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5.0.18

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@sayterdarkwynd sayterdarkwynd released this 02 Mar 01:07
· 23480 commits to master since this release

Monsters

  • cryopod mob given a bit more nastiness
  • aquapod mob added to rainforests and oceans. They can water your gardens for you if you catch a couple! (inspired by quicksilvers recent reddit post)
  • fixed a bug causing horror2 to cause inability to travel to Dark Atropus worlds
  • Shoggoth adjustments:
    • Eye beam damage reduced quite a bit. Should be survivable now
    • Eye beam now telegraphs better, giving you an audio cue and a longer windup time
    • all animations slowed down just a bit to appear more fluid
    • Getting Touch damage from the shoggoth (rather than the tentacle attack itself) will now apply the defense debuff.
    • Health increased by 2000 hp
    • Melee and Touch damage significantly reduced

Progression

  • A new NPC is present in the Science Outpost. They are the new giver of the Frozen Wastes quest, opening up much sooner for those that want to attempt it at lower tiers. Best of luck. You'll need to finish at least the Plastic quest to access it now.
  • Power Station is now a tiered station. Tier 1 is the "Electronics Center", and tier 2 is the power station you already know.
  • Significantly reduced Pyreite, Isogen, Xithricite, Nocxium and Tritanium in loot tables
  • Nocxium is more difficult to craft
  • Morphite Bars removed. ordinary Morphite remains and takes its place in recipes (at increased ratio to compensate).
  • You can toss your current morphite bars into a blast furnace or arc smelter to get your morphite back.
  • Molten Core now properly unlocks from liquid Iron
  • Tissue Culture has been added to almost all vanilla seeds when extracted
  • Berlinite and Lazulite have been completely removed. you can still extract the existing ores, but will not find more. This means two less ores clogging up ore tables. yay!
  • Phosphorus and Magnesium Powder added to more extraction to compensate for the above change

Quality of Life


  • corrected sell price of Growing Trays
  • corrected production rate on wooden sifter to 25%. Was typoed in at 55%.
  • increased drop rate of seeds on dunestalk and bolbohn
  • Cryonic Extract and Venom Samples can now be unlocked and crafted in the Chemistry Lab
  • FU beds act the same as vanilla ones now, rather than only regen
  • Peaches, Pears, Pear Juice, Apple Juice now all have values for selling
  • Glow Glass and Golden Glass moved to the Furniture crafting table with the other block types
  • removed the gajillion varities of useless recipes from the furnace. You didn't need them anyhow, and most extracted at higher ratios anyhow. Among these are all smelting of berlinite and lazulite
  • "stick of blasting dynamite" is now simply "throwing dynamite"
  • removed a lot of pointless recipes from the furnace, such as alternate durasteel, tungsten , etc. It was a cluttered mess. Now it's uniform.
  • all ores in FU now have normal text color, save for the Alloys, which now all appear at the top of the list.
  • Void Storage name color changed to pink to match other Storage from FU
  • Roof extractors removed. All extractors instead place on ceiling or floor based on where you yourself place it
  • extractors now have an input node for use with the Item Network
  • Blast Furnace and Arc Smelter UI given a more clear indicator of the input node (thanks to Randomize User and his video series for bringing this to my attention)
  • added timer to crafting of FU stations
  • adjusted display in tooltips for some cramped FU armors

Gear

  • added a ton of new staves and wands, along with complete sets of new effects and abilities to go with them!
  • fixed certain plants and armor buffs applying energy regen incorrectly, resulting in a lower regen rate, rather than a higher one as intended.
  • added in ShadowWolf TJCs "expanded weapon generation" mod. This adds new random generation weapons, new configurations for existing ones, and tons and tons of new special abilities to really expand on what you can get.
  • Power Jump II reduced in potency but given some additional utility
  • renamed some Techs so that they appear in a more logical order and are more clear as to which is better than its predecessor (ie: Grav Harness is now Quint Jump. Ultra Burst is Zero Burst III, and so on)
  • Warp Field tech slowed down and has had its energy reduced. It was just too damned fast to be viable for most users.
  • Physics Field I and II have reduced energy cost
  • slight graphical glitch fixed on Densinium rifles "phantom" stock
  • 8 new augments added, one for each damage resistance type. Should unlock when accessing the t2 nanofabricator
  • Armor set bonuses have been revamped. We have a lot more control now over what each set can do, and more indicative icon tooltips to give info on armor set bonuses.
  • All Tier 1 and 2 FU armors have adjusted set bonuses, or reworked stats. Each now fills a particular niche in style and biome preference. Tier 3 has been started on, and the rest will follow soon after.
  • updated visuals on Monster Plated helm. It looked dumb. Now it looks less dumb.