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@sayterdarkwynd sayterdarkwynd released this 11 Apr 03:12
· 10145 commits to master since this release

-- Music --

  • new OST addition: Five Years (C'thulu Reformed)

-- Madness --

  • Self Cannibalism: players without hunger enabled take DoT damage. With hunger it will instead take bites out of health whenever their belly is even slightly empty...and they will get hungry faster. Additionally, players will be immune to healing during the duration. (Kherae)
  • Madness no longer low-caps at 50. Degrading will now reduce to 0
  • Reworked the core madness degrade function: degrade rate is now based on current Madness divided by 300
  • Mental Protection now influences delay between effects caused by Madness. Maximum benefit is 100, based on current Mental Protection x 100
  • Higher Mental Protection now reduces how often a painting or sculpture can affect you by Mental Protection x 25
  • added new consumable: Anti-Psychotics. Increases Mental Protection by 25% for 60s

-- Bees --

  • Each bee type now has at least one favored plant These will boost their production if near their apiary.
  • Stalwart bees are no longer invisible

-- Techs --

  • Wall Cling and Triangle Jump techs no longer add the incorrect amount of tech-bonus, providing insane boost even without bonuses

-- Gear --

  • Fixed a stray floating pixel that would appear when standing still while wearing Guardian Wings. (solardawning)
  • Guardian Wings now have walk, run, and jump animations. (solardawning)
  • Corrected Strange Tome energy boost
  • Corrected Lucky Severed Toe crit boost, and lowered it from 8% to 3% to reduce crit-spam from certain weapon types
  • Corrected several mistakenly OP bonuses on several worn helms (solardawning)
  • Randolph Carter hat is now upgradeable (solardawning)
  • Precursor Duplicator now has a unique icon (solardawning)
  • Warped Regulator has a new look (solardawning)
  • improved animation weight on Atmos Regulator and Warped Regulator

-- Crafting --

  • ai chips and warped ai chips now unlock automatic pet healing stations that are item network capable (Kherae)
  • warped ai chip also unlocks a much faster, if lossy, Hyper Compressor (Kherae)
  • added another funny effect to the warped regulator, one that nobody will see unless they have spent 20 million pixels on one item (Kherae)

-- Weapons --

  • Elder Disruptor pistol now counts as a 'pistol' and not a 'machinepistol' for set bonuses

-- Tenants --

  • added Carbon Guard (Silvertip)

-- Quests --

  • adds Precursor Android as a possible quest target (solardawning)

-- Monsters --

  • Several space monsters have been 'upgraded' to more credible threats, with resistances adjusted to suit. Masteroids are notably tougher.
  • Spine Mine explosion damage increased from 215 to 350, making them a far larger threat

-- Mechs --

  • Mech Shotguns were over-performing. Their overall projectiles have been reduced, and their Power levels rebalanced. Their spread has been reduced, making them more accurate.
  • Mech Shotgun arm now properly applies Knockback when hitting targets
  • Reduced the healing value of battery drops for health and fuel
  • changed on-screen icons for battery drops. Green for fuel, Red for health
  • corrected a bug where battery pickups were restoring both health and fuel
  • Mech Stomping now properly applies damage to the mech when reaching certain velocities
  • Mech fuel consumption while walking is reduced by 20%, which should greatly increase planetside lifetime per refuelling
  • Shard Blaster fire rate increased from 2 to 1, inaccuracy reduced from 0.4 to 0.25, and per-shard damage increased from 8 to 10
  • Saw Blaster inaccuracy reduced from 0.4 to 0.175, and damage per saw is increased from 3 to 7
  • Proton Limiters and Nano Receptacles can now be crafted

-- Bugs --

  • exclusion for shellguard gunstaff upgrades corrected (adaxe)
  • fix for a lua conversion error in flying.lua (kherae)
  • added condition 'is player' to a few madness spawning effects (kherae)
  • added condition to a large range of effects' 'status text' to prevent them from firing that portion on nonplayers, to reduce screen spam in certain cases (kherae)
  • fixed salvage component sorting in ITDs (Kherae)
  • fixed avali door nodes (Kherae)
  • updated some avali descriptions (Kherae)
  • added additional code handling to some extraction stations, to prevent items being voided in some cases. (Kherae)
  • added handling to various stations that makes their wired outputs turn on and off based on whether they are working or not. (Kherae)
  • updated precursor matrix icon (solardawning)
  • updated icons for the Obelisks (solardawning)
  • updated descriptions (kukagres)
  • Grav Liquids are no longer swimmable (solardawning)
  • updated several duplicate item icons (solardawning)
  • differentiated rarity on atmos filters/regulators (solardawning)
  • Warped Regulator now properly uses 240W of power, rather than 120W (solardawning)
  • switched veilendrex from nonexistent shadowcloud projectile to shadowelementcloud (Kherae)
  • fixed precursor girder tiles. Katrina helped with images. (Kherae)
  • renamed second precursor floor and panel matitems to match their material (Kherae)
  • Corrected some unique helm power bonuses vastly over-reaching their intended values
  • corrected a broken tenant breaking spawning of all tenant types
  • updated several FU quests to point the users where to go, as well as adding questgivers/turnins for those that lacked them. (Kherae)
  • more Tile name description adjustments (kukagres)
  • Corrected the location on several files
  • corrected some misnamed codex files causing errors with the new Codex reader
  • Madness can no longer be obtained by AFKing. Instead, madness can be gained during a grace period: stopping movement will start a timer. Passing the grace period shuts off passive madness gain.