002
James Monroe - RR2DO2 - TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
light globes, applying patch by RR2DO2 built from the initial light globe code
- note to self: indent -kr -nut -st -ts2 -i2
RR2DO2 - TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
massive patch update from SD's GtkRadiant
- camera plugin: new bitmap
fixed Linux install path for camera plugin to wolf/plugins
- fixed various warnings in camera build gcc / Linux
- fixed pref crash if plugin toolbar disabled
- fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
- renamed the new select to 'Use paint-select in camera view:' in prefs
(camera paint-select, should be our default name for this)
NEW: you can 'paint select' in the camera view: 'camera paint-select'
press shift and move the mouse over the camera view to paint over brushes you want to select
configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
NEW: light radius drawing
Added in-editor light envelope drawing. Outer circle is max envelope,
inner fullbright radius. Optional classic mode emulates the similar drawing
from Rituals and Ravens tools (not q3map correct, easier for the level designer
to understand/legacy).
NOTE: 'angles' is q3map2 only
NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
NOTE TO SELF:
<TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
<andersca> just run your app with --g-fatal-warnings
TODO: add new bitmap to win32 & linux setups
TODO: don't use exports for the plugin toolbar, use entry functions
do something like CPlugIn::InitBSPFrontendPlugin
TODO: botclip is broken with the new Brush_Ray code
initial ChangeLog for the patch:
28-09-2002
Arnout <rr2do2@splashdamage.com>
+ Added 'angles' support for models (misc_model/misc_gamemodel).
+ Prevented pivot drawing of model from scaling and rotating.
+ Cleaned up the dropdown boxes in the preferences a bit (all use
tables now, so not multiline).
+ Added 'Classic Key Setup' option to camera paint select configuration, this
drag-selects with ctrl+alt instead of shift.
+ Changed XYWnd::PositionView to position on the center of the
selection, not on the mins.
27-09-2002
Arnout <rr2do2@splashdamage.com>
+ Added in-editor light envelope drawing. Outer circle is max envelope,
inner fullbright radius. Optional classic mode emulates the similar drawing
from Rituals and Ravens tools (not q3map correct, easier for the level designer
to understand/legacy).
26-09-2002
Arnout <rr2do2@splashdamage.com>
+ Upped MAX_TEXTUREDIRS to 256 (from 128).
25-09-2002
Arnout <rr2do2@splashdamage.com>
+ Fixed patches not being drawn in XY window with colour of parent
entity.
+ Made paste to camera snap destination spot snap to grid.
18-09-2002
Arnout <rr2do2@splashdamage.com>
+ Changed Select_Reselect to be much faster.
12-09-2002
Arnout <rr2do2@splashdamage.com>
+ Fixed curve point drag-selection area not showing properly in XY
views.
+ Fixed size info breaking over 9999.9 units.
+ Fixed AllocateSelectedPatchHandles not setting patchesmode to
ESelectedPatches.
+ Changed the horizontal and vertical tc shift spin control to have a
limit of 8192.
+ Moved SPoG's implementation of redisperse cols to a seperate function
and reinstated the old code.
+ Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
the clipboard to the current camera origin.
+ Added centerview functionality to 4 window mode. Ctrl+tab will focus
on the selection, or if non existant, on the camera.
11-09-2002
Arnout <rr2do2@splashdamage.com>
+ Made sure settings set in savedinfo.bin get initialized to their
proper defaults.
+ Added botclip filter (filters *botclip* and *monsterclip*).
10-09-2002
Arnout <rr2do2@splashdamage.com>
+ Removed .reg from normal map saving, can only save as region
using 'Save region'.
+ Added outline style cycling (j) cycle between z buffered outlines and
selected colour rendering.
+ Added colour dialog to pick the colour of selected surfaces in the
camwindow.
+ Third coordinate for clip points now gets set to the center of the
selection.
+ Changed arbitrary rotation dialog to accept negative angles as well.
+ Changed texture alignment dialog to accept values up to 2 decimal
points.
+ Fixed entity inspector to say 'Textures:' in the window title.
NOTE: still broke in floating window mode
+ Changed entity inspector so that tab doesn't clear the epair value
field anymore, so it retains the value while jumping to it.
+ Disabling camera paint-select now returns selection behaviour for groups to
the old behaviour as well (shift+click selects whole group).
+ Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
g_strGameToolsPath fails.
+ Added plugin toolbar and api.
+ Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
properly (well, not at all really).
