Having openframeworks running inside of Isadora as plugin.
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NonoWebcam_Isadora_isa130f14_v1.xcodeproj
isadora
libs/IsadoraLib
src initial files Jan 14, 2011
Info.plist
IsadoraDemoPlugin_Prefix.pch
Isadora_openFrameworks-Info.plist
README
isadora_plugin.icns
openFrameworks-Info.plist

README

// ===================================================================================
// Isadora OpenFrameworks additions       2011 Vincent Rebers. http://www.say-nono.com
// ===================================================================================
//
// IMPORTANT:
// In order to avoid FMODex you need to modify two openframeworks files and be sure that you add the 
// definition -DUSE_OPENAL to the Project Settings (in my case "GCC 4.2" -> "Other C++ Flags"):
// ---------------------------------------------------------------------------------
//
//	ofMain.h (Line:xxx) :
//	//--------------------------
//	// audio
//	#include "ofSoundStream.h"
//	#ifndef USE_OPENAL		//<----- if USE_OPENAL is selected, don't load the regular ofSoundPlayer
//		#include "ofSoundPlayer.h"
//	#endif					//
//
// ---------------------------------------------------------------------------------
//
//	ofAppRunner.cpp (Line:58) :
//	//------------------------
//	// try to close FMOD:
//	#ifndef USE_OPENAL				//<----- if USE_OPENAL is selected, don't load the regular ofSoundPlayer
//		ofSoundPlayer::closeFmod();
//	#endif							//
//
//// ---------------------------------------------------------------------------------