Older changes:
Arnout <rr2do2@splashdamage.com>
+ Added misc_gamemodel drawing.
+ Ported camera paint-select over from 1.3.
+ Fixed statusbar display of text (removed a bunch of \n's).
+ Added area selection in 3d view for patches.
30/09/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
quickfix crash bug
27/09/2002
TTimo
- more CORERADIANTDIR cleanup (q3data)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
added SF_CAMERA to the flags in the selection process
cleanup up various ugly syntaxes in the selection code:
don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
don't do arithmetic on bitmasks:
if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
is WRONG
using flags & ~SF_ENTITIES_FIRST is the appropriate way
23/09/2002
Riant
- new IS scripts to go with recent media updates
Riant & TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
reworked the fix to use "caulk_shader" in .game
updated IS .rul script to generate special values for Sof2 and JKII
21/09/2002
Riant
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
more texture compression, dialog and settings
Michael Schlueter
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
fixes to the Linux build system, exclusive q3 or wolf working now
22/08/2002
EvilTypeGuy
- Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
This should help memory usage drastically, especially when flushing & reloading
the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
14/08/2002
EvilTypeGuy
- Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
-- release-1_2_10
16/08/2002
TTimo
- STVEF media update finalized (some .def)
- 1_2 Core Update for shader manual update
- in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
Q3/TA media update with cleaned up shaders
- validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
- added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
- built 1.2.10-sof2, SoF2 full install
15/08/2002
Michael Schlueter
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
added the option to build a Linux setup with the debug binaries
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
cleaned up shaders, done nightly setup update on Linux
updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
- using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
don't straffe when using Ctrl+Shift(+Alt)
- camera.so RTCW plugin in Linux setup
- quickfix to non-initialized var in camera code
- awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
added JKII media update and STVEF media update (for the DIR_GAME elements)
JKII nightly is finalized
14/08/2002
TTimo
- fixed a missing file
- Linux build quickfix
- fixed silly rendering bug
- added pref to force texture compression off (hey why would you do that??)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
13/08/2002
TTimo
- cleared up notexture (dead code)
- cleaned up QERApp_LoadTextureRGBA gamma table init
- having a shot at 1.3 texture compression
sees the extension, binds the texture with the currect setting
but rendering is fucked .. someone explain?
08/7/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
search and destroy Q3Radiant -> Radiant
07/7/2002
SCDS_reyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
wolf_entities.def update
riant
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
STV:EF updates
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
SOF2 updates
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
JKII updates
06/7/2002
Riant
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
Sof2 patches and IS setup
TTimo
- game pack prompt asking about STVEF, fixed
- mp_examples was leaked and non lighted, fixed
- imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
- libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
default texture scale is 0.125
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
nomipmap -> nomipmaps in shader manual
- removed libs/pak, this was still being linked in to Radiant, but not used at all
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
.PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
added the RTCW camera plugin to IS setup
Michael Schlueter
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
GL warning fix
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
GL font display fixes (mostly Linux)
applied the changes with some tweaking
31/6/2002
TTimo
- compiling the camera plugin on Linux:
move the GUID and other misc compatibility definitions to include/misc_def.h
GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
-> use QGetTickCount instead (in main function table)
30/6/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
cleaned the .shader from 'light 1' statements
updated the IS script for the updated .shader
17/6/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
Sof2 support, PNG format
wrote imagepng module, dynamic dependencies to zlib and libpng
changes in the core:
some hardcoded to "sof2.game" for png interface loading and extensions
in GetTextureExtension, killed outdated support for texture plugins
if ! "sof2.game", png is not loaded, support disabled
http://zerowing.idsoftware.com/libpng/
correctly configured for VC build (post build steps and dependencies)
is required on win32 to build imagepng
- added m_pfnGetGameFileName to the main function table (was needed for png stuff)
- cleaned up the QERApp_LoadTextureRGBA path
using (unsigned char* pPixels, int nWidth, int nHeight)
cleaning up internal access path
RR2DO2
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
camera plugin for RTCW
TTimo: wrote the .dsp, post build steps etc.
IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
(default C:\Program Files\Return To Castle Wolfenstein\Radiant)
12/6/2002
RR2DO2
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
MP/SP pk3 filtering in VFS
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
.camera support: splines library, camera plugin
TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
virtual functions but non-virtual destructor
declaration with no type
int idCameraFOV::start - control reaches end of non-void, making it void
enumeration not handled in switch
no _MAX_PATH, the portable one is PATH_MAX
implicit declaration of int _fullpath
for(int i = 0; ..
struct _IO_FILE has no member named '_bufsiz'
stricmp -> Q_stricmp
attempt at implementation in .h file (InitIglToQgl)
camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
djbob
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
quick fix to spawnflags getting corrupted when multiple entities selected
(doesn't completely solve the problems we have with spawnflags yet though)
===============================================================
END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
===============================================================
12/12/2002
Hydra
- #197, HL support update
11/12/2002
TTimo
- added cmdlib dependency to mapq3.so (fixes unresolved)
25/10/2002
Hydra
- vfsGetFullPath() can now (optionally) search PK3/WAD files
- Half-life map loading is now un-borked (my original patch worked
but some conditional code in the patch was incorrectly applied.
That, coupled with the missing vfsFileExists and vfsFindFile replacements)
- A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
models to be reverse-rendered (due to an inverted alphamask)
- Renamed HydraToolz to HydraToolz-HL as it's half-life specific
changed project files and renamed all appropriate files and directories
(for the merge, just delete contrib/hydratoolz and apply the diff)
- Comments on previous notes:
- TODO: need to rationalize where the modules are placed and identify HL specific modules
(this affects the build system / post build step too)
imagehl and spritemodel are halflife specific and can be placed in
either $coreradiantdir/modules or $hlradiantdir/modules
I've updated the .dsp files so that they are copied to $coreradiantdir/modules
spritemodel can actually be used for other engines, not just HL so it makes sense
to keep it in $coreradiantdir/modules
hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
is NOT to be used for any other engines. I've also updated the "about text" to
reflect this.
14/08/2002
EvilTypeGuy
- fix build process for textool plugin on some Linux boxen by including qertypes.h
11/06/2002
TTimo
- spritemodels in build system
- applying HL setup patch (att 270, bug 197)
- the templating went one filename seperator too far, causing all *.fgl to be modified ..
fixed so that we only have the relevant changes
- modules added to main Executable Files, TODO for later will need to identify what is HL specific
- .game generation: don't want enginename yet, gamename is ok
- updated HL .game generation for eclass_singleload and no_patch
- update hydratoolz location in setup
- update maphl in synapse.config
07/06/2002
TTimo
- realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
applying the HL patch (see original list of changes below)
- ugly eclass API changes
eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
dropping it, using a proper configuration node instead (eclass_singleload)
- added "no_patch" prop to disable patch support
the patch toolbar prompts are only present in prefs if there is patch support
otherwise everything is force-disabled
- PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
one of the problems we have is that the 'manager' code and file format code are in the same module
(i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
vfsFindFile(relative filename):
this worked by searching through the list of loaded pk3/wad files for the file
then trying to search through the search directories
- wasn't properly documented about what it does / how is the search performed
- not consistent with existing code, duplicate of vfsGetFullPath for the most part
can't be added to the VFS API as-is, it would confuse the interface
- usage of vfsFindFile in the code doesn't justify the way it proceeds for search
foxing it, replacing by calls to vfsGetFullPath
vfsFileExists(relative filename):
returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
- this is a duplicate / particular case of vfsGetFileCount
foxing it too, we need to extend and update vfsGetFileCount instead
- mapq3: the changes completely fucked q3 map parsing
need reorganization. same module provides parsing for all .map based formats
we use wrappers around the actual calls and globals in the module to select formats
MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
MAPVERSION_HL means WC >= 2.2
(when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
cleaned up the Q3 read/write code that got broken
cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
- took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
- radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
- applied patch 267 (hydratoolz fixes)
- commented out some bworldcraft flagged stuff in mapq3/parse.cpp
- updated the .dsw .dsp to compile and copy HL stuff
- TODO: need to rationalize where the modules are placed and identify HL specific modules
- TODO: seems to be a synapse crash when unloading plugins (hydratools)
(looks like I didn't look at the plugin unload code yet actually)
- TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
- TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
- TODO: imagehl duplicates some image functionality
imagehl is supposed to be only for HL-specific image formats
it 'adds' the required formats to the stuff that image makes available for everyone already
- TODO: HL doesn't have a BSP menu!
- TODO: rename mapq3/ into map/, the map module handles all .map formats
- TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
- TODO: HL synapse.config needs to use maphl
- TODO: wtf is enginename="quake2" in hl.game
- TODO: I don't have a sample HL map to play with, so I didn't test the changes against
05/06/2002
TTimo
- fixups to make 1.3 start (Q3 mode)
- turned off C++ exception support in the modules/plugins, as we don't use it
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
exit properly if missing chunks in synapse.config, don't crash
Hydra
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
fix for version check in release build
======================================================================================
-- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
HL support patch
======================================================================================
04/6/2002
Hydra
- Patched in some CVS changes and fixed a little issue with the
new entity file loader code.
28/5/2002
Hydra
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
Selected Entity Bounding Box obscured by brushes fix.
- Moved the "wad" keypair creation code from the Map module into
a new plugin called HydraToolz, this means that wad keypair is
done manually by the user, as in fact it should be. (as the
order of the wads is actually important).
- Fixed a problem with the wads in the wad list being re-ordered.
27/5/2002
Hydra
- Created an inital implementation of a sprite model plugin.
According to the powers that be, it seems creating a model
plugin is hackish.
It works ok, but there is no way to attach models (sprites if you will)
to non-fixedsize entities (like func_bombtarget)
Also, I can't get the alpha map stuff right so I had to invert the alpha
mask in the spr loader so that 0xff = not drawn pixel.
17/5/2002
Hydra
- "Wad" keypairs are now used when loading a map and speeds up map loading
significantly. This sorts out quite a few issues that could otherwise occur.
- Map loader now uses textures from wads listed in the the "wad" keypair first.
- Added a texture name mapping cache system to the .map loader
this significantly improves load times of maps that don't store texture
names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
- Added vfsFileExists() to the vfs table (for above) and added it to
vfspk3 and vfswad
- Map loading and saving times are printed to the console.
- Wad file names from the "wad" key pair are logged to the console when
a map is loaded
- The user is informed if the textures loaded were not found in the
wad files in the "wad" keypair.
- The user is informed if the textures was not found in any wad file at all
(Q2/HL only, the shader module still gives you similar information for other
games when a shader activation fails)
8/5/2002
Hydra
- Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
in .map format (It uses [ ]'s round some of the texture co-ordinates)
TODO: do we need to be able to save a map in this format too ?
- Added support for loading ZHLT style point files (*.lin)
- Added wad filename information when loading textures.
(This helps take the ambiguity out of which wad files textures come from,
so that we can correctly setup the worldspawn "wads" e-pair manually.)
Note: This will be removed when the "wads" worldspawn key is built by radiant.
- added vfsFindFile() to vfs table.
- VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
(this was by design, but the design has changed for the better)
- When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
the shader/texture being loaded.
This fixes all the weird issues that crop up when we were able to use non
wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
(such as having an image loaded twice in memory.)
We also now get the correct shader name in the suface inspector too.
Note: not sure if this code should stay in the map parser, or wether it should
be moved to where shaders are first initialised.
Note: maybe this needs to be when a halflife map is loaded, not specifically a
quake2 map file.
- added EClass_SupportsMultiple to the EClass loader API.
Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
This function would not be needed if the eclass loader itself took care of the init,
rather then the manager taking care of the init. Also note that if the loader were
to take care of the init then FGD files *CAN* be additive, as it's not down to the
format of the FGD files. However, it'll do for the moment because all the supplied
FGD files that come with halflife and it's mods are meant to be used one at a time.
- removed support for having an additional (not external) eclass loader.
Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
We never mix entity definition formats and synapse.config allows us to just have the
right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
- Texture subset on by default for halflife.
- default texture scale is now set to 1 instead of 0.5 for halflife.
(needs to be 1 for q1/q2 too)
- patch toolbar disabled by default for halflife and it's also disabled
in the preferences so it can't be turned back on)
(needs to be 1 for q1/q2 too)
- bsp monitoring disabled by default for halflife
- When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
- removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
- saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
TODO: re-enable for Q2 (but not halflife) format maps when we can
can figure out what game/engine combo we're using from within a module
- configured mapq3 to have dynamic VFS API too
- Added halflife shaderlist.txt parsing back in, it's actually useful
afterall (for editor shaders).
======================================================================================
-- end HL support patch
======================================================================================
01/06/2002
TTimo
- merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
- the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
- merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
was setting the "dir" epair in project files intead of "gamename" like all other games?
(which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
- rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
TODO: add HL setup chunks!
===============================================================
-- merging release-1_2_7 -> release-1_2_9 into 1.3
===============================================================
28/5/2002
TTimo
- final fixes for Linux 1.2.9 setup
27/5/2002
TTimo
- bug 521, q3 entities.def trigger_hurt fix
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
default texture scale is configured in .game
defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
removed the item from the prefs dialog too
updated the nightly setup to put the proper param in JKII .game
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
changing texture window scale changes selected brushes texture
re-selecting the previous texture can be done, but is a bit tedious to write
made sure we deselect before re-init of the tex window view
- fixed linux setup code bug. won't be any update, only a full release on linux
26/5/2002
TTimo
- parallel cons working at last! was a problem with the targets list ('Default' command)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
using the eclass extents for the box if model can't be found
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
that sigchld handler is only used on Linux to report the run times
since we are rewriting the whole BSP code stuff, we can drop this for now
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
removed that prompt and display
- we build radiant.x86 in cons scripts, updated the setup code
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
updated the setup script to install new wolf_entities.def
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
added q3map2 URL to global.xlink, updated Linux setup
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
printing q3map version info through the net stream
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
fixed various media, some related code, and Linux setup
- fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
SCDS_reyalP
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
fixed bobtoolz vis viewer to work with RTCW (BSP version)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
update of the Wolf entities file
25/5/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
fixed part of the print XY code, more broken stuff showed up, dropping it
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
region compiling was indeed fucked, spog b0rkage
fixed so that it works again
denying compile with camera out of the region
reworked SelectBrush to deal with regioning and select the right brushes
24/5/2002
TTimo
- Linux build fix
23/5/2002
Riant & TTimo
- STVEF patch and setup scripts
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
moved error handling code to it's own file radiant/error.cpp
compiled with UNICODE define (that's why I had to isolate), and process the error string
so that Gtk can print it (that's only relevant to win32)
22/5/2002
TTimo
- quickfix, cleanup of the console verbosity
11/5/2002
TTimo
- final IS script updates for JKII game pack, version 1.2.8-jk2
- fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
- added web url support in .xlink files (strstr on http://)
10/5/2002
TTimo
- cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
- system shaders auto-load: display 'system' in the prefs
- force BSP monitoring off in jk2 mode
- cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
- updated IS setup script for mapextras.pk3
Riant
- system shaders auto-load in prefs
Raven
- mapextras.pk3 as replacement for system.pk3 (system editor textures)
8/5/2002
Riant
- game pack and patches for JKII support
TTimo
- .game additions to specify .shader path (shaderlist and shader scripts)
NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
- reworked the shaderlist to list all the included shaders
- built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
- MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
- fs_basepath does not get added during BSP command expansion for JKII mode
- more verbose on script location and junk.txt location when monitored compile is disabled
(the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
- JKII game back IS setup lands
7/5/2002
TTimo
- using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
- bumped version tag
- TODO: bug #453 code needs backported from 1.3
6/5/2002
TTimo
- fixed typo in plugins/mapq3/write.cpp Map_Write
g_count_entities = 0; instead of g_count_brushes
- more fixes which showed up while merging this with 1.3
-- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
02/5/2002
Gef
- added filtering on unselect for newly created brushes/entities (bugzilla: #374)
SPoG
- added undo for pasted/cloned brushes
============================================================
-- end release-1_2_7 -> release-1_2_9 merge
============================================================
15/05/2002
TTimo
- rewrote the ref count code cleanly, added some elements to design and todo
- wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
10/05/2002
TTimo
- began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
design doc started, non active modules are unloaded after startup
need win32 implementation of ReleaseSO
- quickfix on win32 (ReleaseSO)
07/05/2002
SPoG
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
- cleaned up strHomeMaps and strFSBasePath stuff
prompts for maps, models, sounds etc are fs_game-dependant
===========================================================================
-- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
merge ChangeLog
=============================================================================
07/05/2002
- using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
- m_strHomeMaps
http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
posted on the ML, bringing it back in from 1.2
setup scripts:
easily merged, as the 1.3 scripts have not been touched mostly
qe3.cpp conflict:
1.2 tweaks stuff in the QE_*Project* functions
1.3 has them mostly commented out
applying manually where relevant
the project settings stuff is very different, and the changes can't be applied as is
given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
a complete kill and rewrite of the prefs/project stuff might be our option anyway
http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
qe3.cpp QE_InitVFS conflict:
1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
merged by hand, probably needs to be checked
qe3.cpp OpenDialog SaveAsDialog conflict:
commented out in 1.3, getting rid of it completely
preferences.cpp conflict:
1.2 adds CUSTOMSHADEREDITOR_KEY pref
1.3 uses a completely different syntax for prefs
preferences.cpp conflict:
prefab path pref changes conflict with 1.3 pref syntax
applying changes manually to 1.3 codebase
pmesh.cpp conflict:
1.2 adds pref to group / not group patch thickening
1.3 changes the way we manipulate entities around that code
merged manually, would be worth checking that the thicken pref works
pluginmanager.cpp conflicts: synapse completely changes that part
on relevant 1.2 thing is the removal of pfnRadiant_Free
map.cpp Map_ImportEntities conflict
1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
usin 1.3 code and checking 1.2 changes manually
using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
06/05/2002
not merging in .dsw .dsp
an eclass.cpp fixed moved to eclass_def.cpp
mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
(same for MainFrame::OnFileSaveregion)
MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
(might need to be checked, bug #506)
TODO: need to check for parasite g_free that I added back from the file dialog
propagated ChangeLog from Stable-1_2
=============================================================================
02/5/2002
Gef
- added filtering on unselect for newly created brushes/entities (bugzilla: #374)
SPoG
- added undo for pasted/cloned brushes
TTimo
- shift+left click to open shader editor no longer selects the texture on the way
(this was unstable, pCurrentShader could become NULL somehow)
- editpad bindings were completely broken
attempts to make it work again failed
taking it out
changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
- one more fix to the MAJOR / MINOR safe checks stuff
- bug #500: oooogly, I removed a line which I should not have :)
01/5/2002
TTimo
- "Save selected.." load/save in fs_game sensitive directory too
- removed a bunch of unused/broken project settings items
removed most of them actually .. project settings are .. ahem
- added an optional 'go to url' button in gtk_MessageBox
30/4/2002
Gef
- fixed lod drawing of selected patches when patches are filtered
29/4/2002
TTimo
- bugzilla #467
make patch inspector deny space textures
make mapq3 write code drop space textures
- bugzilla #132
removed remotebasepath and texturepath
rewrote the Textures > Load Directory (which was kinda relying on texturepath)
- bugzilla #355
uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
added editpad quote in qer.com totd
- fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
26/4/2002
Gef
- fixed patches losing their shader if outside region when calling flush/reload
(bugzilla: #492)
- blocked textures with spaces from loading in Texture_ShowDirectory with a warning
(bugzilla: #467)
- fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
the textures/liquids prefix
25/4/2002
Gef
- fixed a broken image link in the shader manual (bugzilla: #486)
- changed prtview to use ~/.radiant/<version>/prtview.ini instead of
~/.q3a/radiant/prtview.ini on linux
- fixed prtview loading/saving config (bugzilla: #424)
TTimo
- removed QERApp_RadiantFree from the function table
we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
- added main build date and version to curry / pk3man / prtview
23/4/2002
SmallPileOfGibs
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
flush and reload was affecting texturing of selected brushes
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
File > Check for update menu item, jumps to the website and checks for update
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
- more stuff on File > New Project and common mod setup issues (not finished yet)
22/4/2002
TTimo
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
reworking a bit the installer stuff
wrote the version checking
needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
21/4/2002
TTimo
- trying more seriously to get a new nightly out
updating the ChangeLog for current 1.2.7 from this file
cleanups, browsing through the bugs to close/update/fix
- http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
I kinda fixed that myself already, going through the diff and applying the missing stuff
creating the prefabs/ dir in QE_InitVFS
- added a line about the games dialog / auto-select at startup in the dialog frame
15/4/2002
TTimo
- cleaning some old commented out map load code
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
on Linux:
- strHomeMaps was init without taking care of m_strFSGame
- SaveAsDialog was not using strHomeMaps
NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
need similar checks on win32
13/4/2002
TTimo
- kicking the source to generate new doxygen on zerowing
09/4/2002
Gef
- setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
they shouldn't have been
05/4/2002
Gef
- fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
- add Linux-isms for New Projects & read/write permissions...
note: for a total conversion, basepath needs to be manually set
- prevent opening multiple internal shader editor dialogs
- added preference for using a custom shader editor
- set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
- added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
current selection (bugzilla: #436)
- fixed entity dialog passing events through to main window (bugzilla: #454) return values
were backwards
- patching in the .pfb extension adding stuff (bugzilla: #259)
- fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
anyway, the entity create code was called before the patches were selected
02/4/2002
EvilTypeGuy
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
add entity #X and brush #X comments back to saved .map files
24/3/2002